{"id":536123,"date":"2026-03-08T00:17:26","date_gmt":"2026-03-08T00:17:26","guid":{"rendered":"https:\/\/www.vg247.com\/ghostwire-tokyo-on-pc-supports-upscaling-tech-dlss-and-fsr-features-ray-traced-reflections-shadows"},"modified":"2026-03-08T00:17:27","modified_gmt":"2026-03-08T00:17:27","slug":"ghostwire-tokyo-on-pc-supports-upscaling-tech-dlss-and-fsr-features-ray-traced-reflections-shadows","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ghostwire-tokyo-on-pc-supports-upscaling-tech-dlss-and-fsr-features-ray-traced-reflections-shadows\/","title":{"rendered":"Ghostwire: Tokyo on PC supports upscaling tech DLSS and FSR, features ray-traced reflections, shadows"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/ghostwire-tokyo-on-pc-supports-upscaling-tech-dlss-and-fsr-features-ray-traced-reflections-shadows.jpg\" \/> <\/p>\n<p><strong>Ghostwire: Tokyo<\/strong> on PC will support DLSS, FSR, and ray tracing, which is good news for those looking to experience a lovely rain-soaked, neon-lit version of the big city.<\/p>\n<p><a href=\"https:\/\/wccftech.com\/ghostwire-tokyo-pc-impressions-dlss-fsr-and-ray-tracing-support-confirmed\/\">As noted by Wccftech<\/a>, the game supports various upscaling technologies such as Unreal Engine&#8217;s Temporal Super Resolution, Nvidia DLSS, and AMD FidelityFX Super Resolution (FSR). You will want to enable one of these choices in order to enjoy ray-traced reflections and shadows.<\/p>\n<p>Various graphics setting are also available allowing you to tweak the ray tracing culling distance, global illumination, shadow maps, subsurface scattering, and texture streaming. Motion blur can be turned off and the game supports an uncapped frame rate and fullscreen mode.<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/ghostwire-tokyo-on-pc-supports-upscaling-tech-dlss-and-fsr-features-ray-traced-reflections-shadows\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/ghostwire-tokyo-on-pc-supports-upscaling-tech-dlss-and-fsr-features-ray-traced-reflections-shadows\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ghostwire: Tokyo on PC will support DLSS, FSR, and ray tracing, which is good news for those looking to experience a lovely rain-soaked, neon-lit version of the big city. As noted by Wccftech, the game supports various upscaling technologies such as Unreal Engine&#8217;s Temporal Super Resolution, Nvidia DLSS, and AMD FidelityFX Super Resolution (FSR). You will want to enable one of these choices in order to enjoy ray-traced reflections and shadows. Various graphics setting are also available allowing you to tweak the ray tracing culling distance, global illumination, shadow maps, subsurface scattering, and texture streaming. Motion blur can be turned off and the game supports an uncapped frame rate and fullscreen mode. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":536124,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,317,47,1407,134,59,45,3210],"class_list":["post-536123","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-bethesda-softworks","tag-blockbuster","tag-ghostwire-tokyo","tag-microsoft","tag-pc","tag-ps5","tag-tango-gameworks"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ghostwire: Tokyo on PC supports upscaling tech DLSS and FSR, features ray-traced reflections, shadows | Arcader News<\/title>\n<meta name=\"description\" content=\"Ghostwire: Tokyo on PC will support DLSS, FSR, and ray tracing, which is good news for those looking to experience a lovely rain-soaked, neon-lit version\" 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