{"id":606993,"date":"2026-03-22T05:21:53","date_gmt":"2026-03-22T05:21:53","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=166318"},"modified":"2026-03-22T05:21:53","modified_gmt":"2026-03-22T05:21:53","slug":"floppy-knights-designing-an-approachable-tactics-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/floppy-knights-designing-an-approachable-tactics-game\/","title":{"rendered":"Floppy Knights \u2013 Designing an Approachable Tactics Game"},"content":{"rendered":"\n<p>Hi! My name is Chrstian Scandariato. I\u2019m the lead game designer on <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/0\/9nlm4tthcwsh\" target=\"_blank\" rel=\"noreferrer noopener\">Floppy Knights<\/a>,<\/em> a tactical card battler developed by Rose City Games. The original concepts for <em>Floppy Knights <\/em>were rooted in games we grew up on, but we wanted to make something new and different that would help the game stand on its own by combining tactical gameplay with card strategy elements. Let\u2019s take a look at how that turned out!<\/p>\n<p><strong>\u201cWhat If We Made <em>Advance Wars<\/em>, but with Cards?\u201d<\/strong><\/p>\n<p>Our starting point was riffing on our favorite retro games, like <em>Advance Wars<\/em> and <em>Final Fantasy Tactics, <\/em>with a bit of newer design from <em>Into the Breach<\/em>. A key feature in <em>Advance Wars <\/em>is having all of the information at your fingertips, easily viewing the entire battlefield, and reinforcing your army to win battles. Drawing a hand of cards is random, so the challenge behind the genre blend is what interested me the most.<\/p>\n<p>The goal for <em>Floppy Knights <\/em>became allowing a player to plan a perfect turn with a random set of actions. This prevents players from planning more than two turns ahead, which in turn, ends up making the game more approachable and exciting! We also knew we wanted the visuals to be a big draw for the game, taking the strong character designs from creative director Marlowe Dobbe to deliver the personalities of the armies.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game.png\" alt=\"screenshot\" class=\"wp-image-166320\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-4.png 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-5.png 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-6.png 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-7.png 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-8.png 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-9.png 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-10.png 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game.png 1920w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><\/figure>\n<p>Drawing from our inspirations, I settled on our first combination: having a party of unique, individual characters with their own skill sets, plus the ability to reinforce your army. Keeping on approachability, we took the idea of a simple army that uses powerful buffs and upgrade cards to introduce the player to the game. This was the focus for our very first army: the Plants Deck.<\/p>\n<p><strong>The Paper Prototype<\/strong><\/p>\n<p>This is where the cards come in! If everything from actions to commanders consist of cards, then we can attach unique abilities to each unit card, which will generate further action cards. My biggest goal when making games is to always design for things only video games can do. Generating cards from cards would be really difficult in a physical card game, but easily handled in digital form.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"3412\" height=\"2038\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-1.png\" alt=\"people gaming\" class=\"wp-image-166319\" data-recalc-dims=\"1\" \/><\/figure>\n<p>The best thing about making a card game is you can test almost all of its core parts without having to code anything. So, I took the core concept (play units, get cards, play more cards) and presented it as a paper version to the team. After a few months of paper prototyping the floppiest that <em>Floppy Knights <\/em>has ever been, we solidified the core mechanics and took to code.<\/p>\n<p><strong>Revising the Mix<\/strong><\/p>\n<p>Mixing genres came with many strengths, as well as concepts that didn\u2019t make the final cut. Our focus wasn\u2019t to evenly mix the genres together, but to deliver on the concepts that showed off the strengths of the game. We wanted to make sure <em>Floppy Knights <\/em>had enough flexibility to make fun decks that encourage individual playstyles, but not so complicated as to confuse players with too many options.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-2.png\" alt=\"screenshot\" class=\"wp-image-166323\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-11.png 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-12.png 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-13.png 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-14.png 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-15.png 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-16.png 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-17.png 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-18.png 1920w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><\/figure>\n<p>Being able to consistently move units was the primary concern throughout over two years of development. Playtesters were consistently reporting that they felt their movement options were limited, or that they were drawing entire hands of cards with no movement. The easy answer was always to just allow each unit to move once during their turn, but we felt this would make playing actions from cards feel less important each turn, and wanted to avoid it.<\/p>\n<p>After months of playtests, we landed on creating a system for our leader units, Commanders, to generate a card into the player\u2019s hand each turn that allowed for a unique movement. This gives the player the option of a very powerful card per turn and again brings back the focus on personal, unique units. After testing, we finally got a playtest round with no feedback on movement. Success!<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game.jpg\" alt=\"screenshot\" class=\"wp-image-166322\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-2.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-3.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-4.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-5.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-6.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-7.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-8.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game.jpg 1920w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\" \/><\/figure>\n<p>By focusing on our core mechanics and always coming back to our original inspirations, we strived to create something unique that will hopefully serve as the first tactical game for younger players, and a refreshing look for experienced veterans.<\/p>\n<p><em>Floppy Knights<\/em> is out now on Xbox One, Xbox Series X|S (via backwards compatibility), Xbox and PC Game Pass! I hope you enjoy playing it as much as I enjoyed working on it.<\/p>\n<div id=\"msp1653414125659\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9nlm4tthcwsh\">\n<div class=\"mspb-primary-image\"> <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9nlm4tthcwsh\" target=\"_blank\" rel=\"noopener\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-1.jpg\" alt=\"Floppy Knights\" class=\"skip-lazy\" \/> <\/a> <\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/floppy-knights-designing-an-approachable-tactics-game-3.png\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\" \/> <\/div>\n<\/p><\/div>\n<h2>Floppy Knights<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Rose City Games, wiip<\/p>\n<div class=\"mspb-rating\">\n<div> <span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span> <span class=\"mspb-total-ratings\">72<\/span> <\/div>\n<div class=\"mspb-full-stars\" style=\"width: 49.5px\"> <span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span> <\/div>\n<\/p><\/div>\n<div class=\"mspb-price\"> <span>$19.99<\/span> <\/div>\n<div class=\"mspb-buttons\"> <a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9nlm4tthcwsh\" target=\"_blank\" rel=\"noopener\">Get it now<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n<div class=\"mspb-bottom-badge pc-game-pass\"> PC Game Pass <\/div>\n<div class=\"mspb-bottom-badge xbox-game-pass\"> Xbox Game Pass <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\"> Meet the Floppy Knights: tangible projections summoned from floppy disks! Tactics fuse with card game mechanics as Phoebe and Carlton, a brilliant young inventor &amp; her robot-arm bestie, square off in turn-based battles. Select your Knights, hone your deck, and execute your strategy for victory!\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/05\/27\/3d-platformer-kao-the-kangaroo-jumps-onto-xbox-this-summer-2\/\">3D Platformer Kao the Kangaroo Jumps onto Xbox This Summer!<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/05\/27\/no-mans-sky-expedition-7-leviathan-is-available-now\/\">No Man&#8217;s Sky: Expedition 7 &#8211; Leviathan is Available Now<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/05\/27\/remote-life-arrives-onto-xbox-systems-via-smart-delivery-may-27\/\">Remote Life arrives onto Xbox Systems via Smart Delivery May 27<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2022\/05\/27\/166318\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi! My name is Chrstian Scandariato. I\u2019m the lead game designer on Floppy Knights, a tactical card battler developed by Rose City Games. The original concepts for Floppy Knights were rooted in games we grew up on, but we wanted to make something new and different that would help the game stand on its own by combining tactical gameplay with card strategy elements. Let\u2019s take a look at how that turned out! \u201cWhat If We Made Advance Wars, but with Cards?\u201d Our starting point was riffing on our favorite retro games, like Advance Wars and Final Fantasy Tactics, with a bit of newer design from Into the Breach. A key feature in Advance Wars is having all of the information at your fingertips, easily viewing&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/floppy-knights-designing-an-approachable-tactics-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":606994,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-606993","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Floppy Knights \u2013 Designing an Approachable Tactics Game | Arcader News<\/title>\n<meta name=\"description\" content=\"Hi! My name is Chrstian Scandariato. I\u2019m the lead game designer on Floppy Knights, a tactical card battler developed by Rose City Games. The original\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/floppy-knights-designing-an-approachable-tactics-game\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Floppy Knights \u2013 Designing an Approachable Tactics Game | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Hi! My name is Chrstian Scandariato. I\u2019m the lead game designer on Floppy Knights, a tactical card battler developed by Rose City Games. 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