{"id":56442,"date":"2025-09-07T11:22:44","date_gmt":"2025-09-07T11:22:44","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2131137"},"modified":"2025-09-07T11:22:44","modified_gmt":"2025-09-07T11:22:44","slug":"teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar\/","title":{"rendered":"Teardown and the joy of being not so much a cat burglar, more a rhino burglar"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/01\/teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar.jpg\" alt=\"\" \/><\/p>\n<p><strong>Chris:<\/strong> Teardown is a game about knocking holes in stuff. Walls. Ceilings. Bits of pier. And while you can knock some holes in stuff with a hammer, often you&#8217;re going to need something bigger: a forklift, or a JCB, or a yacht.<\/p>\n<p>It&#8217;s magical, actually: a voxely world that&#8217;s just ready to crumble if you find the right way to approach things. You play as a thief of sorts, and each mission drops you into a sandbox with a simple sort of objective &#8211; get this, destroy that. You have as long as you want to scope things out and plan how you&#8217;re going to tackle things, and then you&#8217;re off.<\/p>\n<p>The magic may be in how things come down &#8211; the way a wall collapses as you ease a dumptruck through it, or even the way a window splinters into tinkling pieces after a blow from your hammer &#8211; but what keeps me playing is a totally unexpected rigour to the whole thing. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-05-teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-01-05-teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Chris: Teardown is a game about knocking holes in stuff. Walls. Ceilings. Bits of pier. And while you can knock some holes in stuff with a hammer, often you&#8217;re going to need something bigger: a forklift, or a JCB, or a yacht. It&#8217;s magical, actually: a voxely world that&#8217;s just ready to crumble if you find the right way to approach things. You play as a thief of sorts, and each mission drops you into a sandbox with a simple sort of objective &#8211; get this, destroy that. You have as long as you want to scope things out and plan how you&#8217;re going to tackle things, and then you&#8217;re off. The magic may be in how things come down &#8211; the way a wall&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":56443,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-56442","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Teardown and the joy of being not so much a cat burglar, more a rhino burglar | Arcader News<\/title>\n<meta name=\"description\" content=\"Chris: Teardown is a game about knocking holes in stuff. Walls. Ceilings. Bits of pier. And while you can knock some holes in stuff with a hammer, often\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/teardown-and-the-joy-of-being-not-so-much-a-cat-burglar-more-a-rhino-burglar\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Teardown and the joy of being not so much a cat burglar, more a rhino burglar | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Chris: Teardown is a game about knocking holes in stuff. Walls. Ceilings. Bits of pier. 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