{"id":584111,"date":"2026-03-17T12:47:33","date_gmt":"2026-03-17T12:47:33","guid":{"rendered":"https:\/\/arcader.org\/new-horizon-forbidden-west-patch-tackles-progression-blocks-visual-shimmering-and-more\/"},"modified":"2026-03-17T12:47:33","modified_gmt":"2026-03-17T12:47:33","slug":"new-horizon-forbidden-west-patch-tackles-progression-blocks-visual-shimmering-and-more","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/new-horizon-forbidden-west-patch-tackles-progression-blocks-visual-shimmering-and-more\/","title":{"rendered":"New Horizon Forbidden West Patch Tackles Progression Blocks, Visual Shimmering, And More"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/05\/new-horizon-forbidden-west-patch-tackles-progression-blocks-visual-shimmering-and-more.jpg\" width=\"800\" height=\"450\" alt=\"New Horizon Forbidden West Patch Tackles Progression Blocks, Visual Shimmering, And More\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Guerilla Games has released a new update for Horizon Forbidden West, Patch 1.13, that tackles multiple main and side quest progression blocks, as well as persistent issues related to a strange visual shimmering effect in-game, and more.&nbsp;<\/p>\n<p>Live today, Patch 1.13 brings with it a ton of fixes not just to quests, but to general things like the game\u2019s UI and some of Aloy\u2019s animations, as well as improvements to the game\u2019s performance and stability. Perhaps the biggest issue is the aforementioned visual shimmering, which has been a player complaint since launch.&nbsp;<\/p>\n<p>For the uninitiated, the shimmering is an almost glitter-like effect that appears on the edging of objects, robots, and more in Horizon Forbidden West. It makes things in-game look shinier than intended and <a href=\"https:\/\/www.gameinformer.com\/2022\/03\/16\/new-horizon-forbidden-west-patch-improves-visuals-fixes-quest-progression-and-more\" target=\"_blank\" rel=\"noopener\">in most patches since the game\u2019s release, Guerrilla Games has addressed it<\/a>. Considering it\u2019s still listed under Patch 1.13\u2019s \u201cknown issues,\u201d it sounds like the problem persists today.&nbsp;<\/p>\n<p>\u201cWe are currently looking into several issues reported by the community,\u201d the <a href=\"https:\/\/www.reddit.com\/r\/horizon\/comments\/uiteft\/horizon_forbidden_west_patch_113\/\" target=\"_blank\" rel=\"noopener\">patch notes<\/a> read. \u201cPlease note that these issues are not yet fixed in this patch, but our teams are aware of them and they\u2019re being investigated.\u201d&nbsp;<\/p>\n<p><strong>Here are those known issues<\/strong>:&nbsp;<\/p>\n<ul>\n<li aria-level=\"1\">The team continues to make tweaks to the game&#8217;s content with the goal to reduce visual shimmering.<\/li>\n<li aria-level=\"1\">Players have reported an issue in Handa\u2019s Contract \u201cAncient Relics\u201d, where the mission progression will be stuck on \u201c2\/3 Gather Ancient Relics\u201d, or \u201cGo to the Northern Ancient Machine Site\u201d if the player leaves the area.<\/li>\n<li aria-level=\"1\">Outfits may appear to be covered by dark shadows in inventory.<\/li>\n<\/ul>\n<p>Below, we\u2019ll post the rest of the patch notes but if you haven\u2019t yet completed the main story of Horizon Forbidden West, be wary as there are some campaign-related spoilers within:&nbsp;<\/p>\n<h2>FIXES AND IMPROVEMENTS<\/h2>\n<p><strong>Main Quests<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Fixed an issue with Main Quest \u201cReach for the Stars\u201d where progression did not update after restarting the \u201cClear the rubble with the pullcaster&#8221; objective.<\/li>\n<li aria-level=\"1\">Fixed an issue with Main Quest \u201cTo the Brink\u201d where Belna would sometimes not spawn after objective \u201cClear the Daunt: Kill the Machines\u201d.<\/li>\n<li aria-level=\"1\">Fixed an issue with Main Quest \u201cDeath\u2019s Door\u201d where progression is blocked after using a \u201cLeaplasher Spark Coil\u201d in an upgrade before the &#8220;Gather Resources for the Igniter&#8221; objective is active.<\/li>\n<li aria-level=\"1\">Fixed multiple issues with Main Quest \u201cSingularity\u201d where unexpected character behavior might lead to progression blockers.<\/li>\n<\/ul>\n<p><strong>Side Quests<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cThe Bristlebacks\u201d where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cThe Bristlebacks\u201d where progression might be blocked due to objective &#8220;Kill the Bristlebacks&#8221; not updating in the mine.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cDrowned Hopes\u201d where the progression is blocked if using an alternate route to get to the pryable rocks.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cLofty Ambitions\u201d where the Stormbird might get stuck in the terrain, blocking progression.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cLofty Ambitions\u201d where the merchant Abadund will not have his prompt after quest completion.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cSignal Spike\u201d where progression did not update due to interacting with NPCs in Side Quest \u201cThe Wound in the Sand\u201d.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cSignal Spike\u201d where Aloy can get stuck underwater during the \u201cGo to the Source of the Signal\u201d objective.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cA Soldier\u2019s March\u201d where objective \u201cScan for Penttoh\u2019s Tracks\u201d will not trigger if players arrive on a Sunwing nearby marker for objective \u201cClimb the Mountain\u201d.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cA Soldier\u2019s March\u201d where objective \u201cKill the Frostclaw\u201d would not update and block progression.<\/li>\n<li aria-level=\"1\">Fixed multiple issues with Side Quest \u201cThe Blood Choke\u201d where Atekka would get stuck or disappear.<\/li>\n<li aria-level=\"1\">Fixed multiple issues with Side Quest \u201cIn the Fog\u201d where progression did not update after killing the Clawstrider.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cIn the Fog\u201d where progression did not update after following Garokkah to the Memorial with alerted machines.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cForbidden Legacy\u201d where progression did not update due to Alva being unresponsive on the \u201dFollow Alva to the Atbay Headquarters\u201d objective.<\/li>\n<li aria-level=\"1\">Fixed an issue with Side Quest \u201cForbidden Legacy\u201d where a gap between two buildings was blocking progression.<\/li>\n<\/ul>\n<p><strong>World Activities<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Fixed an issue in Cauldron IOTA where the objective \u201cOverride the Tallneck\u201d would not update on completion.<\/li>\n<li aria-level=\"1\">Fixed an issue in Cauldron CHI where overridden machines would act hostile towards Aloy.<\/li>\n<li aria-level=\"1\">Fixed an issue in Contracts \u201cProperty Retrieval\u201d where progression was blocked upon reloading the activity with all Relics found.<\/li>\n<li aria-level=\"1\">Fixed an issue in Contracts \u201cAlarm Antennas\u201d where the objective would not update if Aloy has three Antennas before completing the \u201cGather Scrounger Alarm Antennas\u201d objective.<\/li>\n<li aria-level=\"1\">Fixed an issue in Contracts \u201cRollerback Salvage\u201d where an additional Shellsnapper might spawn.<\/li>\n<li aria-level=\"1\">Fixed an issue in Rebel Camp \u201cBreached Rock\u201d where progression is blocked when killing Rebel leader before objective \u201cEnter the Bunker\u201d is complete.<\/li>\n<li aria-level=\"1\">Fixed an issue in Melee Pits where NPCs would wear the wrong armor.<\/li>\n<li aria-level=\"1\">Fixed an issue where Aloy might get stuck near the entrance of Arrowhand.<\/li>\n<li aria-level=\"1\">Fixed an issue in Black Box: Isle of Spires where the signal will remain active after picking up the box.<\/li>\n<li aria-level=\"1\">Fixed an issue in Signal Tower where some players had an issue picking up Signal Lens.<\/li>\n<li aria-level=\"1\">Fixed an issue where loading a save with previously tracked items as jobs might lead to a crash.<\/li>\n<\/ul>\n<p><strong>Machines<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Fixed an issue where the Tideripper might get its Water Hose Sweep attack interrupted.<\/li>\n<li aria-level=\"1\">Fixed an issue where machines would not react to a dead ally.<\/li>\n<li aria-level=\"1\">Added Apex Grimhorn spawn points outside of missions.<\/li>\n<\/ul>\n<p><strong>UI\/UX<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Fixed icons for multiple Coils and Weaves.<\/li>\n<li aria-level=\"1\">Fixed more Metal Flowers icons remaining on the map.<\/li>\n<li aria-level=\"1\">Fixed Silent Strikes being counted twice in the Combat Statistics menu.<\/li>\n<li aria-level=\"1\">Fixed multiple seams on the World Map.<\/li>\n<\/ul>\n<p><strong>Performance and Stability<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Multiple streaming fixes in game and in cinematic.<\/li>\n<li aria-level=\"1\">Multiple crash fixes.<\/li>\n<\/ul>\n<p><strong>Other<\/strong><\/p>\n<ul>\n<li aria-level=\"1\">Fixed an issue where Aloy\u2019s shadow might be dimmed when melee attacking or using her Focus.<\/li>\n<li aria-level=\"1\">Fixed an issue where \u201cFiberzest\u201d and \u201cVigorstem\u201d can not be obtained after the pouch is full.<\/li>\n<li aria-level=\"1\">Fixed multiple locations where \u201cInstall Vine Cutter Module\u201d Icons were not appearing.<\/li>\n<li aria-level=\"1\">Multiple audio fixes and improvements.<\/li>\n<li aria-level=\"1\">Multiple fixes to Aloy\u2019s animations.<\/li>\n<li aria-level=\"1\">Multiple localization and subtitles fixes and improvements.<\/li>\n<li aria-level=\"1\">Multiple fixes to controls<\/li>\n<li aria-level=\"1\">Multiple fixes and improvements to body and facial animations in cinematics.<\/li>\n<\/ul>\n<p>While waiting for this patch to download, read <a href=\"https:\/\/www.gameinformer.com\/review\/horizon-forbidden-west\/leaping-to-greater-heights\" target=\"_blank\" rel=\"noopener\"><em>Game Informer\u2019s<\/em> Horizon Forbidden West review<\/a> and then read about <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/24\/our-favorite-heroes-of-the-generation\" target=\"_blank\" rel=\"noopener\">why Aloy is one of our favorite heroes of this generation<\/a> after that.<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/05\/05\/new-horizon-forbidden-west-patch-tackles-progression-blocks-visual-shimmering-and-more\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Guerilla Games has released a new update for Horizon Forbidden West, Patch 1.13, that tackles multiple main and side quest progression blocks, as well as persistent issues related to a strange visual shimmering effect in-game, and more.&nbsp; Live today, Patch 1.13 brings with it a ton of fixes not just to quests, but to general things like the game\u2019s UI and some of Aloy\u2019s animations, as well as improvements to the game\u2019s performance and stability. Perhaps the biggest issue is the aforementioned visual shimmering, which has been a player complaint since launch.&nbsp; For the uninitiated, the shimmering is an almost glitter-like effect that appears on the edging of objects, robots, and more in Horizon Forbidden West. It makes things in-game look shinier than intended and&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/new-horizon-forbidden-west-patch-tackles-progression-blocks-visual-shimmering-and-more\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":584112,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-584111","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>New Horizon Forbidden West Patch Tackles Progression Blocks, Visual Shimmering, And More | Arcader News<\/title>\n<meta name=\"description\" content=\"Guerilla Games has released a new update for Horizon Forbidden West, Patch 1.13, that 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