{"id":558341,"date":"2026-03-12T14:05:14","date_gmt":"2026-03-12T14:05:14","guid":{"rendered":"https:\/\/arcader.org\/exploring-the-full-history-of-bioshock-infinite-video-gameography\/"},"modified":"2026-03-12T14:05:14","modified_gmt":"2026-03-12T14:05:14","slug":"exploring-the-full-history-of-bioshock-infinite-video-gameography","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/exploring-the-full-history-of-bioshock-infinite-video-gameography\/","title":{"rendered":"Exploring The Full History Of Bioshock Infinite | Video Gameography"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/exploring-the-full-history-of-bioshock-infinite-video-gameography.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p> <b>Platform:<\/b> PlayStation 3, Xbox 360, PC, Mac <br \/> <b>Publisher:<\/b> 2K Games <br \/> <b>Developer:<\/b> Irrational Games <br \/> <b>Release:<\/b> <time datetime=\"2013-08-29T12:00:00Z\" class=\"datetime\">August 29, 2013<\/time> <br \/> <b>Rating:<\/b> Mature <\/p>\n<p>Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well&#8230;charted, we&#8217;re diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we welcome our guest Bryan Vore back on the show as we\u00a0take to the skies and explore\u00a0the last game in this unfortunately short\u00a0trilogy, Bioshock\u00a0Infinite.<\/p>\n<p>Bioshock Infinite started pre-production around the same time as Bioshock 2, but while 2K Marin was exploring the depths of the seas once again, Ken Levine and his team at 2K Boston\/Irrational Games had their heads in the clouds. Focusing on American exceptionalism, Bioshock Infinite introduces players to the floating city of Columbia, an engineering feat inspired by the World&#8217;s Fair attractions of yesteryear. We discuss the\u00a0troubling development that miraculously came together\u00a0late in the process as well as\u00a0the main characters, Booker DeWitt and Bioshock&#8217;s first constant companion in\u00a0Elizabeth. And listen until the end as we reveal what&#8217;s in store for the next season of Video Gameography!<\/p>\n<p>Join hosts Marcus Stewart (<a href=\"https:\/\/twitter.com\/MarcusStewart7\" target=\"_blank\" rel=\"noopener\">@MarcusStewart7<\/a>), John Carson (<a href=\"https:\/\/twitter.com\/John_Carson\" target=\"_blank\" rel=\"noopener\">@John_Carson<\/a>), and former\u00a0<em>Game Informer<\/em>\u00a0Editor Bryan Vore (<a href=\"https:\/\/twitter.com\/Bryan_Vore\" target=\"_blank\" rel=\"noopener\">@Bryan_Vore<\/a>) as we unpack the history and narrative of the final Bioshock released to date!<\/p>\n<hr \/>\n<p>If you&#8217;d like to get in touch with the Video Gameography podcast, you can email us at\u00a0<a href=\"mailto:podcast@gameinformer.com\" target=\"_blank\" rel=\"noopener\">podcast@gameinformer.com<\/a>. You can also join our official\u00a0<em>Game Informer<\/em>\u00a0Discord server by linking your Discord account to your Twitch account and subscribing to the\u00a0<a href=\"https:\/\/www.twitch.tv\/gameinformer\" target=\"_blank\" rel=\"noopener\"><em>Game Informer<\/em>\u00a0Twitch channel<\/a>. From there, find the Video Gameography channel under &#8220;Community Spaces.&#8221;<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/04\/09\/exploring-the-full-history-of-bioshock-infinite-video-gameography\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platform: PlayStation 3, Xbox 360, PC, Mac Publisher: 2K Games Developer: Irrational Games Release: August 29, 2013 Rating: Mature Now that Season 3 of Video Gameography is complete, and the Uncharted series has been, well&#8230;charted, we&#8217;re diving below the depths and soaring above the clouds to spotlight the Bioshock series in Season 4. This week we welcome our guest Bryan Vore back on the show as we\u00a0take to the skies and explore\u00a0the last game in this unfortunately short\u00a0trilogy, Bioshock\u00a0Infinite. Bioshock Infinite started pre-production around the same time as Bioshock 2, but while 2K Marin was exploring the depths of the seas once again, Ken Levine and his team at 2K Boston\/Irrational Games had their heads in the clouds. Focusing on American exceptionalism, Bioshock Infinite introduces&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/exploring-the-full-history-of-bioshock-infinite-video-gameography\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":558342,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-558341","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exploring The Full History Of Bioshock Infinite | Video Gameography | Arcader News<\/title>\n<meta name=\"description\" content=\"Platform: PlayStation 3, Xbox 360, PC, Mac Publisher: 2K Games Developer: Irrational Games Release: August 29, 2013 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