{"id":657574,"date":"2026-03-31T13:33:13","date_gmt":"2026-03-31T13:33:13","guid":{"rendered":"https:\/\/www.eurogamer.net\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity"},"modified":"2026-03-31T13:33:13","modified_gmt":"2026-03-31T13:33:13","slug":"stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity\/","title":{"rendered":"Stray review &#8211; fantastic cat exploration through a dystopian cybercity"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/07\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity.jpg\" \/> <\/p>\n<p>Realising you&rsquo;re lost is a moment of pure, cold, panic. Time inches past as thoughts tumble uncontrollably &#8211; was the last turn wrong? Why are there no signs in this town? And how did you get on this road in the first place? Because it&rsquo;s definitely not on the map, and you don&rsquo;t like the look of the house it&#8217;s leading to. Take this feeling and now imagine you&rsquo;re a fluffy little being who&rsquo;s not only lost, but surrounded by large, two-legged, metallic creatures, none of whom are impressed when you knock something off a table, and you have something close to the dilemma faced by the poor protagonist cat of Stray.<\/p>\n<p>On the surface, this is a game that tells a simple science-fiction of a cat who, after falling into the city&rsquo;s underbelly, Lion-King-style, must escape a mysterious place with the hope of reuniting with their family. But beneath that is something more.<\/p>\n<p>Still, when it comes to simply recreating the experience of being a cat, developer BlueTwelve Studio has done a wonderful job; playing as a cat feels entirely unique, while also being surprisingly easy to master. It&#8217;s all the little features, though, that truly capture a cat&rsquo;s essence, from knocking items off ledges to the little pawprints you leave behind after walking through wet paint, or how the controls invert when you investigate a paper bag. None of these are purely cosmetic things, either, with each screensaver-like moment coming to serve a purpose in your journey. Meowing, for example, can attract enemies so you can trap them, while scratching at a blind can reveal a window to climb through. Even sleeping goes beyond the sheer cuteness of the moment by causing the camera to zoom out, so you get a wider view of your current location.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Realising you&rsquo;re lost is a moment of pure, cold, panic. Time inches past as thoughts tumble uncontrollably &#8211; was the last turn wrong? Why are there no signs in this town? And how did you get on this road in the first place? Because it&rsquo;s definitely not on the map, and you don&rsquo;t like the look of the house it&#8217;s leading to. Take this feeling and now imagine you&rsquo;re a fluffy little being who&rsquo;s not only lost, but surrounded by large, two-legged, metallic creatures, none of whom are impressed when you knock something off a table, and you have something close to the dilemma faced by the poor protagonist cat of Stray. On the surface, this is a game that tells a simple science-fiction of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":657575,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,2728,5279,59,44,45,53,6810,1870],"class_list":["post-657574","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-annapurna-interactive","tag-bluetwelve-studio","tag-pc","tag-ps4","tag-ps5","tag-science-fiction","tag-story-rich","tag-stray"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Stray review - fantastic cat exploration through a dystopian cybercity | Arcader News<\/title>\n<meta name=\"description\" content=\"Realising you&rsquo;re lost is a moment of pure, cold, panic. Time inches past as thoughts tumble uncontrollably - was the last turn wrong? Why are there\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/stray-review-fantastic-cat-exploration-through-a-dystopian-cybercity\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Stray review - fantastic cat exploration through a dystopian cybercity | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Realising you&rsquo;re lost is a moment of pure, cold, panic. Time inches past as thoughts tumble uncontrollably - was the last turn wrong? 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