{"id":641363,"date":"2026-03-29T03:09:00","date_gmt":"2026-03-29T03:09:00","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2022-from-software-30fps-frame-pacing-fixed-by-hackers"},"modified":"2026-03-29T03:09:00","modified_gmt":"2026-03-29T03:09:00","slug":"from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles\/","title":{"rendered":"From Software&#8217;s notorious 30fps stutter fixed &#8211; but only for hacked PS4 consoles"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/07\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles.jpg\" \/> <\/p>\n<p>One of the most baffling technical mysteries of the last console generation is simply this: why is that every From Software title on PlayStation 4 and Xbox One stutters so noticeably? From the studio&#8217;s 2014 PS4 debut &#8211; Bloodborne &#8211; through to this year&#8217;s Elden Ring, From Software&#8217;s 30fps frame-rate solution just doesn&#8217;t look or feel right on any of its games.<\/p>\n<p>At Digital Foundry, we call this phenomenon &#8216;inconsistent frame-pacing&#8217; &#8211; where even if you&#8217;re getting 30 new frames per second, the staccato, inconsistent delivery of each new frame gives the illusion of much lower performance. But here&#8217;s the thing: unofficial patches for every From game exist for hacked PlayStation 4s and astonishingly, it&#8217;s a simple, rudimentary code fix. I&#8217;ve tested these patches &#8211; and they work, producing a far smoother, stutter-free effect. All of which made me wonder, why hasn&#8217;t From Software fixed its own games if it&#8217;s this simple. Are there any catches to these patches? <\/p>\n<p>I first heard about this story from noted From Software &#8216;code archeologist&#8217; <a href=\"https:\/\/twitter.com\/manfightdragon\/status\/1502597451919683584\">Lance McDonald<\/a>, creator of the Bloodborne 60fps patch we&#8217;ve seen <a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2021-bloodborne-ps5-at-60fps-with-4k-ai-upscaling\">running flawlessly via back-compat on PlayStation 5<\/a>. He was highlighting the work of a hacker called Illusion, whose <a href=\"https:\/\/illusion0001.com\/\">blog<\/a> contains a wealth of patches for unlocking performance on a vast range of PlayStation 4 titles, or quality of life improvements such as &#8211; yes &#8211; frame-pacing fixes for every PS4 From Software title. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-from-software-30fps-frame-pacing-fixed-by-hackers\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-from-software-30fps-frame-pacing-fixed-by-hackers\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the most baffling technical mysteries of the last console generation is simply this: why is that every From Software title on PlayStation 4 and Xbox One stutters so noticeably? From the studio&#8217;s 2014 PS4 debut &#8211; Bloodborne &#8211; through to this year&#8217;s Elden Ring, From Software&#8217;s 30fps frame-rate solution just doesn&#8217;t look or feel right on any of its games. At Digital Foundry, we call this phenomenon &#8216;inconsistent frame-pacing&#8217; &#8211; where even if you&#8217;re getting 30 new frames per second, the staccato, inconsistent delivery of each new frame gives the illusion of much lower performance. But here&#8217;s the thing: unofficial patches for every From game exist for hacked PlayStation 4s and astonishingly, it&#8217;s a simple, rudimentary code fix. I&#8217;ve tested these patches &#8211;&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":641364,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[1974,1515,1572,964,44,45,2702,60,4616],"class_list":["post-641363","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-bloodborne","tag-dark-souls-3","tag-digital-foundry","tag-elden-ring","tag-ps4","tag-ps5","tag-sekiro-shadows-die-twice","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>From Software&#039;s notorious 30fps stutter fixed - but only for hacked PS4 consoles | Arcader News<\/title>\n<meta name=\"description\" content=\"One of the most baffling technical mysteries of the last console generation is simply this: why is that every From Software title on PlayStation 4 and\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"From Software&#039;s notorious 30fps stutter fixed - but only for hacked PS4 consoles | Arcader News\" \/>\n<meta property=\"og:description\" content=\"One of the most baffling technical mysteries of the last console generation is simply this: why is that every From Software title on PlayStation 4 and\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-29T03:09:00+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/07\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/from-softwares-notorious-30fps-stutter-fixed-but-only-for-hacked-ps4-consoles\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"From Software&#8217;s notorious 30fps stutter fixed &#8211; 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