{"id":506288,"date":"2025-11-17T13:14:42","date_gmt":"2025-11-17T13:14:42","guid":{"rendered":"https:\/\/arcader.org\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls\/"},"modified":"2025-11-17T13:14:42","modified_gmt":"2025-11-17T13:14:42","slug":"how-one-person-completely-revamped-fortnites-gyro-aiming-controls","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls\/","title":{"rendered":"How One Person Completely Revamped Fortnite\u2019s Gyro Aiming Controls"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls.jpg\" width=\"800\" height=\"450\" alt=\"Fortnite Gyro Aiming Flick Stick Julian \"Jibb\" Smart Epic Games\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p> <b>Platform:<\/b> PlayStation 5, PlayStation 4, Xbox One, Switch, PC, Mac, iOS, Android <br \/> <b>Publisher:<\/b> Epic Games <br \/> <b>Developer:<\/b> Epic Games <br \/> <b>Release:<\/b> <time datetime=\"00Z\" class=\"datetime\">July 25, 2017<\/time> (<span class=\"gi5-details-platform\">PlayStation 4<\/span>, <span class=\"gi5-details-platform\">Xbox One<\/span>, <span class=\"gi5-details-platform\">PC<\/span>, <span class=\"gi5-details-platform\">Mac<\/span>), <time datetime=\"00Z\" class=\"datetime\">April 2, 2018<\/time> (<span class=\"gi5-details-platform\">iOS<\/span>), <time datetime=\"00Z\" class=\"datetime\">June 12, 2018<\/time> (<span class=\"gi5-details-platform\">Switch<\/span>), <time datetime=\"00Z\" class=\"datetime\">August 9, 2018<\/time> (<span class=\"gi5-details-platform\">Android<\/span>), <time datetime=\"00Z\" class=\"datetime\">November 10, 2020<\/time> (<span class=\"gi5-details-platform\">Xbox Series X\/S<\/span>), <time datetime=\"00Z\" class=\"datetime\">November 12, 2020<\/time> (<span class=\"gi5-details-platform\">PlayStation 5<\/span>) <br \/> <b>Rating:<\/b> Teen <\/p>\n<p>\u201cShoot your shot\u201d is something you hear often, and doing it can be pretty scary. Still, for <a href=\"https:\/\/twitter.com\/JibbSmart\" target=\"_blank\" rel=\"noopener\">Julian \u201cJibb\u201d Smart<\/a>, a video game input specialist, it helped him land the project of a lifetime: develop an entirely new gyro aiming control system for one of the biggest games in the world, Fortnite. Simply put, Smart \u201cshot his shot.\u201d He emailed Epic Games and essentially said, \u201cyour gyro systems are great, but they can be better, and I know how.\u201d\u00a0<\/p>\n<p>It was a bold statement. You see, Epic Games created the most famous battle royale in recent memory, further augmented by a highly successful online storefront. Moreover, the company developed Unreal Engine, one of the world&#8217;s most-used video game engines. But, when you know something well, and you can back it up, a shot like this is worth the effort, and perhaps to Smart\u2019s surprise, Epic responded positively, saying, \u201clet\u2019s do it.\u201d<\/p>\n<article class=\"embedded-entity align-left\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> Flick Stick creator and input specialist, Julian &#8220;Jibb&#8221; Smart <\/article>\n<p>So, Smart began implementing a new and improved gyro aiming system for Fortnite on PlayStation consoles, Switch, PC, and Android, and added officially-sanctioned controls for his creation, Flick Stick \u2013 <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/15\/fortnite-gyro-aiming-and-flick-stick-controls-have-been-added-to-all-modes-in-the-game\" target=\"_blank\" rel=\"noopener\">features that are now live in the game as of today<\/a>. We spoke to Smart about how development went, what it\u2019s like for him to see his passion project in Fortnite, and why gyro aiming and additional options like Flick Stick are not just a win for advanced-level Fortnite players but a triumph for accessibility initiatives too.\u00a0<\/p>\n<p>\u201cThis has been super exciting,\u201d Smart says. \u201cIt feels like it\u2019s been this four-year journey, and this is just the biggest step in it. One thing we talk about in the gyro community\u2026is \u2018what\u2019s it going to take for this stuff to take hold [across video games] for there to be an impact?\u2019 and it\u2019s going to be a huge game; it\u2019s going to be a game where controls really matter to players.\u201d\u00a0<\/p>\n<p>That game needed to be something as big as Fortnite \u2013 it doesn\u2019t hurt that Fortnite is where Smart\u2019s gyro goals landed, and now the one-person developer is beyond excited to see if gyros like this take off in other massive titles. Introducing additional controls and options in a game is never a bad idea because it makes playing games more accessible for everyone.\u00a0<\/p>\n<p>Smart\u2019s interest in gyro input took off following the 2015 release of Nintendo\u2019s Splatoon, a third-person shooter whose primary aim mechanic uses gyro controls. Back then, Smart was dying to get his hands on Splatoon because it was unique for a developer as prominent as Nintendo to default to gyro aiming. He always knew that adding gyro to a player\u2019s toolset increased precision and accuracy. Splatoon was a perfect proof of concept.\u00a0<\/p>\n<p>Smart would begin developing new input controls and options as a side gig\/hobby after Splatoon\u2019s release. He eventually fell in love with the gyro community.\u00a0<\/p>\n<p>\u201cI will learn how to do gyro controls well,\u201d Smart recalls telling himself. \u201cAnd then I can create resources. I can tell other developers and players with authority, \u2018this is how easy or hard it is; this is what you need to do. Let\u2019s just do it.\u2019 So I made an open-source input called <a href=\"https:\/\/github.com\/Electronicks\/JoyShockMapper\" target=\"_blank\" rel=\"noopener\">JoyShockMapper<\/a>.\u201d<\/p>\n<p>From there, Smart created a <a href=\"https:\/\/www.youtube.com\/channel\/UChNb9oOsI4ENJvHhCZAKFFg\" target=\"_blank\" rel=\"noopener\">YouTube channel<\/a> to show people how to do what he was doing. He also made a website called <a href=\"http:\/\/gyrowiki.jibbsmart.com\" target=\"_blank\" rel=\"noopener\">GyroWiki<\/a>, a trove of resources on how to implement good gyro controls. Things took off from there, and soon Smart became a well-known figure in the gyro input community.\u00a0<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2022\/02\/15\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>Fast forward a couple of years, and today, things are finally official: <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/15\/fortnite-gyro-aiming-and-flick-stick-controls-have-been-added-to-all-modes-in-the-game\" target=\"_blank\" rel=\"noopener\">Smart\u2019s\u00a0gyro input system is currently available in Fortnite<\/a>. Smart recognizes that many developers are doing their best to put gyro controls in their games, but like with most anything, you can end up with a half-baked version without a specialist\u2019s help.\u00a0<\/p>\n<p>\u201cThey\u2019re doing the best they can to give other people the controls they want, but they\u2019re not [as good as they could be],\u201d Smart says. \u201cThere are a few different things that almost every game fumbles on, and one of those that\u2019s really important to me is a player having the ability to turn off the gyro controls at any moment.\u201d<\/p>\n<p>Last week, that wasn\u2019t possible in Fortnite. Today, it is. A quick glance through the latest <a href=\"https:\/\/www.epicgames.com\/fortnite\/en-US\/news\/gyro-aiming-and-flick-stick-come-to-fortnite-in-v19-30-more-controller-options\" target=\"_blank\" rel=\"noopener\">blog post<\/a> about Fortnite\u2019s new gyro options reveals just how much more customizable gyro controls are in the battle royale.\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>\u201cWith Fortnite, what I\u2019ve really appreciated is the understanding that if these controls benefit people, we should make sure people know about it, and if people don\u2019t know yet that they\u2019ll benefit from our controls, we should make sure they know about doing it,\u201d Smart says. \u201cLeading up to the release of this update, I see Epic really getting behind this feature and going, \u2018how are we going to make sure as many people experience this as possible? How are we doing to make sure people see the potential and just give it a good go?\u2019 And if it\u2019s not for them, it\u2019s not for them. I won\u2019t speak on behalf of everyone, but I think most players will benefit from gyro controls.\u201d<\/p>\n<p>Smart says that it can take some time to get used to it, though \u2013\u00a0it\u2019s a brand new way to handle aiming in a fast-paced battle royale, after all. But he also says that some players pick up on it quickly, and once you get used to it, going back can feel like losing a good chunk of precision from your playstyle. That extra precision is why gyro aiming is such a boon to professional players or even those who simply want to take their gameplay to the next level.\u00a0<\/p>\n<p>\u201cExperienced players obviously benefit from that [precise] directness of control,\u201d Smart says. \u201cThere are far better players than I am who are able to pull off moves where people watching go, \u2018that must be a mouse and keyboard player,\u2019 but it\u2019s not [thanks to gyro, control precision mimics the same high level of precision seen on mouse and keyboard]. To raise that skill ceiling, to have that precision, that means we do away with aim assist, though.\u201d\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls-3.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>If you have gyro controls disabled, aim assist will remain. If you have gyro enabled, aim assist is disabled, and Smart says that makes things fair. Gyro aiming plus aim assist would be unfair, especially for high-skilled players.\u00a0<\/p>\n<p>Beyond offering additional options for professional-level players, Smart\u2019s new gyro options also greatly benefit the accessibility of Fortnite.\u00a0<\/p>\n<p>\u201cIt\u2019s been really cool to work with players who, whether it\u2019s due to injuries or a temporary disability, or whether it\u2019s a more long-term disability, cannot play games with a standard controller,\u201d Smart says. \u201c[These gyro options] might allow them to play. I have received a lot of feedback in that regard, and it\u2019s been really encouraging to get into accessibility. It\u2019s not \u2018one size fits all,\u2019 and so the only way to meet everyone\u2019s needs is to supply the options to cover everyone\u2019s needs.\u201d\u00a0<\/p>\n<p>Smart believes new options like this are a step in that direction. The push for accessibility in gaming, especially over the last couple of years, has been encouraging, inspiring him to continue advocating for gyro input in games. He\u2019ll also continue to support the Flick Stick, which allows players to make quick movements and turnarounds, too, as it helps both pro-level players and enriches the overall accessibility of Fortnite.\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls-4.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>\u201cIt\u2019s so awesome,\u201d Smart says when asked what it\u2019s like seeing his own Flick Stick as an official option in Fortnite. \u201cIt\u2019s so cool. It\u2019s been my hope from the beginning to share this information with the world and see that games can run away with it. Now, I\u2019m paid to do this stuff in one of the biggest games in the world, and to see that feature I came up with, even just as a name\u2026it\u2019s unreal. And that\u2019s super lame because it\u2019s a pun [Epic develops Unreal Engine], but it\u2019s totally spot-on. This really is a dreamlike experience, seeing my feature come to the world in this way.\u201d<\/p>\n<p>Now that these features are live in Fortnite, Smart would like to give a massive shout out to the entire gyro gaming community:\u00a0<\/p>\n<p>\u201cThey\u2019ve been incredibly helpful along the way, with feedback, contributing code to JoyShockMapper and other open-source projects, helping folks out, and motivating me to keep pushing to change how games are played.\u201d<\/p>\n<p>He also wants to give a hearty shout out to Epic Games for the opportunity and the help in developing these new options alongside him.\u00a0<\/p>\n<p>For more about these new gyro options in Fortnite, be sure to read <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/15\/fortnite-gyro-aiming-and-flick-stick-controls-have-been-added-to-all-modes-in-the-game\" target=\"_blank\" rel=\"noopener\"><em>Game Informer\u2019s<\/em> entire breakdown of all the new gyro settings<\/a>.\u00a0<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/15\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Platform: PlayStation 5, PlayStation 4, Xbox One, Switch, PC, Mac, iOS, Android Publisher: Epic Games Developer: Epic Games Release: July 25, 2017 (PlayStation 4, Xbox One, PC, Mac), April 2, 2018 (iOS), June 12, 2018 (Switch), August 9, 2018 (Android), November 10, 2020 (Xbox Series X\/S), November 12, 2020 (PlayStation 5) Rating: Teen \u201cShoot your shot\u201d is something you hear often, and doing it can be pretty scary. Still, for Julian \u201cJibb\u201d Smart, a video game input specialist, it helped him land the project of a lifetime: develop an entirely new gyro aiming control system for one of the biggest games in the world, Fortnite. Simply put, Smart \u201cshot his shot.\u201d He emailed Epic Games and essentially said, \u201cyour gyro systems are great, but they&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-one-person-completely-revamped-fortnites-gyro-aiming-controls\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":506289,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-506288","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How One Person Completely Revamped Fortnite\u2019s Gyro Aiming Controls | Arcader News<\/title>\n<meta name=\"description\" content=\"Platform: PlayStation 5, PlayStation 4, Xbox 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