{"id":522864,"date":"2026-03-05T04:47:15","date_gmt":"2026-03-05T04:47:15","guid":{"rendered":"https:\/\/arcader.org\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback\/"},"modified":"2026-03-05T04:47:15","modified_gmt":"2026-03-05T04:47:15","slug":"battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback\/","title":{"rendered":"Battlefield 2042: DICE Releases New Blog Post Addressing Map Complaints And Feedback"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/03\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback.jpg\" width=\"800\" height=\"450\" alt=\"Battlefield 2042 Map Changes\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p> <b>Platform:<\/b> PlayStation 5, PlayStation 4, Xbox One, PC <br \/> <b>Publisher:<\/b> Electronic Arts <br \/> <b>Developer:<\/b> DICE <br \/> <b>Release:<\/b> <time datetime=\"2021-11-19T12:00:00Z\" class=\"datetime\">November 19, 2021<\/time>  <\/p>\n<p>Since the release of Battlefield 2042 last November, DICE\u00a0and EA have been in an uphill battle when it comes to making fans of the series happy. The game launched with bugs \u2013 read about how that affects the overall experience in <a href=\"https:\/\/www.gameinformer.com\/review\/battlefield-2042\/battlefield-2042-review-the-battle-of-the-bugs\" target=\"_blank\" rel=\"noopener\"><em>Game Informer\u2019s<\/em> Battlefield 2042 review<\/a> \u2013\u00a0and since then, players <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/19\/next-battlefield-2042-updates-address-scoreboard-overall-performance-and-more\" target=\"_blank\" rel=\"noopener\">have asked for changes to the scoreboard, map, overall performance, and more<\/a>. In fact, <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/09\/battlefield-2042-refund-petition-collects-70000-signatures\" target=\"_blank\" rel=\"noopener\">some players have created a petition for a Battlefield 2042 refund<\/a> that\u2019s been signed by over 70,000 people.\u00a0<\/p>\n<p>DICE has been open in its discussion with players on how to fix the game and now, it\u2019s released a lengthy <a href=\"https:\/\/www.ea.com\/en-gb\/games\/battlefield\/battlefield-2042\/news\/battlefield-core-feedback-maps\" target=\"_blank\" rel=\"noopener\">blog post<\/a> addressing five main topics of feedback in regards to the maps of Battlefield 2042.\u00a0<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2022\/03\/03\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>\u201cBased on your feedback, we\u2019ll outline 5 main topics we\u2019ve identified around the current problems that we face with gameplay on maps, their cause, and our current thought process and proposed changes on addressing these problems,\u201d\u00a0DICE\u00a0community manager Freeman\u00a0writes. \u201cOur intent for this is to be an open discussion with you, so we\u2019re looking forward to hearing your thoughts and feedback about our updated design goals for maps to ensure that we\u2019re making the right calls to bring improvements to the gameplay experience.\u201d<\/p>\n<p><strong>Let\u2019s break down those five main topics<\/strong>:\u00a0<\/p>\n<h2>Traversal<\/h2>\n<p>DICE says it is aware that players are unhappy with how long it takes to travel from flag to flag, or even how long it takes to reach a flag after spawning at a base. These large distances are the result of the massive maps created to accommodate 128 players in a single map, DICE says, but it understands how this has affected overall gameplay. The studio even agrees that \u201cthere\u2019s too much overall travel time.\u201d\u00a0<\/p>\n<p>As for how it plans to fix it, it\u2019s looking to reduce the overall travel time between flag and base sapwns on some maps, moving both to help with that. DICE asks that players tell them which maps take too long to traverse.\u00a0<\/p>\n<h2>Intensity<\/h2>\n<p>DICE says the intensity, or sometimes lackthereof in a match, is related to the 128-player modes, especially in Breakthrough. It says sometimes when pushing for an objective, there are too many players and things get chaotic, even more so when additional objectives and vehicles are thrown into the mix.\u00a0<\/p>\n<p>\u201cIn terms of improvements, we are presently reviewing if it makes sense to keep Breakthrough as 128 players vs 64, or if we feel that a reduction of the total number of vehicles that can spawn ensures that their presence isn\u2019t as overwhelming,\u201d Freeman writes. \u201cIn the leadup to the Holidays, we introduced\u00a064 player Breakthrough, and recently made some changes to the ticket values across the mode based on behaviors we were seeing in the final objective phase. Right now, we feel that Breakthrough on 64 players provides the best experience of Breakthrough.\u201d\u00a0<\/p>\n<p>However, DICE wants to know what players think about this mode, and how it can be improved. It also wants to know if keeping Breakthrough as a 64-player mode is the right move for now.\u00a0<\/p>\n<h2>Line of Sight<\/h2>\n<p>When DICE refers to Line of Sight, it\u2019s in regards to how often you\u2019re takin fire from enemies at a distance. Right now, DICE says players feel that there are too many open and flat spaces on its maps, which puts too much focus on direct long-distance combat between objectives. DICE\u2019s current plan for improvement is to ensure there are more opportunities to hide yourself from enemy line of sight while traversing from objective to objective, with an overall goal to reduce the big focus on long-range combat present in the game at the moment.\u00a0<\/p>\n<p>DICE says it is already working to improve this and improvements to the maps are on the way. It wants to know which maps and flags players feel the most immediate need for more line of sight blockers.\u00a0<\/p>\n<h2>Paths<\/h2>\n<p>DICE says one area of feedback is that Battlefield 2042 does not have clear paths toward objectives. Without a clear intended path, enemy fire is more often coming in from all possible angles and DICE recognizes the challenge this presents when, for example, defending an objective.\u00a0<\/p>\n<p>\u201cWe\u2019re presently looking to bring improvements into the paths that we have on our maps, to make clearer and more defined paths while traveling between objectives in order to keep combat focused, and to make it easier to understand how to get from one objective to the next,\u201d Freeman writes. \u201cIf you have thoughts or example that align to those goals, please don\u2019t be shy to show us.\u201d\u00a0<\/p>\n<h2>Cover<\/h2>\n<p>The fifth and final topic of feedback DICE is looking into regarding Battlefield 2042 maps is cover, or rather, the lack of cover across the game\u2019s maps. It says it is trying to limit direct long-range combat between objectives while also looking to ensure sufficient cover for when you are traveling between objectives.\u00a0<\/p>\n<p>\u201cWe are looking to address this by reviewing the need for additional cover in places where we feel that they\u2019re needed,\u201d Freeman\u00a0writes. \u201cIn line with what has been discussed in some of our other focus areas, our intent is to reduce the likelihood of being fired at from a 360-degee angle, and to take away that Hail Mary feeling of running onto no man\u2019s land between objectives. If you have any specific areas on maps that are currently standing out to you which lack cover, then we\u2019d love to hear from you.\u201d\u00a0<\/p>\n<p>Here\u2019s a look at two examples of what all of these changes could look like in-game one day:\u00a0<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2022\/03\/03\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback\" rel=\"noopener\">Click here to view embedded media<\/a><\/p>\n<p>\u00a0 <\/p>\n<p>As for when to expect changes addressing these five topics, DICE says it will take \u201csubstantial development time\u201d and that as a result, \u201cnot all of these proposed changes will be available to you in-game simultaneously across all of our library of maps.\u201d The immediate priority areas of focus is to make improvements to Kaleidoscope on both Conquest\u00a0and Breakthrough.\u00a0<\/p>\n<p>\u201cWe know that we have the most opportunity to improve gameplay on this map, and this is where you can expect to see the first updates to land,\u201d DICE community manager Freeman\u00a0writes in the blog post. \u201cWe\u2019re currently planning to deliver updates specifically to Kaleidoscope during Season One, and your feedback will help us to not only optimize the changes that we\u2019re making to this map, but best inform us on where our focus on improving maps should move to next.\u201d\u00a0<\/p>\n<p>DICE goes into a lot more detail for not just these five main topics of discussion, but the future of 2042\u2019s map design so if you\u2019re interested in that, be sure to read the <a href=\"https:\/\/www.ea.com\/en-gb\/games\/battlefield\/battlefield-2042\/news\/battlefield-core-feedback-maps\" target=\"_blank\" rel=\"noopener\">full blog post<\/a>. After that, read <a href=\"https:\/\/www.gameinformer.com\/review\/battlefield-2042\/battlefield-2042-review-the-battle-of-the-bugs\" target=\"_blank\" rel=\"noopener\"><em>Game Informer\u2019s<\/em> Battlefield 2042 review<\/a> and then check out this story about how <a href=\"https:\/\/www.gameinformer.com\/2021\/12\/02\/respawns-vince-zampella-becomes-head-of-battlefield-amidst-wider-franchise-changes-that\" target=\"_blank\" rel=\"noopener\">Respawn\u2019s Vince Zampella has become the new head of Battlefield<\/a> amidst wider franchise changes.\u00a0<\/p>\n<hr \/>\n<p><em>Are you still playing Battlefield 2042? Let us know what you think of it today in the comments below!<\/em><\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/03\/03\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platform: PlayStation 5, PlayStation 4, Xbox One, PC Publisher: Electronic Arts Developer: DICE Release: November 19, 2021 Since the release of Battlefield 2042 last November, DICE\u00a0and EA have been in an uphill battle when it comes to making fans of the series happy. The game launched with bugs \u2013 read about how that affects the overall experience in Game Informer\u2019s Battlefield 2042 review \u2013\u00a0and since then, players have asked for changes to the scoreboard, map, overall performance, and more. In fact, some players have created a petition for a Battlefield 2042 refund that\u2019s been signed by over 70,000 people.\u00a0 DICE has been open in its discussion with players on how to fix the game and now, it\u2019s released a lengthy blog post addressing five main&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/battlefield-2042-dice-releases-new-blog-post-addressing-map-complaints-and-feedback\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":522865,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-522864","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Battlefield 2042: DICE 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