{"id":591587,"date":"2026-03-19T03:39:18","date_gmt":"2026-03-19T03:39:18","guid":{"rendered":"https:\/\/arcader.org\/bethesdas-starfield-delay-is-key-to-its-new-gen-success\/"},"modified":"2026-03-19T03:39:18","modified_gmt":"2026-03-19T03:39:18","slug":"bethesdas-starfield-delay-is-key-to-its-new-gen-success","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/bethesdas-starfield-delay-is-key-to-its-new-gen-success\/","title":{"rendered":"Bethesda\u2019s Starfield Delay Is Key To Its New-Gen Success"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success.jpg\" width=\"800\" height=\"450\" alt=\"Bethesda\u2019s Starfield Delay Is Key To Its New-Gen Success\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Today, Bethesda announced that it was <a href=\"https:\/\/www.gameinformer.com\/2022\/05\/12\/starfield-and-redfall-delayed-to-first-half-of-2023\" target=\"_blank\" rel=\"noopener\">delaying both Arkane Austin\u2019s Redfall and Bethesda Game Studios\u2019 highly-anticipated Starfield<\/a>. As for why, Bethesda kept it simple: both teams need more time to make the games the best they can be. And while my initial reaction was sadness \u2013 like many, I was very excited to check out both this year \u2013 I feel a bit of relief.<\/p>\n<p>No, I\u2019m not going to mention that Shigeru Miyamoto quote here, as I\u2019m sure you\u2019ve heard it plenty of times (it\u2019s true, though!), but I will say&nbsp;that this delay means a lot for Bethesda. In fact, I think Bethesda\u2019s Starfield delay is key to its new-gen success.&nbsp;<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6258688026001\"><\/iframe> <\/p>\n<p>Let\u2019s head back to 2011. Bethesda Game Studios released Skyrim, easily its most popular game and arguably its best RPG, on November 11, 2011. <a href=\"https:\/\/www.gameinformer.com\/games\/the_elder_scrolls_v_skyrim\/b\/pc\/archive\/2011\/11\/20\/an-rpg-worth-shouting-about.aspx\" target=\"_blank\" rel=\"noopener\">It got a 9.5 out of 10 from us<\/a> and it\u2019s received plenty of other similar high scores, with some outlets&nbsp;giving the game a 10 out of 10. Since then, it\u2019s kind of felt like BGS has been chasing that success and critical acclaim. Depending on who you ask, BGS hasn\u2019t found success as great as Skyrim&#8217;s since its release, possibly evidenced by the studio\u2019s multiple Skyrim re-releases. However, many have looked at Starfield as its spiritual successor.&nbsp;<\/p>\n<p>It\u2019s the first new BGS game of its kind&nbsp;since Skyrim (and it&#8217;s a new IP at that), and in the same vein as Skyrim, Starfield seems to be all about exploring a vast new world and creating your own stories within it, all while running through what\u2019s hopefully a great main campaign. Speaking to that, Starfield\u2019s original release date was November 11, 2022. Skyrim hit store shelves on November 11, 2011, and it\u2019s clear BGS was harking back to that with Starfield\u2019s original November 11, 2022 (which is 11 years later) release date.&nbsp;<\/p>\n<p>Since the release of Skyrim, BGS has released the following:&nbsp;<\/p>\n<ul>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/games\/fallout_shelter\/b\/ios\/archive\/2015\/07\/01\/easygoing-post-apocalyptic-management.aspx\" target=\"_blank\" rel=\"noopener\">Fallout Shelter&nbsp;<\/a><\/li>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/games\/fallout_4\/b\/xboxone\/archive\/2015\/11\/09\/a-familiar-wasteland.aspx\" target=\"_blank\" rel=\"noopener\">Fallout 4<\/a><\/li>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/product\/the-elder-scrolls-v-skyrim-special-edition\" target=\"_blank\" rel=\"noopener\">The Elden Scrolls V: Skyrim \u2013 Special Edition<\/a> (the PlayStation 4\/Xbox One generation re-release)<\/li>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/games\/the_elder_scrolls_v_skyrim_vr\/b\/playstationvr\/archive\/2017\/11\/18\/the-elder-scrolls-v-skyrim-vr-playstation-vr-game-informer-review.aspx\" target=\"_blank\" rel=\"noopener\">The Elder Scrolls V: Skyrim VR<\/a> (another re-release, technically)&nbsp;<\/li>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/product\/fallout-4-vr\" target=\"_blank\" rel=\"noopener\">Fallout 4 VR<\/a><\/li>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/review\/fallout-76\/over-encumbered\" target=\"_blank\" rel=\"noopener\">Fallout 76<\/a> (an attempt to capture the popularity of live-service games like Destiny 2)<\/li>\n<li aria-level=\"1\"><a href=\"https:\/\/www.gameinformer.com\/product\/the-elder-scrolls-blades\" target=\"_blank\" rel=\"noopener\">The Elder Scrolls: Blades<\/a> (that&nbsp;mobile game)<\/li>\n<\/ul>\n<p>In my opinion, none of those stack up to Skryim, with some I view&nbsp;as steps backward for the studio or at least sidesteps BGS should not have taken (looking at you, Fallout 76). I don\u2019t think I\u2019m alone in my thoughts, either, and that\u2019s why Starfield has always seemed like a bit of a proving point for the studio. It\u2019s not a make-or-break moment for the studio\u2019s livelihood \u2013 <a href=\"https:\/\/www.gameinformer.com\/2020\/09\/21\/microsoft-acquires-bethesda-the-studio-behind-fallout-the-elder-scrolls-doom-and-more\" target=\"_blank\" rel=\"noopener\">Xbox\u2019s acquisition of Bethesda secured that future<\/a> \u2013 but it is a make-or-break moment for me in my excitement for this studio\u2019s output. Does this studio still have the chops?<\/p>\n<section class='type:slideshow'>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success-1.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success-2.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success-3.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success-4.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success-5.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success.jpg'><\/figure>\n<figure><img src='https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/bethesdas-starfield-delay-is-key-to-its-new-gen-success-6.jpg'><\/figure>\n<\/section>\n<p> &nbsp; <\/p>\n<p>Sure, Skyrim was exemplary in the open-world space, and to an extent, it still is today. But since its release, dozens of studios have launched&nbsp;their own open-world RPGs that give BGS a run for its money. There\u2019s Guerilla Games\u2019 Horizon series, Ubisoft\u2019s Assassin\u2019s Creed series, Rockstar Game\u2019s Red Dead Redemption II, and most recently, From Software\u2019s Elden Ring. I\u2019m not here to argue if any of these are better than Skyrim, but the open-world RPG space looks much more varied and different today than it did when Skyrim hit consoles and PC back in 2011. Basically, I wonder if Starfield, whatever it ends up being since we still really have no clue save for <a href=\"https:\/\/www.gameinformer.com\/2022\/04\/06\/bethesda-releases-new-starfield-video-about-your-robot-companion-vasco\" target=\"_blank\" rel=\"noopener\">some odd behind-the-scenes looks<\/a>, will offer anything unique or especially great that I\u2019m not already getting elsewhere in a genre that&#8217;s exploded over the last decade.&nbsp;<\/p>\n<p>All of this brings me to today\u2019s delay and why I think it\u2019s a critical step to BGS\u2019s new-gen success. Starfield cannot release as anything less than its best. We all saw what happened with Cyberpunk 2077. It should have been delayed \u2013 <a href=\"https:\/\/www.gameinformer.com\/review\/cyberpunk-2077\/cyberpunk-2077-last-gen-review-a-tale-of-two-night-cities\" target=\"_blank\" rel=\"noopener\">I\u2019d argue its last-gen releases probably should have been canceled<\/a>, to be honest \u2013 but it wasn\u2019t, and <a href=\"https:\/\/www.gameinformer.com\/2021\/06\/15\/cyberpunk-2077-returns-to-playstation-store-after-being-pulled-last-year\" target=\"_blank\" rel=\"noopener\">the results were loud and clear<\/a>. Players were not happy, and while <a href=\"https:\/\/www.gameinformer.com\/2022\/04\/14\/the-witcher-3-has-sold-more-than-40-million-copies-cyberpunk-2077-surpasses-18-million\" target=\"_blank\" rel=\"noopener\">the game still sold quite well<\/a>, it didn\u2019t sell nearly as much as we all would have guessed before its buggy and controversial release. The last thing Bethesda needs is a Cyberpunk 2077 situation on their hands with Starfield, especially with how high expectations are for this new sci-fi RPG, <a href=\"https:\/\/www.gameinformer.com\/e3-2021\/2021\/06\/14\/bethesda-describes-starfield-as-a-han-solo-simulator\" target=\"_blank\" rel=\"noopener\">which Bethesda calls a Han Solo simulator<\/a>.&nbsp;<\/p>\n<p>That\u2019s why this delay is so important, as sad as it might be: it\u2019s proof that BGS recognizes how crucial Starfield\u2019s success is. You may be asking, &#8220;But Wesley, wasn\u2019t Cyberpunk 2077 delayed multiple times?&#8221;&nbsp;Yes, but Starfield\u2019s delay means a lot more, in my opinion, especially coupled with Redfall\u2019s delay.<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6303062555001\"><\/iframe> <\/p>\n<p>For one, Starfield is no longer releasing on what would have been an iconic release date. Secondly, and perhaps more importantly, with Starfield and Redfall delayed to the first half of 2023, Xbox is left high and dry in 2022. What big first-party release does Xbox have coming in the second half of this year? Of course, there\u2019s always time for something to be announced to fill that void, but as it stands today,&nbsp;the answer is nothing. The Starfield-size&nbsp;hole is a big deal for Xbox but that&nbsp;Microsoft has seemingly given the blessing to BGS to delay Starfield means it matters. It means Microsoft recognizes how important it is that Starfield succeeds, or else&nbsp;why allow such a massive hole in Xbox\u2019s release schedule to open up?<\/p>\n<p>This delay means the studio can take the extra time it needs to ensure Starfield is what it, Xbox, and most importantly, players want it to be: a successful first-time foray into this new generation for BGS.&nbsp;<\/p>\n<p><em>Am I on the money&nbsp;or do you think I have it all wrong? How important do you think Starfield is for Bethesda Game Studios? Let me know in the comments below!<\/em><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/05\/12\/bethesdas-starfield-delay-is-key-to-its-new-gen-success\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, Bethesda announced that it was delaying both Arkane Austin\u2019s Redfall and Bethesda Game Studios\u2019 highly-anticipated Starfield. As for why, Bethesda kept it simple: both teams need more time to make the games the best they can be. And while my initial reaction was sadness \u2013 like many, I was very excited to check out both this year \u2013 I feel a bit of relief. No, I\u2019m not going to mention that Shigeru Miyamoto quote here, as I\u2019m sure you\u2019ve heard it plenty of times (it\u2019s true, though!), but I will say&nbsp;that this delay means a lot for Bethesda. In fact, I think Bethesda\u2019s Starfield delay is key to its new-gen success.&nbsp; Let\u2019s head back to 2011. Bethesda Game Studios released Skyrim, easily its most&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/bethesdas-starfield-delay-is-key-to-its-new-gen-success\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":591588,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-591587","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bethesda\u2019s Starfield Delay Is Key To Its New-Gen Success | Arcader News<\/title>\n<meta name=\"description\" content=\"Today, Bethesda announced that it was delaying both Arkane Austin\u2019s Redfall and Bethesda Game Studios\u2019 highly-anticipated Starfield. 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