{"id":509940,"date":"2025-11-18T05:13:43","date_gmt":"2025-11-18T05:13:43","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2190108"},"modified":"2025-11-18T05:13:43","modified_gmt":"2025-11-18T05:13:43","slug":"cyberpunk-2077s-next-gen-patch-changes-nothing-that-matters","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cyberpunk-2077s-next-gen-patch-changes-nothing-that-matters\/","title":{"rendered":"Cyberpunk 2077&#8217;s next-gen patch changes nothing that matters"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/cyberpunk-2077s-next-gen-patch-changes-nothing-that-matters.jpg\" alt=\"\" \/><\/p>\n<p>Writing anything good about Cyberpunk 2077 can feel a little like defending the indefensible. This game launched as a disaster on last-gen consoles, got pulled from sale, missed some features that were advertised during pre-launch rounds of marketing (do not get me started on this game&#8217;s appalling marketing), frequently swerved across the road from mature storytelling to an extremely childish piece of work, and <em>caused seizures<\/em> without containing a warning. <\/p>\n<p>It is also, honestly, quite a good game. And those two things can be true at once! This is the nature of big budget video games and Cyberpunk 2077 is, if anything, an exercise in understanding that. Playing around with the latest &#8220;next-gen&#8221; patch only brings it into sharper focus.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-18-cyberpunk-2077s-next-gen-patch-changes-nothing-that-matters\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-18-cyberpunk-2077s-next-gen-patch-changes-nothing-that-matters\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Writing anything good about Cyberpunk 2077 can feel a little like defending the indefensible. This game launched as a disaster on last-gen consoles, got pulled from sale, missed some features that were advertised during pre-launch rounds of marketing (do not get me started on this game&#8217;s appalling marketing), frequently swerved across the road from mature storytelling to an extremely childish piece of work, and caused seizures without containing a warning. It is also, honestly, quite a good game. And those two things can be true at once! This is the nature of big budget video games and Cyberpunk 2077 is, if anything, an exercise in understanding that. Playing around with the latest &#8220;next-gen&#8221; patch only brings it into sharper focus. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":509941,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-509940","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cyberpunk 2077&#039;s next-gen patch changes nothing that matters | Arcader News<\/title>\n<meta name=\"description\" content=\"Writing anything good about Cyberpunk 2077 can feel a little like defending the indefensible. 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