{"id":543796,"date":"2026-03-09T16:14:26","date_gmt":"2026-03-09T16:14:26","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=164981"},"modified":"2026-03-09T16:14:26","modified_gmt":"2026-03-09T16:14:26","slug":"from-fanboy-to-developer-the-dream-of-publishing-on-xbox","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/from-fanboy-to-developer-the-dream-of-publishing-on-xbox\/","title":{"rendered":"From Fanboy to Developer, the Dream of Publishing on Xbox"},"content":{"rendered":"\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>From dream to reality, a story of how a \u2018Dad\u2019 publishes a game on Xbox<\/li>\n<li>An extra coat of polish goes a long way, even on a purple slimeball<\/li>\n<li>When a child runs out of games to play, make one!<\/li>\n<\/ul>\n<\/div>\n<p>\u201cDad, I can\u2019t find many games I can play\u2026\u201d<\/p>\n<p>\u201cOk darling, what sort of game would you like to play? Should I make you one?\u201d<\/p>\n<p>And that\u2019s how it started. Just over a year ago now, my five-year-old daughter told me most of our Xbox games were too hard for her to play. After some curation, we managed to gather a neat little group of games &#8211; but the idea of creating one for her and kids like her had stuck\u2026<\/p>\n<p>As a game developer, I never landed a gig with a studio developing for Xbox. I thought, oh how prestigious it would be, being part of a crew working on an Xbox title (a life-long dream mind you). A few months into development of <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/bouncyboi-in-puzzle-land\/9NJNTZX5H3DX\" target=\"_blank\" rel=\"noreferrer noopener\">BouncyBoi in Puzzleland<\/a><\/em>, there was quite a bit of interest shown &#8211; so I gave my demo a coat of polish and sent it away to ID@Xbox for submission. I crossed all fingers and toes.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"3840\" height=\"2160\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/from-fanboy-to-developer-the-dream-of-publishing-on-xbox.jpg\" alt=\"green puzzle\" class=\"wp-image-164982\" data-recalc-dims=\"1\" \/><\/figure>\n<p>While busy at work on the game one day, my email notification popped up. It was from ID@Xbox\u2026<\/p>\n<p>My heart skipped a beat. I told myself \u201cHere is the rejection letter\u201d.<\/p>\n<p>I read the first sentence\u2026<\/p>\n<p>\u201c Thank you for submitting your game concept to ID@Xbox! We wanted to reach out and let you know that <em>BouncyBoi in Puzzle Land<\/em> has been approved for release on Xbox. \u201c<\/p>\n<p>I cannot describe in words the excitement and exhilaration that shot through my body in that moment!<\/p>\n<p>Wire guidelines tell us to avoid excessive exclamation marks, so let\u2019s just say: \u201csix exclamation marks!\u201d This was my first introduction to the ID@Xbox team and just a taste of the unbelievably warm welcome and support they provided through this journey.Once the wave of chaos calmed, I had only one thought in my head.&nbsp; \u201cTime to level up\u201d.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"3840\" height=\"2160\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/from-fanboy-to-developer-the-dream-of-publishing-on-xbox-1.jpg\" alt=\"purple platform\" class=\"wp-image-164983\" data-recalc-dims=\"1\" \/><\/figure>\n<p>It was my goal to make the visuals for the game pop and appear very polished. A lot of effort was spent in rendering tricks and post processing to ensure it was worthy of being on this console. I would tell myself, I am a sole developer working on a game for a console. Everything has to be on point.<\/p>\n<p>When I look back to the first prototype, I can\u2019t even recognize the game. It has grown and evolved into something I am truly proud of &#8211; and something definitely worthy of being a console game.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"3840\" height=\"2160\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/from-fanboy-to-developer-the-dream-of-publishing-on-xbox-2.jpg\" alt=\"screenshot\" class=\"wp-image-164984\" data-recalc-dims=\"1\" \/><\/figure>\n<p>This amazing feat could only be accomplished by standing on the shoulders of giants.<\/p>\n<p>Any and every question I had regarding the Xbox platform &#8211; the ID@Xbox team had my back. This game was created in the Unity engine and any time I needed assistance with something Xbox specific, a team member was there.<\/p>\n<p>The ID@Xbox program has helped me achieve my dream of developing and publishing a game on my favorite console, something I was very close to calling an impossibility.<\/p>\n<p>My daughter has had the time of her life playing through the game she helped make and is already planning out the next title (something about cats no doubt, ha!).<\/p>\n<p><em>BouncyBoi In Puzzleland <\/em>is available now!<\/p>\n<div id=\"msp1648188712557\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NJNTZX5H3DX\">\n<div class=\"mspb-primary-image\"> <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NJNTZX5H3DX\" target=\"_blank\" rel=\"noopener\"> <img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.29322.13677353629353167.c7c228b3-f90b-4623-be4b-dc8e15a15b65.7638659a-95fa-4bfc-84d9-9fbdf485d2dc?w=400&#038;h=600\" alt=\"BouncyBoi in Puzzle Land\" class=\"skip-lazy\" \/> <\/a> <\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/from-fanboy-to-developer-the-dream-of-publishing-on-xbox.png\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\" \/> <\/div>\n<\/p><\/div>\n<h2>BouncyBoi in Puzzle Land<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Twin-Stick<\/p>\n<div class=\"mspb-rating\">\n<div> <span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span> <\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\"> <span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span> <\/div>\n<\/p><\/div>\n<div class=\"mspb-price\"> <span>$13.99<\/span> <\/div>\n<div class=\"mspb-buttons\"> <a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NJNTZX5H3DX\" target=\"_blank\" rel=\"noopener\">Get it now<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\">\n<div class=\"mspb-bottom-badge xbox-one-x-enhanced\"> Xbox One X Enhanced <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\"> Bounce into this colorful and cartoony world with BouncyBoi and adventure through various levels filled with challenging puzzles, cute graphics and funky beats! You are BouncyBoi. A purple bouncy slime who loves to jive and solve puzzles, making his way through Puzzle Land.That&#039;s it&#8230; There&#039;s no big epic back story. No campaign to follow. Just good music, great visuals and fun times! You will be presented with a game board and need to navigate BouncyBoi to the finish line, overcoming puzzles and characters which will be obscuring your path. As you progress through the worlds, you&#039;ll meet new and interesting challenges to test your problem solving abilities. <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/03\/25\/next-week-on-xbox-march-28-to-april-1\/\">Next Week on Xbox: March 28 to April 1<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/03\/24\/celebrating-nine-years-of-idxbox\/\">Celebrating Nine Years of ID@Xbox<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/03\/18\/next-week-on-xbox-march-21-to-25\/\">Next Week on Xbox: March 21 to 25<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2022\/03\/25\/from-fanboy-to-developer-bouncyboi-in-puzzleland\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary From dream to reality, a story of how a \u2018Dad\u2019 publishes a game on Xbox An extra coat of polish goes a long way, even on a purple slimeball When a child runs out of games to play, make one! \u201cDad, I can\u2019t find many games I can play\u2026\u201d \u201cOk darling, what sort of game would you like to play? Should I make you one?\u201d And that\u2019s how it started. Just over a year ago now, my five-year-old daughter told me most of our Xbox games were too hard for her to play. After some curation, we managed to gather a neat little group of games &#8211; but the idea of creating one for her and kids like her had stuck\u2026 As a game&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/from-fanboy-to-developer-the-dream-of-publishing-on-xbox\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":543797,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-543796","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>From Fanboy to Developer, the Dream of Publishing on Xbox | Arcader News<\/title>\n<meta name=\"description\" content=\"SummaryFrom dream to reality, a story of how 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