{"id":567218,"date":"2026-03-13T22:16:01","date_gmt":"2026-03-13T22:16:01","guid":{"rendered":"https:\/\/www.eurogamer.net\/blood-west-is-spooky"},"modified":"2026-03-13T22:16:01","modified_gmt":"2026-03-13T22:16:01","slug":"blood-west-is-a-spooky-western-with-great-ideas","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/blood-west-is-a-spooky-western-with-great-ideas\/","title":{"rendered":"Blood West is a spooky Western with great ideas"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/blood-west-is-a-spooky-western-with-great-ideas.jpg\" \/> <\/p>\n<p>\nDeath is pretty integral to videogames. Not in some fancy, high-falutin conceptual way, but as the default failure state in most action games. Even when it&rsquo;s not explicitly referred to as such by the game, we talk about dying, about losing lives. At the same time, the attitude towards death is rather relaxed. You die, you restart, you try again. No biggie, until some story beat snatches a beloved NPC away from you. (Aeris! *sob*)\n<\/p>\n<p>\nWhile some games have played with this, embracing death as a game mechanic, like Planescape: Torment, or rejecting it entirely, like Fable 2, the big shake up for dying in games came with Dark Souls and chums. Suddenly death mattered beyond simply losing progress. I&rsquo;m not going to go into detail, for fear of stealth Soulsborne article accusations, but if you&rsquo;ve carefully edged through a tough area to reclaim your lost souls\/echoes\/rings, you&rsquo;ll know what I mean.\n<\/p>\n<p>\nThing is, it&rsquo;s been a while and that approach is getting a bit stale. Did it really need to be in Tunic? Like Anor Londo, it&rsquo;s beautiful, but stagnant. We need a fresh take on popping the old clogs. That&rsquo;s where Blood West comes moseying into town, all cocksure gunslinger swagger. Death is a big part of the game, not least because that&rsquo;s how you start out, a freshly raised undead desperado (undeasperado), tasked with collecting cursed golden artefacts by the (supposedly) benevolent spirits who dragged you back to the land of the living. Since they&rsquo;ve done it once, they can do it again, rendering death a very temporary state of affairs.\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/blood-west-is-spooky\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/blood-west-is-spooky\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Death is pretty integral to videogames. Not in some fancy, high-falutin conceptual way, but as the default failure state in most action games. Even when it&rsquo;s not explicitly referred to as such by the game, we talk about dying, about losing lives. At the same time, the attitude towards death is rather relaxed. You die, you restart, you try again. No biggie, until some story beat snatches a beloved NPC away from you. (Aeris! *sob*) While some games have played with this, embracing death as a game mechanic, like Planescape: Torment, or rejecting it entirely, like Fable 2, the big shake up for dying in games came with Dark Souls and chums. Suddenly death mattered beyond simply losing progress. I&rsquo;m not going to go into&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/blood-west-is-a-spooky-western-with-great-ideas\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":567219,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[6765,1192,75,59,479],"class_list":["post-567218","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer","tag-fps-shooter","tag-horror","tag-indie","tag-pc","tag-stealth"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blood West is a spooky Western with great ideas | Arcader News<\/title>\n<meta name=\"description\" content=\"Death is pretty integral to videogames. Not in some fancy, high-falutin conceptual way, but as the default failure state in most action games. Even when\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/blood-west-is-a-spooky-western-with-great-ideas\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blood West is a spooky Western with great ideas | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Death is pretty integral to videogames. Not in some fancy, high-falutin conceptual way, but as the default failure state in most action games. Even when\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/blood-west-is-a-spooky-western-with-great-ideas\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-13T22:16:01+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/blood-west-is-a-spooky-western-with-great-ideas.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Blood West is a spooky Western with great ideas\",\"datePublished\":\"2026-03-13T22:16:01+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/\"},\"wordCount\":295,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/blood-west-is-a-spooky-western-with-great-ideas.jpg\",\"keywords\":[\"FPS\\\/Shooter\",\"Horror\",\"indie\",\"PC\",\"stealth\"],\"articleSection\":[\"Eurogamer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/\",\"name\":\"Blood West is a spooky Western with great ideas | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/blood-west-is-a-spooky-western-with-great-ideas\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/04\\\/blood-west-is-a-spooky-western-with-great-ideas.jpg\",\"datePublished\":\"2026-03-13T22:16:01+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Death is pretty integral to videogames. 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