{"id":60686,"date":"2025-09-08T02:47:47","date_gmt":"2025-09-08T02:47:47","guid":{"rendered":"https:\/\/www.vg247.com\/?p=777796"},"modified":"2025-09-08T02:47:47","modified_gmt":"2025-09-08T02:47:47","slug":"superdata-digital-games-revenue-grew-12-in-2020-cyberpunk-2077-made-609m","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/superdata-digital-games-revenue-grew-12-in-2020-cyberpunk-2077-made-609m\/","title":{"rendered":"SuperData: Digital games revenue grew 12% in 2020, Cyberpunk 2077 made $609M"},"content":{"rendered":"<p>SuperData has released its 2020 report, and it finds gaming revenue up to 12% year-over-year, with $139.9 billion spent on digital games.<\/p>\n<p><span id=\"more-777796\"><\/span><\/p>\n<p>In the <strong>SuperData<\/strong> report, it notes that the top 10 premium titles accounted for 34% of total premium market earnings.<\/p>\n<p>Premium console earnings grew 28% year-over-year, with North America accounting for over half (57%) of the premium console market. The report suggests the &ldquo;significant impact&rdquo; of COVID-19 on the US resulted in higher console engagement, pushing worldwide revenue upward.<\/p>\n<\/p>\n<p><strong>Animal Crossing: New Horizons<\/strong> became one of the biggest hits in 2020, breaking the console record for premium launch downloads, selling 5 million digital units during its March 2020 launch and by the end of the year, it had made Nintendo $654 million.<\/p>\n<p><strong>Call of Duty: Modern Warfare<\/strong> was the highest-earning premium game of 2020, though, and thanks to its hybrid business model including the free-to-play Warzone, player numbers jumped. Many not only purchased in-game content but also ended up paying to upgrade to the full game.<\/p>\n<p>Sports games such as <strong>FIFA<\/strong>&nbsp; and <strong>NBA 2K<\/strong> provided a boost, with three out of the top 10 premium earning titles in 2020. In the early stages of the pandemic, 36% of gamers played video games as a substitute for the inability to watch sports.&nbsp; Once televised sports resumed, the games continued to perform well.<\/p>\n<p>The premium games market had&nbsp;multiple blockbuster releases throughout the year. Highly-anticipated&nbsp;single-player games such as Doom Eternal, The Last of Us Part 2, and&nbsp;Cyberpunk 2077 helped drive earnings.<\/p>\n<p>Single-player games did well during 2020, with <strong>Doom Eternal<\/strong> being one of the highest-earning premium games with launch sales of 3 million &ndash; three greater than its predecessor. Other single-plyer games such as<strong> The Last of Us 2<\/strong> and <strong>Ghost of Tsushima<\/strong>, sold 2.8 million and 1.9 million digital copies in their respective first months.<\/p>\n<p>Speaking of single-player games, it may not have released until later in the year, but <strong>Cyberpunk 2077<\/strong> did the business during its December launch, landing itself at number eight on the top-10 premium titles list. According to SuperData estimates, the game raked in $609 million digitally.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-777797\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/superdata-digital-games-revenue-grew-12-in-2020-cyberpunk-2077-made-609m.jpg\" alt=\"\" width=\"1152\" height=\"973\"><\/p>\n<p>Free-to-play games once again generated the vast majority (78%) of games revenue, with Asian markets accounting for 59% of earnings.<\/p>\n<p>VR game revenue was up 25% year-over-year mainly thanks to the release of <strong>Half-Life: Alyx<\/strong>. The game apparently &ldquo;rejuvenated interest&rdquo; in VR,&nbsp;and sold 1.9 million digital units in its first six months, and generated more revenue than all PC VR&nbsp;games combined in 2019.<\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\/2021\/01\/08\/superdata-digital-games-revenue-cyberpunk-2077\/\">SuperData: Digital games revenue grew 12% in 2020, Cyberpunk 2077 made $609M<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.vg247.com\">VG247<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.vg247.com\/2021\/01\/08\/superdata-digital-games-revenue-cyberpunk-2077\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SuperData has released its 2020 report, and it finds gaming revenue up to 12% year-over-year, with $139.9 billion spent on digital games. In the SuperData report, it notes that the top 10 premium titles accounted for 34% of total premium market earnings. Premium console earnings grew 28% year-over-year, with North America accounting for over half (57%) of the premium console market. The report suggests the &ldquo;significant impact&rdquo; of COVID-19 on the US resulted in higher console engagement, pushing worldwide revenue upward. Animal Crossing: New Horizons became one of the biggest hits in 2020, breaking the console record for premium launch downloads, selling 5 million digital units during its March 2020 launch and by the end of the year, it had made Nintendo $654 million. Call&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/superdata-digital-games-revenue-grew-12-in-2020-cyberpunk-2077-made-609m\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":60687,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[117,175,26,1783,579,121,56],"class_list":["post-60686","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-charts","tag-cyberpunk-2077","tag-news","tag-report","tag-retail","tag-superdata","tag-videos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>SuperData: Digital games revenue grew 12% in 2020, Cyberpunk 2077 made $609M | Arcader News<\/title>\n<meta name=\"description\" content=\"SuperData has released its 2020 report, and 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