{"id":64996,"date":"2025-09-08T10:24:46","date_gmt":"2025-09-08T10:24:46","guid":{"rendered":"https:\/\/arcader.org\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon\/"},"modified":"2025-09-08T10:24:46","modified_gmt":"2025-09-08T10:24:46","slug":"dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon\/","title":{"rendered":"Dead By Daylight Studio Outlines Upcoming HUD Changes And More Tweaks Coming Soon"},"content":{"rendered":"\n<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2021\/01\/11\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon\" rel=\"noopener\">Click to watch embedded media<\/a><\/p>\n<p>Behaviour Interactive has continuously made improvements to Dead by Daylight since launch, <a href=\"https:\/\/www.gameinformer.com\/b\/features\/archive\/2016\/07\/03\/eight-tips-for-surviving-and-hunting-in-dead-by-daylight.aspx\">cultivating a loyal community of players<\/a> that are always looking ahead to the next content drop. While more horror stories are inevitably on the way, the studio behind the adventure outlined a few other key changes that are on the horizon such as HUD alterations, matchmaking, and more.\u00a0<\/p>\n<p>Before talking about HUD changes, the team took a moment in its most recent developer diary update to showcase a few tweaks to The Clown mid-chapter. &#8220;Our resident funnyman has been cooking something up. Introducing the\u00a0Afterpiece Antidote: This new throwable bottle shatters and releases a delayed yellow gas,&#8221; reveals Behaviour Interactive. &#8220;Once the gas activates, anyone who steps in the gas receives a 10% movement speed bonus. Like your Tonic, this effect lingers for a few seconds after leaving the gas. You can swap between Tonics and Antidotes by tapping the Active Ability button at any time.&#8221;<\/p>\n<p>The post continues, saying: &#8220;[Afterpiece Antidote]\u00a0will also cure any negative effects from the Afterpiece Tonic, so you\u2019ll want to be careful where you throw them. They may make you faster, but a poorly thrown bottle will make the Survivor faster as well. Or you may want to lure a Survivor to an area with no pallets remaining with a juicy Antidote. But remember: If the two gases collide, they will neutralize each other and disappear.&#8221;<\/p>\n<p>The HUD is also undergoing its own metamorphosis with a brand new layout, which can be seen below:\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Character portraits are also added, allowing players to see their Survivor with a nameplate attached. Next to the Survivor&#8217;s portrait is also a hook counter for those that want to track who has &#8211; and hasn&#8217;t &#8211; been hooked. Killers will also be able to benefit from this with a meter showing off their hook&#8217;s progress as the match carries on.\u00a0<\/p>\n<p>UI options are also being implemented for accessibility reasons, allowing players to mess around with the settings to take up as much &#8211; or as little &#8211; space as desired.\u00a0<\/p>\n<p>Some new Survivor animations are also being implemented in the name of realism, including turn rates, how fast each character can move, and more. A lot of these changes will be familiar, because it&#8217;s all coming directly from player feedback.<\/p>\n<p>Matchmaking is also<a href=\"https:\/\/www.gameinformer.com\/product\/dead-by-daylight\"> getting a needed improvement<\/a>, allowing matchmaking ratings to return and making skill-based matchmaking more effective. Additionally, Behaviour is adding a reward system for the most dedicated of players, giving them Bloodpoints as a monthly reward that will reset with each 20 rank marker reached.\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Graphics updates, mechanic tweaks, and miscellaneous smaller changes can also be seen. To see the full deep-dive into what&#8217;s next for Dead by Daylight, you can read the full developer&#8217;s diary right <a href=\"https:\/\/forum.deadbydaylight.com\/en\/discussion\/217721\/developer-update-january-2021?__cf_chl_jschl_tk__=e8d659bc957742137203dbf1dc4fd686e7226497-1610388684-0-AaibNFuwu18eU-DPfMnqXFGjPhytfDpJui1CQthvu3EfOBW-wZEVtb8TEovuKLcP0cTL9zOwtLbbKHHMpo3JxjMpOQ2MA4ycRMt3I2b4Xitf2CuzRDsNLIp6tB5UnXvxqnppWrVzAn4prwT1pbNwO3OhIHE2plnzerrWqUzlvJPkut-2_LquCTALZS28giRjjY_TpdmpZUxoDjaGsZ_k-jgroXUKzS3ZHtv4vFgPxOjbrQsbgGzPXiDBgiRPnr8diTS9hUY6b10R2n8jwQvaY4YQDt6HzkZkN_APOXYn98uCFCQCctHBf8jZWeMn6DBVSVc35LDnF9_mRxoQhztXMPbvTcecV_Uy4ATrGr73fKcshEmIjC2zJ0ux781wSSYSFURgoZeeIA80bjrdi3bM72jlsDMisEnatXTT39xXPiNluIuytb80fXVFXwpsmOCmew\" target=\"_blank\" rel=\"noopener\">here<\/a>.\u00a0<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/01\/11\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Click to watch embedded media Behaviour Interactive has continuously made improvements to Dead by Daylight since launch, cultivating a loyal community of players that are always looking ahead to the next content drop. While more horror stories are inevitably on the way, the studio behind the adventure outlined a few other key changes that are on the horizon such as HUD alterations, matchmaking, and more.\u00a0 Before talking about HUD changes, the team took a moment in its most recent developer diary update to showcase a few tweaks to The Clown mid-chapter. &#8220;Our resident funnyman has been cooking something up. Introducing the\u00a0Afterpiece Antidote: This new throwable bottle shatters and releases a delayed yellow gas,&#8221; reveals Behaviour Interactive. &#8220;Once the gas activates, anyone who steps in the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dead-by-daylight-studio-outlines-upcoming-hud-changes-and-more-tweaks-coming-soon\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":64997,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-64996","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead By Daylight Studio Outlines Upcoming HUD Changes And More Tweaks Coming Soon | Arcader 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