{"id":621734,"date":"2026-03-25T04:12:59","date_gmt":"2026-03-25T04:12:59","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2022-god-of-wars-amd-fsr-20-upscaling-takes-on-nvidia-dlss"},"modified":"2026-03-25T04:12:59","modified_gmt":"2026-03-25T04:12:59","slug":"god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\/","title":{"rendered":"God of War&#8217;s AMD FSR 2.0 upscaling takes on Nvidia DLSS"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss.jpg\" \/> <\/p>\n<p>\nAMD&#8217;s FidelityFX Super Resolution 2.0 is slowly gaining traction. Its initial release for Arkane&#8217;s Deathloop has since been joined by integration into Farming Simulator 2022 and more interestingly in Sony Santa Monica\/Jetpack Interactive&#8217;s PC port of God of War &#8211; and a further 16 titles have just been announced. God of War in particular is worthy of some focus because some might argue that the game&#8217;s aesthetic is based heavily on very high frequency, intricate detail &#8211; a proper workout for &#8216;smart&#8217; upscaling techniques. Not only that, but it already includes impressive Nvidia DLSS support alongside Santa Monica Studio&#8217;s internal temporal upscaler.\n<\/p>\n<p>\nThis is a piece where I&#8217;m going to have to refer you to the embedded video to get the complete picture on how FSR 2.0 compares to these alternative solutions. You see, all of the upscalers I looked at actually fare rather well when looking at static imagery. To get a flavour for how these technologies really work, it&#8217;s important to see them in motion. The secret to their success is that they are based on the concept of temporal accumulation &#8211; pixels from prior frames are injected into the current one. Therefore, the less motion there is, the more of a super-sampling effect you get. Conversely, the more variation there is between frames (eg fast movement), the less data there is to work with in reconstructing the image.\n<\/p>\n<p>\nMost of the tests I carried out were at 4K resolution, which is the ideal canvas for these techniques &#8211; individually shading 8.3m pixels per frame is challenging, but &#8216;smart upscalers&#8217; do a great job of rendering at a much lower resolution and then basically calculating the difference. Technologies like FSR 2.0 and DLSS 2.x &#8211; and potentially Intel&#8217;s upcoming XeSS &#8211; are noteworthy because of the sheer scalability. It&#8217;s possible to get a good looking image from a native frame of just a quarter of the pixels: meaning a 1080p internal image looking quite 4K-like.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-god-of-wars-amd-fsr-20-upscaling-takes-on-nvidia-dlss\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-god-of-wars-amd-fsr-20-upscaling-takes-on-nvidia-dlss\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>AMD&#8217;s FidelityFX Super Resolution 2.0 is slowly gaining traction. Its initial release for Arkane&#8217;s Deathloop has since been joined by integration into Farming Simulator 2022 and more interestingly in Sony Santa Monica\/Jetpack Interactive&#8217;s PC port of God of War &#8211; and a further 16 titles have just been announced. God of War in particular is worthy of some focus because some might argue that the game&#8217;s aesthetic is based heavily on very high frequency, intricate detail &#8211; a proper workout for &#8216;smart&#8217; upscaling techniques. Not only that, but it already includes impressive Nvidia DLSS support alongside Santa Monica Studio&#8217;s internal temporal upscaler. This is a piece where I&#8217;m going to have to refer you to the embedded video to get the complete picture on how&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":621735,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[1572,652,59],"class_list":["post-621734","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-digital-foundry","tag-god-of-war","tag-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>God of War&#039;s AMD FSR 2.0 upscaling takes on Nvidia DLSS | Arcader News<\/title>\n<meta name=\"description\" content=\"AMD&#039;s FidelityFX Super Resolution 2.0 is slowly gaining traction. Its initial release for Arkane&#039;s Deathloop has since been joined by integration into\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"God of War&#039;s AMD FSR 2.0 upscaling takes on Nvidia DLSS | Arcader News\" \/>\n<meta property=\"og:description\" content=\"AMD&#039;s FidelityFX Super Resolution 2.0 is slowly gaining traction. Its initial release for Arkane&#039;s Deathloop has since been joined by integration into\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-25T04:12:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"God of War&#8217;s AMD FSR 2.0 upscaling takes on Nvidia DLSS\",\"datePublished\":\"2026-03-25T04:12:59+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/\"},\"wordCount\":346,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/06\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss.jpg\",\"keywords\":[\"digital foundry\",\"god of war\",\"PC\"],\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/\",\"name\":\"God of War's AMD FSR 2.0 upscaling takes on Nvidia DLSS | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/06\\\/god-of-wars-amd-fsr-2-0-upscaling-takes-on-nvidia-dlss.jpg\",\"datePublished\":\"2026-03-25T04:12:59+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"AMD's FidelityFX Super Resolution 2.0 is slowly gaining traction. 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