{"id":519150,"date":"2026-03-04T06:43:14","date_gmt":"2026-03-04T06:43:14","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2191527"},"modified":"2026-03-04T06:43:14","modified_gmt":"2026-03-04T06:43:14","slug":"the-snk-artist-in-the-directors-chair","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-snk-artist-in-the-directors-chair\/","title":{"rendered":"The SNK artist in the director&#8217;s chair"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/the-snk-artist-in-the-directors-chair.jpg\" alt=\"\" \/><\/p>\n<p>There&#8217;s something truly special about SNK games. I&#8217;ve spent hours transfixed by the likes of The Last Blade, Metal Slug and The King of Fighters &#8217;98, my face almost pushed against an Astro City&#8217;s 29-inch monitor drinking in their beauty &#8211; it&#8217;s that boldness, that style and all that colour served up in chunky 2D that ensures these things are timeless in their beauty. <\/p>\n<p>So it&#8217;s something of a privilege to talk to a pivotal part of all that: Eisuke Ogura, an artist who&#8217;s been with SNK &#8211; on and off, given the somewhat turbulent history of the company in the early 00s &#8211; for over 25 years, and who&#8217;s at the forefront of their recent revival. He&#8217;s been a key part of the fighting games that have defined the company &#8211; and it&#8217;s the fighting games that first drew him there. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-28-the-snk-artist-in-the-directors-chair\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-28-the-snk-artist-in-the-directors-chair\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s something truly special about SNK games. I&#8217;ve spent hours transfixed by the likes of The Last Blade, Metal Slug and The King of Fighters &#8217;98, my face almost pushed against an Astro City&#8217;s 29-inch monitor drinking in their beauty &#8211; it&#8217;s that boldness, that style and all that colour served up in chunky 2D that ensures these things are timeless in their beauty. So it&#8217;s something of a privilege to talk to a pivotal part of all that: Eisuke Ogura, an artist who&#8217;s been with SNK &#8211; on and off, given the somewhat turbulent history of the company in the early 00s &#8211; for over 25 years, and who&#8217;s at the forefront of their recent revival. He&#8217;s been a key part of the fighting&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-snk-artist-in-the-directors-chair\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":519151,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-519150","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The SNK artist in the director&#039;s chair | Arcader News<\/title>\n<meta name=\"description\" content=\"There&#039;s something truly special about SNK games. I&#039;ve spent hours transfixed by the likes of The Last Blade, Metal Slug and The King of Fighters &#039;98, my\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/the-snk-artist-in-the-directors-chair\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The SNK artist in the director&#039;s chair | Arcader News\" \/>\n<meta property=\"og:description\" content=\"There&#039;s something truly special about SNK games. 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