{"id":571418,"date":"2026-03-15T02:07:19","date_gmt":"2026-03-15T02:07:19","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=165678"},"modified":"2026-03-15T02:07:19","modified_gmt":"2026-03-15T02:07:19","slug":"keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\/","title":{"rendered":"Keeping Storytelling Alive: Localization and Legacy in Vampire the Masquerade"},"content":{"rendered":"\n<p>It\u2019s been more than two years since the release of <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/vampire-the-masquerade---coteries-of-new-york\/9NLPL00MN079\" target=\"_blank\" rel=\"noreferrer noopener sponsored nofollow\">Vampire: The Masquerade &#8211; Coteries of New York<\/a><\/em> and almost one-and-a-half years since <em>Vampire: The Masquerade &#8211; Shadows of New York<\/em> premiered. As far as single-player, story-driven, self-contained games go, an obvious assumption to make is that once a title like that ships, the work is done and the project is complete, right? Well, not quite!<\/p>\n<p><em><a href=\"The Masquerade\">Vampire: The Masquerade<\/a><\/em> and <em>World of Darkness<\/em> in general are properties beloved all around the world. The fan community spans the globe, and especially for games that rely on written content as much as <em>Coteries<\/em> and <em>Shadows<\/em> do, localization is extremely important. Back in late 2019 Draw Distance was just under 20 people strong (we\u2019re somewhat bigger these days), and the team responsible for the standalone follow-up to <em>Coteries<\/em>, <em>Shadows of New York<\/em>, was roughly the same size. As you can imagine, when it comes to translations &#8211; which are crucial to let as many players as possible enjoy the stories we tell &#8211; outside help is needed.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade.jpg\" alt=\"Inconnu\" class=\"wp-image-165683\" data-recalc-dims=\"1\" \/><\/figure>\n<p>And it\u2019s not an altogether easy process, either! Not only does it require coordination between the core team and the translators, it also involves the license holder, who ensures that the game content is aligned to the brand, and takes care to keep each game consistent in terms of how setting-specific terms are used for each language. This takes the form of a huge glossary that answers nine out of ten questions, but some specific terms might have a history of being translated differently in the past, having fan-favorite terms that might or might not be reflected \u201cofficially\u201d etc. &#8211; these need additional consulting with the license holder. Navigating all of that is no easy feat: it\u2019s time consuming and requires the work of many people before a language update is released for the players to enjoy.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade-1.jpg\" alt=\"stalker\" class=\"wp-image-165681\" data-recalc-dims=\"1\" \/><\/figure>\n<p>To date, <em>Coteries of New York\u2019s<\/em> original English script has been translated and recently updated into Japanese, French, Brazilian Portuguese, Chinese, Spanish, Italian, Russian and German, while <em>Shadows of New York<\/em> enjoyed a French, Brazilian Portuguese and Russian translation &#8211; and we\u2019re not done yet! In this way, our Vampire: The Masquerade games keep living on and being supported despite being \u201cdone\u201d many months ago.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade-2.jpg\" alt=\"cell phone\" class=\"wp-image-165680\" data-recalc-dims=\"1\" \/><\/figure>\n<p>That\u2019s not the only way in which our creative work becomes part of the World of Darkness story legacy, however. There is one important integration between our games and Vampire: The Masquerade.&nbsp; World of Darkness brand team announced that next official Vampire tabletop actual play stream, \u201cNew York by Night\u201d, is inspired by both <em>Coteries<\/em> and <em>Shadows<\/em>. The chronicle, which will broadcast first on Twitch and then on YouTube later this year, features events and characters who appear in both Draw Distance games. Chronologically, this story starts after the events of <em>Coteries<\/em>, and proceeds in parallel with the events of <em>Shadows of New York<\/em> video game. The streaming chronicle outpaces the events of <em>Shadows<\/em>, but does not identify a particular ending of the game, allowing everyone to enjoy both. We\u2019re very excited to be bringing this new dimension to World of Darkness transmedia storytelling.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade-3.jpg\" alt=\"screenshot\" class=\"wp-image-165679\" data-recalc-dims=\"1\" \/><\/figure>\n<p>Now is a great time to explore the dark and evermore immersive <em>Vampire: the Masquerade <\/em>universe on Xbox, since the <a href=\"https:\/\/news.xbox.com\/en-us\/2021\/04\/21\/welcome-back-un-halloween-horror-spectacular-sale\/?msclkid=102b8c64c26411ecbbb14aa8c6bb0488\" target=\"_blank\" rel=\"noreferrer noopener\">ID@Xbox Un-Halloween Horror<\/a> sale starts today!<\/p>\n<div id=\"msp1650649762249\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NLPL00MN079\">\n<div class=\"mspb-primary-image\"> <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NLPL00MN079\" target=\"_blank\" rel=\"noopener\"> <img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.42245.13707841896326668.c487ad3c-90cb-4dde-abfe-a7c12bdfef61.e84d2822-ffd1-4ce7-b2a3-ed6a6351cc5a?w=400&#038;h=600\" alt=\"Vampire: The Masquerade - Coteries of New York\" class=\"skip-lazy\" \/> <\/a> <\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade.png\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\" \/> <\/div>\n<\/p><\/div>\n<h2>Vampire: The Masquerade &#8211; Coteries of New York<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Draw Distance S.A.<\/p>\n<div class=\"mspb-rating\">\n<div> <span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span> <span class=\"mspb-total-ratings\">59<\/span> <\/div>\n<div class=\"mspb-full-stars\" style=\"width: 48px\"> <span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span> <\/div>\n<\/p><\/div>\n<div class=\"mspb-price\"> <span class=\"mspb-msrp\"> <span>$19.99<\/span> <\/span> <span>$3.99<\/span> <\/div>\n<div class=\"mspb-buttons\"> <a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NLPL00MN079\" target=\"_blank\" rel=\"noopener\">Get it now<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\"> <\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\"> Vampire: The Masquerade &#8211; Coteries of New York presents the conflict between two vampiric factions: the traditionalist Camarilla and the fiercely independent Anarchs. It&#039;s a unique, atmospheric, single-player narrative experience, set in the rich universe of Vampire: The Masquerade 5th Edition. &#8211; Choose one of three pre-defined characters and play as a Ventrue, Toreador or Brujah<br \/>\n&#8211; Each playable character offers a selection of powers (Disciplines), different ethical approaches to certain issues, and unique dialogue lines &#8211; Character-oriented quests allow you to meet four unique NPCs: a Tremere sorcerer, a Nosferatu detective, a Gangrel of conflicted loyalties and a Malkavian multifoliate online personality with their own agendas. Win their hearts and minds and up to two of them will assist you in the finale<br \/>\n&#8211; Depending on your choice of the Clan you will be able to see the events from a distinct perspective. One playthrough is not enough to see all the game has to offer!\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/04\/22\/outbreak-contagious-memories-is-available-now-on-xbox-series-xs-and-xbox-one\/\">Outbreak: Contagious Memories Is Available Now on Xbox Series X|S and Xbox One<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/04\/22\/spring-brings-a-whole-new-closet-to-a-gummys-life\/\">Spring Brings a Whole New Closet to A Gummy&#8217;s Life!<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/04\/21\/asterigos-new-fantasy-action-rpg-coming-to-xbox-2022\/\">Forge Your Legacy in Asterigos, a New Fantasy Action RPG Coming to Xbox in 2022\u00a0<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2022\/04\/22\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It\u2019s been more than two years since the release of Vampire: The Masquerade &#8211; Coteries of New York and almost one-and-a-half years since Vampire: The Masquerade &#8211; Shadows of New York premiered. As far as single-player, story-driven, self-contained games go, an obvious assumption to make is that once a title like that ships, the work is done and the project is complete, right? Well, not quite! Vampire: The Masquerade and World of Darkness in general are properties beloved all around the world. The fan community spans the globe, and especially for games that rely on written content as much as Coteries and Shadows do, localization is extremely important. Back in late 2019 Draw Distance was just under 20 people strong (we\u2019re somewhat bigger these days),&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":571419,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-571418","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Keeping Storytelling Alive: Localization and Legacy in Vampire the Masquerade | Arcader News<\/title>\n<meta name=\"description\" content=\"It\u2019s been more than two years since the release of Vampire: The Masquerade &#8211; Coteries of New York and almost one-and-a-half years since Vampire: The\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Keeping Storytelling Alive: Localization and Legacy in Vampire the Masquerade | Arcader News\" \/>\n<meta property=\"og:description\" content=\"It\u2019s been more than two years since the release of Vampire: The Masquerade &#8211; Coteries of New York and almost one-and-a-half years since Vampire: The\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-15T02:07:19+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Keeping Storytelling Alive: Localization and Legacy in Vampire the Masquerade\",\"datePublished\":\"2026-03-15T02:07:19+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/\"},\"wordCount\":766,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade.jpg\",\"articleSection\":[\"Xbox Wire\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/\",\"name\":\"Keeping Storytelling Alive: Localization and Legacy in Vampire the Masquerade | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/keeping-storytelling-alive-localization-and-legacy-in-vampire-the-masquerade.jpg\",\"datePublished\":\"2026-03-15T02:07:19+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"It\u2019s been more than two years since the release of Vampire: The Masquerade &#8211; 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