{"id":588394,"date":"2026-03-18T07:14:33","date_gmt":"2026-03-18T07:14:33","guid":{"rendered":"https:\/\/arcader.org\/from-softwares-next-game-should-prioritize-co-op\/"},"modified":"2026-03-18T07:14:33","modified_gmt":"2026-03-18T07:14:33","slug":"from-softwares-next-game-should-prioritize-co-op","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/from-softwares-next-game-should-prioritize-co-op\/","title":{"rendered":"From Software&#8217;s Next Game Should Prioritize Co-op"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/from-softwares-next-game-should-prioritize-co-op.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Like my colleague Wesley LeBlanc, <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/03\/03\/elden-ring-is-great-but-even-better-when-playing-with-friends\" target=\"_blank\" rel=\"noopener\">I love traversing The Lands Between with friends<\/a>. In fact, I\u2019ve been exclusively playing cooperatively. From felling legends to taunting invaders, running around in Elden Ring with trusted pals never gets bland. And while many swear that From Software\u2019s trial by fire loop is most rewarding when experienced solo, I\u2019d argue the exact opposite. Boss fight difficulty is scaled to match party size, leading to more laughs and terror. Minions peppered throughout the world pack an exhilarating punch but are less frustrating to surmount. And dropping items for others makes character progression devilishly dynamic (my three Moonveils are a testament to this).&nbsp;<\/p>\n<p>But somehow, multiplayer still feels like an afterthought.&nbsp;<\/p>\n<p>From Software\u2019s PVE and PVP entail assisting someone in a specific area\/slaying a ferocious enemy&nbsp;or nefariously ambushing unsuspecting adventurers. This might grow stale&nbsp;on a linear map, but Elden Ring\u2019s expansive sandbox lends itself to companionship and contention. Getting pounced by <a href=\"https:\/\/www.gameinformer.com\/video-feature\/2021\/11\/12\/watch-and-learn-90-big-minutes-of-elden-ring\" target=\"_blank\" rel=\"noopener\">Flying Dragon Agheel<\/a> for the first time alongside two allies emerged as one of my favorite&nbsp;early-game memories. And even though Bloody Finger notifications are alarming, the gratification from besting skilled players is worth the momentary digression. It\u2019s a shame that some of the finicky online mechanics feel unnecessary.&nbsp;<\/p>\n<p>Rather than just letting people seamlessly group up, Elden Ring insists on forcing its players to literally craft their invite (if I have to watch the Furlcalling Finger Remedy animation one more time, I might keel over!). You\u2019ll also need to be within the vicinity of a Martyr Effigy and set up matching passwords with intended recipients for the summoning ritual to work. This might not seem like a big deal, but when you throw in numerous fog doors that limit team exploration, the whole process becomes increasingly exasperating. Suddenly, dropping in and out several times throughout a single playthrough is bafflingly normalized.&nbsp;<\/p>\n<p>These issues are practically nonexistent for those looking to hunt fellow tarnished; a mid-to-late game item allows Bloody Fingers to invade at their leisure. There\u2019s an accessibility imbalance between cooperative and competitive play, and my only wish is that From Software\u2019s following projects prioritize the former. Elden Ring boasts one of the most incredible open worlds of all time, but that <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/02\/25\/elden-ring-is-my-first-soulsborne-game-and-im-obsessed-with-it\" target=\"_blank\" rel=\"noopener\">sense of freedom<\/a> is disappointingly stripped away outside of the game\u2019s singleplayer framework. I want to enter and leave caves without watching friends disconnect repeatedly. I want to send invites without always considering my Erdleaf reserves. Better yet, I want a more integrated and supported multiplayer mode that iterates on the disjointed but tolerable system that\u2019s already in place.<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6305844559112\"><\/iframe> <\/p>\n<p><em>Do you agree with me? Here&#8217;s another&nbsp;question: <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/05\/09\/do-we-really-need-a-bloodborne-remake\" target=\"_blank\" rel=\"noopener\">Do We Really Need A Bloodborne Remake?<\/a> Drop your thoughts in the comments section below!<\/em><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/05\/09\/from-softwares-next-game-should-prioritize-co-op\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Like my colleague Wesley LeBlanc, I love traversing The Lands Between with friends. In fact, I\u2019ve been exclusively playing cooperatively. From felling legends to taunting invaders, running around in Elden Ring with trusted pals never gets bland. And while many swear that From Software\u2019s trial by fire loop is most rewarding when experienced solo, I\u2019d argue the exact opposite. Boss fight difficulty is scaled to match party size, leading to more laughs and terror. Minions peppered throughout the world pack an exhilarating punch but are less frustrating to surmount. And dropping items for others makes character progression devilishly dynamic (my three Moonveils are a testament to this).&nbsp; But somehow, multiplayer still feels like an afterthought.&nbsp; From Software\u2019s PVE and PVP entail assisting someone in a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/from-softwares-next-game-should-prioritize-co-op\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":588395,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-588394","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>From Software&#039;s Next Game Should Prioritize Co-op | Arcader News<\/title>\n<meta name=\"description\" content=\"Like my colleague Wesley LeBlanc, I love traversing The Lands Between with friends. In fact, I\u2019ve been exclusively playing cooperatively. From felling\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/from-softwares-next-game-should-prioritize-co-op\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"From Software&#039;s Next Game Should Prioritize Co-op | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Like my colleague Wesley LeBlanc, I love traversing The Lands Between with friends. In fact, I\u2019ve been exclusively playing cooperatively. 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