{"id":518660,"date":"2026-03-04T04:22:14","date_gmt":"2026-03-04T04:22:14","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2191482"},"modified":"2026-03-04T04:22:14","modified_gmt":"2026-03-04T04:22:14","slug":"the-challenge-of-from-software-games-is-part-of-the-studios-identity-says-hidetaka-miyazaki","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-challenge-of-from-software-games-is-part-of-the-studios-identity-says-hidetaka-miyazaki\/","title":{"rendered":"The challenge of From Software games is part of the studio&#8217;s &#8220;identity&#8221;, says Hidetaka Miyazaki"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/the-challenge-of-from-software-games-is-part-of-the-studios-identity-says-hidetaka-miyazaki.jpg\" alt=\"\" \/><\/p>\n<p>Elden Ring&#8217;s Hidetaka Miyazaki has said that the challenge of From Software&#8217;s game is &#8220;not something [the studio is] willing to abandon&#8221;, even though he himself &#8220;dies a lot&#8221; in games.<\/p>\n<p>&#8220;We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience,&#8221; Miyazaki told the <a href=\"https:\/\/www.newyorker.com\/culture\/persons-of-interest\/hidetaka-miyazaki-sees-death-as-a-feature-not-a-bug\" target=\"_blank\" rel=\"noopener\">New Yorker<\/a>. &#8220;So it&#8217;s not something we&#8217;re willing to abandon at the moment. It&#8217;s our identity.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-27-the-challenge-of-from-software-games-is-part-of-the-studios-identity-says-hidetaka-miyazaki\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-27-the-challenge-of-from-software-games-is-part-of-the-studios-identity-says-hidetaka-miyazaki\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Elden Ring&#8217;s Hidetaka Miyazaki has said that the challenge of From Software&#8217;s game is &#8220;not something [the studio is] willing to abandon&#8221;, even though he himself &#8220;dies a lot&#8221; in games. &#8220;We are always looking to improve, but, in our games specifically, hardship is what gives meaning to the experience,&#8221; Miyazaki told the New Yorker. &#8220;So it&#8217;s not something we&#8217;re willing to abandon at the moment. It&#8217;s our identity.&#8221; Read more Source<\/p>\n","protected":false},"author":1,"featured_media":518661,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-518660","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The challenge of From Software games is part of the studio&#039;s &quot;identity&quot;, says Hidetaka Miyazaki | Arcader News<\/title>\n<meta name=\"description\" content=\"Elden Ring&#039;s Hidetaka Miyazaki has said that the challenge of From Software&#039;s game is &quot;not something willing to abandon&quot;, even though he himself &quot;dies a\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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