{"id":611288,"date":"2026-03-22T19:46:52","date_gmt":"2026-03-22T19:46:52","guid":{"rendered":"https:\/\/arcader.org\/silt-review-glittering-through-muck\/"},"modified":"2026-03-22T19:46:52","modified_gmt":"2026-03-22T19:46:52","slug":"silt-review-glittering-through-muck","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/silt-review-glittering-through-muck\/","title":{"rendered":"Silt Review &#8211; Glittering Through Muck"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/silt-review-glittering-through-muck.png\" width=\"800\" height=\"450\" alt=\"Silt Indie Puzzle Art Adventure Inside Limbo\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p> <b>Reviewed on:<\/b> PC <br \/> <b>Platform:<\/b> PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, Switch, PC <br \/> <b>Publisher:<\/b> Fireshine Games <br \/> <b>Developer:<\/b> Spiral Circus Games <br \/> <b>Release:<\/b> <time datetime=\"2022-06-01T12:00:00Z\" class=\"datetime\">June 1, 2022<\/time> <br \/> <b>Rating:<\/b> Teen <\/p>\n<p>The impeccable graphics and thought-provoking narrative shine so brightly in this puzzle\/adventure title that the game\u2019s defects, like the frustrating lack of direction, stand out in grimy, stark contrast. The moment I began playing, I was under the aquatic world\u2019s monochromatic and disquieting spell. However, the magic was continuously dispelled as I increasingly encountered imbalanced challenges and tedious objectives.<\/p>\n<p>Silt is undoubtedly one of the most beautiful games I\u2019ve played this year. Its underwater world is brought to life in shades of black, grey, and white. But though the color palette is limited, it is applied masterfully. Inky darkness gives way to foggy gloom, which is pierced by brilliant illumination. The artistic visuals are meticulously detailed. Every feature and figure is shaded and ornamented in ways that make me stop and admire the screen instead of moving to my next objective. One moment, I swim along an ocean floor choked with reeds; in the next, I emerge from the gaping mouth of an inert, needle-fanged monstrosity, and both scenes equally demand my attention. The graphics\u2019 dark and light motifs also spill over wonderfully into the game\u2019s exploration of those themes.<\/p>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/silt-review-glittering-through-muck-1.png\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/p>\n<p>I begin my adventure with a few ominous and poetic lines written across the screen. They are not words of encouragement. Rather, they point the way to power with instructions, ending with the phrase \u201cseal my fate.\u201d It\u2019s a captivating opening. However, more simply put, the object of the game is to solve puzzles and defeat several watery bosses with wit rather than combat in order to bring a mysterious machine to life.<\/p>\n<p>Soon after the words vanish, a diver\u2019s limp silhouette appears and flickers to life as a glowing light fills the helmet. I quickly learned I could force this light from my diver\u2019s form into the body of the surrounding aquatic life, thus gaining their powers until I chose to return to the humanoid swimmer. The implications of manipulating other beings to suit my purposes are unnerving and fascinating. And the game dives even deeper into them as it exploits one thing video games can inspire that other, non-interactive, forms of entertainment can\u2019t: guilt.<\/p>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/silt-review-glittering-through-muck.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/p>\n<p>To solve puzzles that let my swimmer move to the next objective, I often have to possess the fish around me. In the beginning, that meant borrowing a toothy fish\u2019s fangs to cut a progress-blocking rope. However, as the game goes on, I increasingly have to put the creatures I control into harm\u2019s way and, eventually, outright sacrifice them for my greater good. Encountering a puzzle that required me to lead a school of fish into the hungry maws of carnivorous plants, I hesitate. Realizing I have no choice if I want to go on, I doom the trusting, harmless creatures. My growing suspicion that I\u2019m not the good guy here is confirmed, and I love it. It\u2019s satisfying whenever developers take advantage of gaming\u2019s ability to make me, the player, complicit in what is happening, and it\u2019s a perfect tool to draw me further into Silt\u2019s mysterious and eerie plot.<\/p>\n<p>Sadly, these moments of beauty and contemplation are soon muddied by poor design. Eschewing any form of HUD to leave the art uncovered makes for a stunning experience, but in this case, it also contributes to the player\u2019s confusion. Problem-solving is vital in a puzzle-centric game like this, but many times in my playthrough, I just couldn\u2019t figure out what to do next. A helpful nod from the camera or an extra bit of lighting might have been an enormous help, but I frequently found myself floating, aimless and irritated, through the world for any clue as to what I should be doing.<\/p>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/silt-review-glittering-through-muck-1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/p>\n<p>Many challenges are also tedious. For example, there\u2019s a room where I could\u00a0possess a stingray-like creature with a teleportation dash\u00a0I could use to fly past several predators, grab an exploding creature, and clear the dangerous path\u00a0for my diver. Annoyingly, I had to go through the long process of taking control of each stingray and destroying each predator one by one, doing the same things over and over again before moving on. It took an aggravatingly long time, and anytime I failed \u2013 which felt unearned most of the time \u2013 I needed to start it all over again.<\/p>\n<p>Because of everything that is spectacular about Silt \u2013 its stunning art style, atmospheric environments, and pensive story \u2013 I wanted to love this game. It just wouldn\u2019t let me. Exasperating puzzles with little guidance frequently slowed my progress to a halt and left me banging my head against a wall. Even so, I still encourage players to pick up the title, if for no other reason than to experience so gorgeous a game. \u00a0<\/p>\n<h2>Score: 7.75<\/h2>\n<p> <a href=\"https:\/\/www.gameinformer.com\/scoring\" target=\"_blank\" rel=\"noopener\">About Game Informer&#8217;s review system<\/a> <\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/node\/118163?purchasefromrss\" target=\"_blank\" rel=\"noopener\">Purchase<\/a> <\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/review\/silt\/glittering-through-muck\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Reviewed on: PC Platform: PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, Switch, PC Publisher: Fireshine Games Developer: Spiral Circus Games Release: June 1, 2022 Rating: Teen The impeccable graphics and thought-provoking narrative shine so brightly in this puzzle\/adventure title that the game\u2019s defects, like the frustrating lack of direction, stand out in grimy, stark contrast. The moment I began playing, I was under the aquatic world\u2019s monochromatic and disquieting spell. However, the magic was continuously dispelled as I increasingly encountered imbalanced challenges and tedious objectives. Silt is undoubtedly one of the most beautiful games I\u2019ve played this year. Its underwater world is brought to life in shades of black, grey, and white. But though the color palette is limited, it is applied masterfully.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/silt-review-glittering-through-muck\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":611289,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-611288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Silt Review - Glittering Through Muck | Arcader News<\/title>\n<meta name=\"description\" content=\"Reviewed on: PC Platform: PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, Switch, PC Publisher: Fireshine Games Developer: Spiral Circus Games\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/silt-review-glittering-through-muck\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Silt Review - Glittering Through Muck | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Reviewed on: PC Platform: PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, Switch, PC Publisher: Fireshine Games Developer: Spiral Circus Games\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/silt-review-glittering-through-muck\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-22T19:46:52+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/06\/silt-review-glittering-through-muck.png\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/silt-review-glittering-through-muck\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/silt-review-glittering-through-muck\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Silt Review &#8211; 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