{"id":604595,"date":"2026-03-21T16:19:52","date_gmt":"2026-03-21T16:19:52","guid":{"rendered":"https:\/\/www.eurogamer.net\/digitalfoundry-2022-original-xbox-one-cross-gen-analysis"},"modified":"2026-03-21T16:19:52","modified_gmt":"2026-03-21T16:19:52","slug":"does-the-original-xbox-one-still-have-what-it-takes-to-run-modern-cross-gen-games","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/does-the-original-xbox-one-still-have-what-it-takes-to-run-modern-cross-gen-games\/","title":{"rendered":"Does the original Xbox One still have what it takes to run modern cross-gen games?"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/does-the-original-xbox-one-still-have-what-it-takes-to-run-modern-cross-gen-games.jpg\" \/> <\/p>\n<p>The original Xbox One launched in 2013 as an all-in-one entertainment box with a Kinect sensor, broadcast TV integration and an imposing &pound;429\/$499 USD price tag. Its ambitions as a multimedia centre were high &#8211; but it came at a cost. Xbox One was underpowered due to a DDR3\/ESRAM memory system with less bandwidth overal than the GDDR5-equipped PS4 and substantially lower GPU compute performance. The 2016 launch of Xbox One S was an improvement, not just in terms of form-factor but in performance too, thanks to a GPU &#8216;overclock&#8217;. All of which raises the question: how does the vintage 2013 model perform when challenged with the latest cross-gen games? If Xbox One S is struggling &#8211; which it is &#8211; does that mean that owners of the OG model get an even less impressive experience? We decided to find out.<\/p>\n<p>First up, let&#8217;s refresh ourselves on the differences between the original Xbox One unit, codenamed Durango and its One S successor (known internally as Edmonton). While broadly similar to the original unit, the One S features a higher-clocked GPU, taking the GCN-based design from 853MHz to 914MHz, a 7.1 percent increase in frequency and GPU compute, while memory bandwidth on the integrated ESRAM increases from 204GB\/s to 219GB\/s. Plus, the new console came with a bevy of new display features owing to its support for the HDMI 2.0 output standard. The GPU improvements here weren&#8217;t massive but they gave the performance-starved console a bit more overhead to deal with demanding games. <\/p>\n<p>This new system replaced the original Xbox One for our cross-platform analyses at some point during 2017 and hasn&#8217;t been revisited since &#8211; and by extension, we have to wonder to what extent the older machine gets full QA support on the developer side in a world where the vast majority of Xbox One machines out there are the newer S model.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-original-xbox-one-cross-gen-analysis\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/digitalfoundry-2022-original-xbox-one-cross-gen-analysis\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The original Xbox One launched in 2013 as an all-in-one entertainment box with a Kinect sensor, broadcast TV integration and an imposing &pound;429\/$499 USD price tag. Its ambitions as a multimedia centre were high &#8211; but it came at a cost. Xbox One was underpowered due to a DDR3\/ESRAM memory system with less bandwidth overal than the GDDR5-equipped PS4 and substantially lower GPU compute performance. The 2016 launch of Xbox One S was an improvement, not just in terms of form-factor but in performance too, thanks to a GPU &#8216;overclock&#8217;. All of which raises the question: how does the vintage 2013 model perform when challenged with the latest cross-gen games? If Xbox One S is struggling &#8211; which it is &#8211; does that mean that&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/does-the-original-xbox-one-still-have-what-it-takes-to-run-modern-cross-gen-games\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":604596,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[1572,60],"class_list":["post-604595","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-digital-foundry","tag-xbox-one"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Does the original Xbox One still have what it takes to run modern cross-gen games? | Arcader News<\/title>\n<meta name=\"description\" content=\"The original Xbox One launched in 2013 as an all-in-one entertainment box with a Kinect sensor, broadcast TV integration and an imposing &pound;429\/$499\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/does-the-original-xbox-one-still-have-what-it-takes-to-run-modern-cross-gen-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Does the original Xbox One still have what it takes to run modern cross-gen games? 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