{"id":551146,"date":"2026-03-11T03:09:09","date_gmt":"2026-03-11T03:09:09","guid":{"rendered":"https:\/\/arcader.org\/game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no-thats-a-feature\/"},"modified":"2026-03-11T03:09:09","modified_gmt":"2026-03-11T03:09:09","slug":"game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no-thats-a-feature","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no-thats-a-feature\/","title":{"rendered":"Game Infarcer: Hidetaka Miyazaki Masterfully Dodges Elden Ring Criticism, Saying, &#8220;No, That&#8217;s A Feature&#8221;"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/04\/game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no-thats-a-feature.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Speaking to <em>Game Infarcer<\/em>, Hidetaka Miyazaki, director of Dark Souls and Bloodborne, among others, and president of From Software, shed light on his creative process \u2013 specifically saying criticisms of his most recent directorial effort, the lauded Elden Ring, were misunderstandings of deliberate design choices.<\/p>\n<p>&#8220;I&#8217;ve seen people on the internet say the lock-on feature in Elden Ring is bad, that it never seems to choose the closest enemy to the player, leaving them completely vulnerable to attacks while they try and correct it&#8221; Miyazaki said. &#8220;Have you ever been in a fight? Ever had to deal with the threat of getting your ass kicked in? Do you think you&#8217;d be singularly focused on one opponent? No, in the rush of the moment, your lizard brain takes over, and your mind oscillates between the numerous threats surrounding you. It&#8217;s hard to concentrate. We kept this in mind when designing Elden Ring. We implemented a very complex algorithm that makes your lock-on miss the target you want nine out of ten times.&#8221;\u00a0<\/p>\n<p>While Elden Ring&#8217;s boss fights are generally fantastic, many have pointed to the Fire Giant as an outlier. Due to the creature&#8217;s immense size, accurately reading attacks proves difficult for many players, who have taken to various social platforms to voice their frustration. The main issue is: if you have to be directly under the giant to attack at its ankles, then you can&#8217;t see when the Fire Giant is swinging down upon you.\u00a0<\/p>\n<p>Again, Miyazaki balked at the idea that this was somehow a design flaw on From Software&#8217;s part.\u00a0<\/p>\n<p>&#8220;Is this a real complaint,&#8221; Miyazaki asked incredulously. &#8220;I guess we all can&#8217;t have shared life experiences, but every time I&#8217;ve fought a Fire Giant, this is the risk I&#8217;ve had to take. When you take on a creature 60 feet in size \u2013 as I have done many times \u2013 due to your comparatively small size, your only hope is to stand under your opponent, striking their ankles. It&#8217;s just a fact of life that you&#8217;re not going to be able to see when they swing above you. Does that make it fair? Perhaps not. But players always talk about how much they want realism in video games. Yet when we give them realistic features, they complain? Who am I making these games for? Idiots?&#8221;<\/p>\n<p>Towards the end of the interview, the conversation turned to the oft-controversial topic of video game difficulty. Specifically, whether From Software&#8217;s games should feature an easy mode to appeal to players that might not enjoy the developer&#8217;s typical difficulty level or players who rely on accessibility features to enjoy video games. Miyazaki did not seem thrilled at the idea of changing his core design philosophies to appeal to the scores of diverse gamers in the world that might want to enjoy his work.\u00a0<\/p>\n<p>&#8220;What? So you can cheat the game and yourself,&#8221; Miyazaki screamed at the top of his lungs,\u00a0ripping off\u00a0his shirt and\u00a0banging on his chest as he made his point. &#8220;<em>My work is for the true gamers of the world. I am their God. They bow to me like the little ants they are. You will play my games and you will love the pain \u2013 you will savor it as it creeps across your entire being, infecting your bones and turning your skull hollow. Ph&#8217;nglui mglw&#8217;nafh Cthulhu R&#8217;lyeh wgah&#8217;nagl fhtagn<\/em>.&#8221;<\/p>\n<p>The interview abruptly concluded with Miyazaki turning into the eldritch abomination Cthulu, devouring the world and claiming ownership of the universe.<\/p>\n<p><em>Elden Ring is available now on PlayStation 5, Xbox Series X\/S, PlayStation 4, and Xbox One<\/em><\/p>\n<aside>\n<h2>More \u201cReal News\u201d From Game Infarcer 2022<\/h2>\n<ul>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-from-software-and-red-lobster-bringing-cheddar-bay-biscuits-to\" hreflang=\"en\">Game Infarcer: From Software And Red Lobster Bringing Cheddar Bay Biscuits To Elden Ring<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-gran-turismo-7-streamer-canceled-for-playing-forza-horizon-5\" hreflang=\"en\">Game Infarcer: Gran Turismo 7 Streamer Canceled For Playing Forza Horizon 5<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-how-twisted-metal-black-helped-me-cope-with-my-divorce\" hreflang=\"en\">Game Infarcer: How Twisted Metal Black Helped Me Cope With My Divorce<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-geoff-keighley-learning-tiktok-dance-for-heartfelt-summer-game-fest\" hreflang=\"en\">Game Infarcer: Geoff Keighley Learning TikTok Dance For Heartfelt Summer Game Fest Performance<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-video-essayist-spends-two-hours-comparing-video-game-to-movie\" hreflang=\"en\">Game Infarcer: Video Essayist Spends Two Hours Comparing Video Game To Movie<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no\" hreflang=\"en\">Game Infarcer: Hidetaka Miyazaki Masterfully Dodges Elden Ring Criticism, Saying, &#8220;No, That&#8217;s A Feature&#8221;<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-horizon-forbidden-west-nominated-for-game-of-the-week-award\" hreflang=\"en\">Game Infarcer: Horizon Forbidden West Nominated For Game Of The Week Award<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-game-journalist-busted-for-watching-youtube-gaming-tutorial\" hreflang=\"en\">Game Infarcer: Game Journalist Busted For Watching YouTube Gaming Tutorial<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-atari-acquires-ouya-rebrands-to-booya\" hreflang=\"en\">Game Infarcer: Atari Acquires Ouya, Rebrands To Booya<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-valve-announces-steam-deck\" hreflang=\"en\">Game Infarcer: Valve Announces Steam Deck+<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-zendaya-returns-in-fortnite-x-euphoria-crossover\" hreflang=\"en\">Game Infarcer: Zendaya Returns In Fortnite X Euphoria Crossover<\/a><\/span><\/li>\n<li><span class=\"field-content\"><a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-rock-paper-scissors-review-best-game-ever-4k\" hreflang=\"en\">Game Infarcer: Rock Paper Scissors Review &#8211; Best Game Ever? (4K)<\/a><\/span><\/li>\n<\/ul>\n<\/aside>\n<p> <a href=\"https:\/\/www.gameinformer.com\/parody\/2022\/04\/01\/game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Speaking to Game Infarcer, Hidetaka Miyazaki, director of Dark Souls and Bloodborne, among others, and president of From Software, shed light on his creative process \u2013 specifically saying criticisms of his most recent directorial effort, the lauded Elden Ring, were misunderstandings of deliberate design choices. &#8220;I&#8217;ve seen people on the internet say the lock-on feature in Elden Ring is bad, that it never seems to choose the closest enemy to the player, leaving them completely vulnerable to attacks while they try and correct it&#8221; Miyazaki said. &#8220;Have you ever been in a fight? Ever had to deal with the threat of getting your ass kicked in? Do you think you&#8217;d be singularly focused on one opponent? No, in the rush of the moment, your lizard&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/game-infarcer-hidetaka-miyazaki-masterfully-dodges-elden-ring-criticism-saying-no-thats-a-feature\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":551147,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-551146","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Game Infarcer: Hidetaka Miyazaki Masterfully Dodges Elden Ring Criticism, Saying, &quot;No, That&#039;s A Feature&quot; | Arcader News<\/title>\n<meta name=\"description\" content=\"Speaking to Game Infarcer, Hidetaka Miyazaki, director 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