{"id":626341,"date":"2026-03-26T10:13:40","date_gmt":"2026-03-26T10:13:40","guid":{"rendered":"https:\/\/www.eurogamer.net\/team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer"},"modified":"2026-03-26T10:13:40","modified_gmt":"2026-03-26T10:13:40","slug":"team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer\/","title":{"rendered":"Team Ninja&#8217;s Soulslike Wo Long won&#8217;t be &#8220;difficult just for the sake of it&#8221;, says producer"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer.jpg\" \/> <\/p>\n<p>\nWo Long development producer Masaaki Yamagiwa has commented on the difficulty level of Team Ninja&#8217;s new Soulslike, revealed at the Xbox and Bethesda Showcase.\n<\/p>\n<p>\nYamagiwa previously worked at Sony&#8217;s Japan Studio when it published Bloodborne, so understands the importance of balanced difficulty.\n<\/p>\n<p> &#8220;Difficult games shouldn&#8217;t be difficult just for the sake of it,&#8221; Yamagiwa told <a href=\"https:\/\/www.ign.com\/articles\/wo-long-fallen-dynasty-interview-team-ninja-soulslike-feudal-china\">IGN<\/a>. &#8220;I think it&#8217;s really important that this difficulty exists for the purpose of delivering a sense of accomplishment to the players once they have overcome it. That&#8217;s why I think players should always be able to blame themselves when they die. The game has to be fair and its difficulty should never be unreasonable. In that regard, it works in my favour that I&#8217;m not very good at games myself. I&#8217;ll always naturally be judging the fairness of games.&#8221;\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wo Long development producer Masaaki Yamagiwa has commented on the difficulty level of Team Ninja&#8217;s new Soulslike, revealed at the Xbox and Bethesda Showcase. Yamagiwa previously worked at Sony&#8217;s Japan Studio when it published Bloodborne, so understands the importance of balanced difficulty. &#8220;Difficult games shouldn&#8217;t be difficult just for the sake of it,&#8221; Yamagiwa told IGN. &#8220;I think it&#8217;s really important that this difficulty exists for the purpose of delivering a sense of accomplishment to the players once they have overcome it. That&#8217;s why I think players should always be able to blame themselves when they die. The game has to be fair and its difficulty should never be unreasonable. In that regard, it works in my favour that I&#8217;m not very good at games&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/team-ninjas-soulslike-wo-long-wont-be-difficult-just-for-the-sake-of-it-says-producer\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":626342,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[259,59,44,45,34,7837,60,4616],"class_list":["post-626341","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-action-adventure","tag-pc","tag-ps4","tag-ps5","tag-rpg","tag-wo-long-fallen-dynasty","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Team Ninja&#039;s Soulslike Wo Long won&#039;t be 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