{"id":570159,"date":"2026-03-14T15:47:16","date_gmt":"2026-03-14T15:47:16","guid":{"rendered":"https:\/\/arcader.org\/loopmancer-preview-blade-running\/"},"modified":"2026-03-14T15:47:16","modified_gmt":"2026-03-14T15:47:16","slug":"loopmancer-preview-blade-running","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/loopmancer-preview-blade-running\/","title":{"rendered":"Loopmancer Preview \u2013 Blade Running"},"content":{"rendered":"\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/loopmancer-preview-blade-running.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"foaf:Image\" class=\"image-style-body-default\" \/><\/p>\n<p> <b>Platform:<\/b> PlayStation 4, Xbox One, Switch, PC <br \/> <b>Release:<\/b> 2022  <\/p>\n<p>Loopmancer is an upcoming cyberpunk time-looping action roguelite by eBrain Studio poised to slash its way to your living room this year. The game looks promising, and I got to test my mettle against a demo to see how well it\u2019s shaping up.&nbsp;<\/p>\n<p>The story centers on a detective named Xiang Zixu, who gets killed during a mission tracking an underground crime lord. However, he awakens back in his apartment earlier that morning. That\u2019s right, our officer is trapped in a mysterious loop, but he retains memories of his past \u201clives.\u201d Figuring out the cause of this loop will be one of the core plot points, and eBrain promises that players&#8217; accumulation of knowledge plays an essential role in shaping Loopmancer\u2019s storytelling. For example, there are multiple outcomes&nbsp;based on your actions. You may decide choices&nbsp;differently based on events from a prior loop.&nbsp;It was hard to see the scope of that vision during this small slice of the game; I&nbsp;only saw incidental examples such as Xiang attempting to warn his superiors of upcoming events and them gradually taking him seriously (or at least humoring him) with each loop.<\/p>\n<p>Xiang is armed with an arsenal of melee weapons, ranging from swords&nbsp;to bar stools, and firearms. Combat feels fast and fluid. I wailed on enemies up close, dashed to avoid retaliation or close gaps, and unloaded bullets from afar. As a sucker for stylish action, Loopmancer is hitting the right notes. You can also use extra equipment such as proximity mines and grenades to clear mobs. If that&#8217;s not enough, Xiang sports a cybernetic arm capable of unleashing assaults such as bolts of electricity or a stream of flame. Loopmancer encourages skillful use of your moveset. Enemies hit hard and can regularly throw players off by activating&nbsp;damage-absorbing defensive states or executing uninterruptable attacks. Death came swiftly and often, which is why it\u2019s good to upgrade abilities, weapons, and stats with permanent enhancements between runs.&nbsp;<\/p>\n<p> <iframe loading=\"lazy\" width=\"560\" height=\"315\" frameBorder=\"0\" allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6304556711001\"><\/iframe> <\/p>\n<p>Platforming boasts the usual features such as a double jump and a handy grapple hook to reach elevated platforms. Levels randomly change their layouts every so often to keep players on their toes, and exploration rewards hidden stashes of&nbsp;currency, an important resource for investing in new unlockable weapons, as well as a unique checkpoint system. Special terminals restore health but lose their potency upon completing a stage. Spending rare cores stores their healing capacity, providing another incentive to explore thoroughly and keep an eye out.&nbsp;&nbsp;<\/p>\n<p>Loopmancer\u2019s challenging combat has legs, and the Asian-influenced cyberpunk world looks exceptional (though familiar) from an artistic standpoint. The experience does feel rough around some edges,&nbsp;though. Resetting the loop requires a trip through your apartment and the police station. You can somewhat rush&nbsp;through these areas, but it feels like one-stop too many when I\u2019m itching to leap right back into the action. Skipping through the same cutscenes irked me after a while as well. On a similar note, re-collecting lore notes is a chore, and the randomly shifting environments don&#8217;t change&nbsp;often enough. I went through at least three straight runs of the same level layout. The dialogue is acceptedly average in a B-movie way, though the enemy dialogue is hilariously awful. Slicing through foes results in them spouting over-the-top&nbsp;lines like \u201cTell my family!\u201d or mundane reactions such as \u201cHe got our guy&#8230;\u201d. It sounds&nbsp;more like they\u2019re suffering a minor inconvenience than being&nbsp;brutally slaughtered.&nbsp;<\/p>\n<p>Loopmancer feels like a familiar roguelite romp thus far that has some kinks to work out before it raises the curtain on its debut. The action has potential and the story&#8217;s quality&nbsp;depends on how creatively it uses its time-looping premise. There\u2019s a fun game to be had here, and I hope Loopmancer can realize its potential when it launches this year for PlayStation and Xbox consoles, Switch, and PC.<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/node\/117935?purchasefromrss\" target=\"_blank\" rel=\"noopener\">Purchase<\/a> <\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/preview\/2022\/04\/21\/blade-running\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platform: PlayStation 4, Xbox One, Switch, PC Release: 2022 Loopmancer is an upcoming cyberpunk time-looping action roguelite by eBrain Studio poised to slash its way to your living room this year. The game looks promising, and I got to test my mettle against a demo to see how well it\u2019s shaping up.&nbsp; The story centers on a detective named Xiang Zixu, who gets killed during a mission tracking an underground crime lord. However, he awakens back in his apartment earlier that morning. That\u2019s right, our officer is trapped in a mysterious loop, but he retains memories of his past \u201clives.\u201d Figuring out the cause of this loop will be one of the core plot points, and eBrain promises that players&#8217; accumulation of knowledge plays an&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/loopmancer-preview-blade-running\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":570160,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-570159","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Loopmancer Preview \u2013 Blade Running | Arcader News<\/title>\n<meta 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