{"id":598883,"date":"2026-03-20T14:40:51","date_gmt":"2026-03-20T14:40:51","guid":{"rendered":"https:\/\/arcader.org\/cover-reveal-the-callisto-protocol\/"},"modified":"2026-03-20T14:40:51","modified_gmt":"2026-03-20T14:40:51","slug":"cover-reveal-the-callisto-protocol","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cover-reveal-the-callisto-protocol\/","title":{"rendered":"Cover Reveal \u2013 The Callisto Protocol"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/cover-reveal-the-callisto-protocol.jpg\" width=\"800\" height=\"468\" alt=\"\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Glen Schofield has spent the last several decades working with some of the biggest publishers on their most massive blockbusters. However, after leaving Activision, Sledgehammer Games, and the Call of Duty franchise behind a few years ago, he wanted to do something new \u2013\u00a0something uncompromised. The result is Striking Distance Studios, a new development studio Schofield founded alongside several industry veterans with whom he has worked throughout his illustrious career. While Schofield&#8217;s most recent work is on the Call of Duty series, he&#8217;s perhaps best known for his status as the creator of another beloved franchise: Dead Space.<\/p>\n<p>With Striking Distance Studios&#8217; first game, the team capitalizes upon the expertise and experience of Schofield&#8217;s\u00a0team. The comparisons to Dead Space are unavoidable, but make no mistake: The Callisto Protocol is a different beast altogether. We witnessed exclusive, never-before-seen gameplay footage featuring our protagonist, Jacob Lee, trying to survive the terrors of Jupiter&#8217;s second-larget moon and its\u00a0suspicious prison. But that&#8217;s not all; we\u00a0also spent hours picking the brains of the sci-fi horror masters at Striking Distance Studios. In the story, you&#8217;ll learn the origin tale\u00a0of Striking Distance, the process by which it\u00a0masterfully creates (and pays off) tension, and how the gameplay of The Callisto Protocol works.<\/p>\n<p> <a class=\"linkoriginal\" data-featherlight=\"image\" href=\"\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/cover-reveal-the-callisto-protocol-1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/a> <\/p>\n<p>However, if you&#8217;ve read an issue of\u00a0<em>Game Informer\u00a0<\/em>before, you already know there&#8217;s plenty more within the pages of the magazine. Between the front and back covers, you&#8217;ll find an extended look at the upcoming game, The Invincible, by Blake Hester. Meanwhile, Kimberley Wallace has a feature celebrating the anniversary of the Kingdom Hearts franchise. And if you have a graduate in your life, you&#8217;ll definitely want to check out our Gamer&#8217;s Graduation Gift Guide. All that and more, plus our standard suite of previews and reviews, are housed in issue #346 of\u00a0<em>Game Informer<\/em>.<\/p>\n<p>As usual, we also have a\u00a0<em>Game Informer Gold\u00a0<\/em>version of the issue. Limited to a numbered print run per issue, this premium version of\u00a0<em>Game Informer\u00a0<\/em>isn&#8217;t available for sale.\u00a0To learn about places where you might be able to get a copy, check out our official\u00a0<a href=\"https:\/\/twitter.com\/gameinformer\">Twitter<\/a>,\u00a0<a href=\"https:\/\/www.facebook.com\/officialgameinformer\">Facebook<\/a>, and\u00a0<a href=\"https:\/\/www.instagram.com\/gameinformermagazine\/\">Instagram<\/a>, and stay tuned for more details in the coming weeks.\u00a0<a href=\"https:\/\/www.gameinformer.com\/psa\/2021\/11\/04\/introducing-game-informer-gold-an-ultra-rare-gaming-collectible\">Click here<\/a>\u00a0to read more about\u00a0<em>Game Informer Gold<\/em>.<\/p>\n<p>Print subscribers can expect their issues to begin arriving in the coming days\/weeks. The digital edition of this issue launches on May 24 for\u00a0<a href=\"http:\/\/www.gameinformer.com\/mag\/default.aspx\">PC\/Mac<\/a>,\u00a0<a href=\"https:\/\/itunes.apple.com\/us\/app\/game-informer\/id526096699\">iOS<\/a>, and<a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.gameinformer.tablet\">\u00a0Google Play<\/a>.\u00a0To subscribe to either the digital or print version, click\u00a0<a href=\"https:\/\/www.gameinformer.com\/subscribe\">here<\/a>.<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/cover-reveal\/2022\/05\/19\/cover-reveal-the-callisto-protocol\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Glen Schofield has spent the last several decades working with some of the biggest publishers on their most massive blockbusters. However, after leaving Activision, Sledgehammer Games, and the Call of Duty franchise behind a few years ago, he wanted to do something new \u2013\u00a0something uncompromised. The result is Striking Distance Studios, a new development studio Schofield founded alongside several industry veterans with whom he has worked throughout his illustrious career. While Schofield&#8217;s most recent work is on the Call of Duty series, he&#8217;s perhaps best known for his status as the creator of another beloved franchise: Dead Space. With Striking Distance Studios&#8217; first game, the team capitalizes upon the expertise and experience of Schofield&#8217;s\u00a0team. The comparisons to Dead Space are unavoidable, but make no mistake:&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cover-reveal-the-callisto-protocol\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":598884,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-598883","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cover Reveal \u2013 The Callisto Protocol | Arcader News<\/title>\n<meta name=\"description\" content=\"Glen Schofield has spent the last several decades working with some of the biggest publishers on their most massive blockbusters. 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