{"id":535304,"date":"2026-03-07T14:38:25","date_gmt":"2026-03-07T14:38:25","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2194304"},"modified":"2026-03-07T14:38:25","modified_gmt":"2026-03-07T14:38:25","slug":"tunic-review-its-a-marvel","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/tunic-review-its-a-marvel\/","title":{"rendered":"Tunic review &#8211; it&#8217;s a marvel"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/tunic-review-its-a-marvel.jpg\" alt=\"\" \/><\/p>\n<p>These are my favourite worlds. The best worlds, if you ask me. The best of all possible worlds. Not open worlds, not free-roaming, certainly not endless or procedural worlds. Instead these worlds are a bounded place, a place as boldly self-contained &#8211; as compact and weather-tested &#8211; as a bird&#8217;s nest in the high branches of an old tree. And as intricate too: woven together, each piece locked in position by dozens of other pieces. Maybe scavenged, maybe stolen, a thing reflecting a thousand other mini-things that came together to make it. <\/p>\n<p>\nHow do birds even know when a nest is complete? For a world like this, a world in a videogame, rather than up high in an old tree, completeness shows up in the details. It will be a single detail that sticks in the mind and makes you think: Cor! Look at that. <em>Maybe I should be taking notes here.<\/em> A single detail. It&#8217;s not something big. Generally, it&#8217;s something small. Something hidden. Tucked away, say, under a bridge?<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2022-03-16-tunic-review-its-a-marvel\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2022-03-16-tunic-review-its-a-marvel\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>These are my favourite worlds. The best worlds, if you ask me. The best of all possible worlds. Not open worlds, not free-roaming, certainly not endless or procedural worlds. Instead these worlds are a bounded place, a place as boldly self-contained &#8211; as compact and weather-tested &#8211; as a bird&#8217;s nest in the high branches of an old tree. And as intricate too: woven together, each piece locked in position by dozens of other pieces. Maybe scavenged, maybe stolen, a thing reflecting a thousand other mini-things that came together to make it. How do birds even know when a nest is complete? For a world like this, a world in a videogame, rather than up high in an old tree, completeness shows up in the&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/tunic-review-its-a-marvel\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":535305,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-535304","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tunic review - it&#039;s a marvel | Arcader News<\/title>\n<meta name=\"description\" content=\"These are my favourite worlds. The best worlds, if you ask me. The best of all possible worlds. 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