{"id":575235,"date":"2026-03-15T18:42:24","date_gmt":"2026-03-15T18:42:24","guid":{"rendered":"https:\/\/arcader.org\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game\/"},"modified":"2026-03-15T18:42:24","modified_gmt":"2026-03-15T18:42:24","slug":"forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game\/","title":{"rendered":"Forever Skies: Why Far From Home Is Using Early Access To Develop Its First-Person, Post-Apocalyptic Survival Game"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p>Forever Skies is Far From Home\u2019s first-person survival game set on a decrepit procedurally-generated Earth, abandoned to waste away in ruin, and it\u2019s coming to Early Access on PC this year. Players will leave the safe orbit where other humans await salvation and begin exploring an Earth covered in a thick layer of toxic dust following an ecological disaster in hopes of learning more about its demise and uncovering secrets that could save the human race. The reveal trailer gets straight to the point \u2013\u00a0humans messed Earth up and failed to do what was needed to save it. Sound familiar?<\/p>\n<p><em>Game Informer<\/em> spoke with Far From Home CEO and gameplay lead Andrzej Blumenfeld and brand manager Pawel Jawor about this premise, how it hits close to home, how it affects gameplay, and what players can expect out of Forever Skies\u2019 Early Access lifecycle.\u00a0<\/p>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game-1.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> Far From Home CEO and gameplay lead Andrzej Blumenfeld <\/p>\n<p>While the idea of ecological disaster ruining Earth hits close to home for anyone looking at the health of this planet today, the premise was directly inspired by the studio\u2019s home country of Poland.\u00a0<\/p>\n<p>\u201cThere were\u2026different pillars [in coming up with Forever Skies], and one of them was that we are living in Poland and for a very long time, we\u2019ve seen what\u2019s going on around us,\u201d Blumenfeld tells Game Informer. \u201cSometimes we hear that Warsaw or Krak\u00f3w, for example, are very polluted cities, like the most polluted cities in the world. And now, sometimes, we receive messages on the phone that say, \u2018if you can, just please stay at home because going outside is dangerous.\u2019 The air is like poison\u2026and this was one of the many things that we were like, \u2018yeah, maybe this is a good topic to speak about.\u2019\u201d<\/p>\n<p>Jawor added that the team had a revelatory moment after a local scientist said that to reach healthy, clean air in Krak\u00f3w, you need to go about 100 meters up in the air. It\u2019s easy to connect the dots between that revelation and the game\u2019s first two trailers, which showcase the protagonist scientist scaling skyscrapers high above the dusty land below.\u00a0<\/p>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game-2.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> Far From Home brand manager Pawel Jawor <\/p>\n<p>Blumenfeld says the 23-person studio\u2019s love of survival games like Subnautica and Raft also led to Forever Skies being a title in the same genre. He says those games, and others, were huge inspirations to the team. Specifically regarding Subnautica, Far From Home is a fan of how it integrated survival gameplay with a more narrative-driven focus. The team envisions that for Forever Skies one day.\u00a0<\/p>\n<p>\u201cAs this is the very beginning of the game, we want to focus on the gameplay hook, so this will probably be [the focus] of the Early Access, and then in the future, we\u2019ll try and get more and more in,\u201d Blumenfeld says in regards to the ongoing development of the game\u2019s narrative.\u00a0<\/p>\n<p>On that note, Blumenfeld tells <em>Game Informer<\/em> the base of the story is the idea that the human race has to find its place in a new and dangerous situation that it is responsible for. He says Far From Home isn\u2019t trying to preach, but it\u2019s hard not to when dire things are happening to our own Earth\u2019s ecology.\u00a0<\/p>\n<p>At the core of Forever Skies\u2019 gameplay is a special gun. It\u2019s a scientific tool that\u2019s four-in-one: an extractor tool, used to extract resources and unlock new paths, a building tool, which, as the name implies, is used to build new things like ladders, a repair tool, used to fix damaged objects, and a scanner tool, which ties into the scientists\u2019 goal of analyzing what\u2019s gone wrong and learning more about how to overcome the dangers of this new Earth.\u00a0<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6291483227001\"><\/iframe> <\/p>\n<p>Thus far, most of what\u2019s been shown in trailers has been a destroyed cityscape, which presents an element of verticality for the game\u2019s survival nature. However, Blumenfeld says this city isn\u2019t the only biome players will encounter in Forever Skies.\u00a0<\/p>\n<p>\u201cI would say that the city is not the only place,\u201d Blumenfeld says. \u201cThe city is even a little bit further in the game, and there will be smaller locations. It\u2019s not only about the cities, and there will be different biomes. What\u2019s super cool&#8230;is that you actually will be able to go out and below the dust.\u201d<\/p>\n<p>He says what\u2019s above the dust will speak directly to the ruinous status of Earth, the resources you\u2019re after, and the story of the collapse of human civilization.\u00a0<\/p>\n<p>\u201cWhat is below that is the evolution of an Earth that doesn\u2019t belong to humans anymore,\u201d Blumenfeld says.<\/p>\n<p>In the same vein, Jawor cites The Martian and Annihilation, two movies based on sci-fi novels, as inspiration for the kind of feelings Forever Skies hopes to emulate in its storytelling and gameplay.\u00a0<\/p>\n<p>Regardless of where you focus your exploration, be it in the skyscrapers 100 meters above the ground, or the nature-reborn Earth below the toxic dust, your airship will be with you through it all, acting as your on-the-go laboratory and your home base.\u00a0<\/p>\n<p>\u201cIt will be your home, it will be your workshop, and your laboratory and it will be one of the very small number of places where you can feel a little bit of safety,\u201d Blumenfeld says. \u201cThe other thing when we\u2019re thinking about the airship is how the airship moves, how you control it, and how you are able to play with it. For example, you will be able to add turbines or different devices that will change how high you can fly.\u201d<\/p>\n<p>When starting the game, he says there will be locations you simply can\u2019t reach. This is how the game pushes you to expand your ship&#8217;s arsenal. If you want to reach that area, you need a way for your airship to get up there, and to do that, you need the necessary upgrade. That desire to find the required resources to build that upgrade might color one gameplay session, and the next will be about exploring what you discover when you reach the new heights above due to the upgrade. For example, the airship begins with just one balloon, but you can add a second to it over time. Upgrades, balloons, turbines, and more make your airship feel like yours.\u00a0<\/p>\n<p> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game-3.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\" \/> Game Informer<br \/>\nAn example of an airship with two balloons <\/p>\n<p>Blumenfeld says two players with 30 hours in Forever Skies could theoretically have completely different airships. It all depends on their focus in-game.\u00a0<\/p>\n<p>\u201cI will say that if you focus mostly on exploration, in the end, you\u2019ll both have the same devices that will unlock your ability to get to different locations,\u201d he says. \u201cBut if you want to take your time to customize, and if you want to take your time to create different walls and different layers, it\u2019s definitely possible that you could end up with complex, different airships.\u201d<\/p>\n<p>Customization, and hypothetically anything else in the game, could change based on player feedback in the game\u2019s PC Early Access.\u00a0<\/p>\n<p>\u201cFrom the perspective of our studio, it\u2019s very important that we are as close as possible to the players and if you think about survival games, what is the most important thing is the instant gameplay loop and the feeling that it\u2019s well-balanced and that you have something to do at all times,\u201d Blumenfeld tells <em>Game Informer<\/em>. \u201cThat\u2019s why we decided that we want to go in Early Access so we can be as close to the community as possible. We would like to invite people to join us [on the <a href=\"https:\/\/discord.com\/invite\/mf9kRzAW8A\" target=\"_blank\" rel=\"noopener\">Forever Skies Discord server<\/a>] because we are very open to ideas from the players.\u201d<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6302115892001\"><\/iframe> <\/p>\n<p>Jawor adds that he hopes players will be interested in the game\u2019s development and excited to help create some items with Far From Home that could be included in the final build as \u201cartifacts from the lost world.\u201d He mentions posters of lost locations or a collectible for players to stumble upon when exploring a building.\u00a0<\/p>\n<p>Player feedback will help influence future development, although Far From Home has its own internal roadmap that includes cooperative multiplayer and a dedicated story mode. The studio is also working on additional locations and tools, too.\u00a0<\/p>\n<p>\u201cI think what needs to be said here is that contrary to popular belief, even if we are creating a game, we are not really creating that game for ourselves,\u201d Jawor says. \u201cWe are working on a game that players, that we hope players at least, will enjoy and play for a long time.\u201d\u00a0<\/p>\n<p>If you\u2019re interested in checking out Forever Skies, you can do so through its <a href=\"https:\/\/store.steampowered.com\/app\/1641960\/Forever_Skies\/\" target=\"_blank\" rel=\"noopener\">PC Early Access period which is set to go live sometime in 2022<\/a>. You can join Far From Home\u2019s Forever Skies Discord server <a href=\"https:\/\/discord.com\/invite\/mf9kRzAW8A\" target=\"_blank\" rel=\"noopener\">here<\/a> if you\u2019re interested in the game\u2019s community. For more, <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/12\/forever-skies-tasks-players-with-salvaging-and-surviving-a-ruined-earth\" target=\"_blank\" rel=\"noopener\">watch the Forever Skies reveal trailer<\/a> and then <a href=\"https:\/\/www.gameinformer.com\/2022\/03\/28\/new-forever-skies-trailer-showcases-extended-look-at-first-person-survival-gameplay\" target=\"_blank\" rel=\"noopener\">watch this extended look trailer that showcases Forever Skies\u2019 first-person survival gameplay<\/a>.\u00a0<\/p>\n<p><em>Are you excited to check out Forever Skies sometime this year? Let us know in the comments below!<\/em><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/04\/26\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Forever Skies is Far From Home\u2019s first-person survival game set on a decrepit procedurally-generated Earth, abandoned to waste away in ruin, and it\u2019s coming to Early Access on PC this year. Players will leave the safe orbit where other humans await salvation and begin exploring an Earth covered in a thick layer of toxic dust following an ecological disaster in hopes of learning more about its demise and uncovering secrets that could save the human race. The reveal trailer gets straight to the point \u2013\u00a0humans messed Earth up and failed to do what was needed to save it. Sound familiar? Game Informer spoke with Far From Home CEO and gameplay lead Andrzej Blumenfeld and brand manager Pawel Jawor about this premise, how it hits close&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/forever-skies-why-far-from-home-is-using-early-access-to-develop-its-first-person-post-apocalyptic-survival-game\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":575236,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-575235","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Forever Skies: Why Far From Home Is Using Early Access To Develop Its First-Person, Post-Apocalyptic Survival Game | 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