{"id":502252,"date":"2025-11-16T11:04:43","date_gmt":"2025-11-16T11:04:43","guid":{"rendered":"https:\/\/arcader.org\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\/"},"modified":"2025-11-16T11:04:43","modified_gmt":"2025-11-16T11:04:43","slug":"weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\/","title":{"rendered":"Weaponeer Is A Game Developed By A 17-Year-Old That You Can Play With One Hand"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand.jpg\" width=\"800\" height=\"450\" alt=\"Made For VoxPop Weaponeer PlugWorld AbleGamers Charity\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Being 16 years old is hard enough. There\u2019s school as well as dynamic changes in friendships and other relationships. For some, it\u2019s when you get a job and start making money. Parker Anderson, <a href=\"https:\/\/twitter.com\/plug_world\" target=\"_blank\" rel=\"noopener\">the one-man show behind PlugWorld<\/a>, took on all of that and began developing a game that you can play with one hand all by himself. He\u2019s now 17 years old, and Weaponeer is nearing its big (paid) re-release on February 14.\u00a0<\/p>\n<p>While Anderson developed the game exclusively by himself, its re-release features a few extra helping hands in the form of <a href=\"https:\/\/www.voxpopgames.net\" target=\"_blank\" rel=\"noopener\">VoxPop Games<\/a> and charity <a href=\"https:\/\/ablegamers.org\" target=\"_blank\" rel=\"noopener\">AbleGamers<\/a>. VoxPop was founded during the COVID-19 pandemic by current CEO Charles Yu and COO Marc Rodriguez. Yu jumped into game development shortly after college, working in quality assurance in the Apple App Store ecosystem and elsewhere. Rodriguez also has a history in the game industry, having worked at Capcom and Rockstar Games, amongst others companies.\u00a0<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2022\/02\/09\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\" rel=\"noopener\">Click here to view embedded media<\/a><\/p>\n<p>\u00a0 <\/p>\n<p>The two created VoxPop to help projects like Weaponeer and developers like Anderson.\u00a0<\/p>\n<p>\u201cI wanted to create a platform that indie devs could use to promote themselves that influencers could also use to help monetize their channels, and fill in the gaps between their sponsorships,\u201d Yu said. \u201cI wanted to create a platform where [developers] could make a living. You could make this your job if you\u2019re really willing to work on it.\u201d\u00a0<\/p>\n<p>VoxPop is a peer-to-peer game distribution\u00a0and development platform \u2013 a storefront \u2013 that looks to link developers and the streamers, influencers, and perhaps most importantly, players together in a \u201crising tides raise all ships\u201d kind of way. The VoxPop website says, \u201cwe allow developers to leverage a small portion of their future income for users and streamers who help promote their games, thus giving developers exposure and influencers another revenue stream.\u201d\u00a0<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2022\/02\/09\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>Weaponeer, a retro 8-bit action platformer, is already available on Google Play and Itch.io because when Anderson felt it was ready, he simply released it for free. Eventually, it gained enough traction for Rodriguez and Yu to see gifs and images of the game. You only need to worry about two things in Weaponeer, making it the perfect game to play with one hand. Wherever your protagonist\u2019s sword is pointing is where they\u2019ll go \u2013 that\u2019s one button, and you can also jump with one other button. The concept really is that simple, but Weaponeer\u2019s many levels are particularly challenging.\u00a0<\/p>\n<p>Rodriguez and Yu loved what they were seeing. Rodriguez remarked how much it played like Sonic Spinball, a 1993 Sega Genesis game, and reached out. The two told Anderson about VoxPop\u2019s \u201cMade For\u201d tag. In the Made For VoxPop version of Weaponeer hitting the storefront on February 14, you\u2019ll find what is essentially the definitive edition, with new exclusive content.\u00a0<\/p>\n<p>\u201c[VoxPop] talked to me about finding a charity to donate profits to because I really didn\u2019t want the money,\u201d Anderson said. \u201cI thought that would be totally cool and they asked me if I had any charities in mind. They suggested AbleGamers.\u201d<\/p>\n<p><a target=\"_blank\" href=\"https:\/\/www.gameinformer.com\/2022\/02\/09\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\" rel=\"noopener\">Click here to watch embedded media<\/a><\/p>\n<p>Anderson\u2019s game wasn\u2019t necessarily designed with accessibility in mind at first. But with Weaponeer being a mobile-first title, playable with one hand, the game was already more accessible than many other projects. Between that and his desire to donate profits to a charity, Anderson felt that AbleGamers was the perfect fit. So much so that he was ready to give the charity 100% of the profits, but founder and executive director Mark Barlet immediately shot that idea down.\u00a0<\/p>\n<p>\u201cHe was just like, \u2018hey, I want to give 100% of the proceeds to you guys,\u2019 and I kind of said that was a terrible idea,\u201d Barlet says. \u201cI told him, \u2018I\u2019m really flattered you\u2019d like to do that, but I think you should keep some of the money because you\u2019re working hard on it, you need to go to college, and the only thing you have is time, so make sure you get something out of the time you spent on this.\u201d<\/p>\n<p>Working with AbleGamers to re-release his platformer, Anderson says he\u2019s learned a lot about game design and development. Barlet says that\u2019s why Anderson must take some of the money from this. If he\u2019s going to continue designing games that are accessible, he needs money, lest the world of game development lose someone committed to accessibility.\u00a0<\/p>\n<article class=\"embedded-entity align-left\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand.gif\" typeof=\"Image\" alt=\"\" \/> <\/article>\n<p>\u201cThis game is really interesting and fun,\u201d Barlet said. \u201cIs it purposefully accessible or is it accidentally accessible? Or is it a mixture of both? I don\u2019t know, but in talking to him, he seemed committed to making an accessible game. But, you know, The Last of Us Part II is an accessible game, but it\u2019s not a one-axis game [like Weaponeer]. I think the one-axis thing is also an additional design challenge that makes this title stand out.\u201d\u00a0<\/p>\n<p>After some convincing, Anderson decided 50% of Weaponeer\u2019s profits would go to AbleGamers.\u00a0<\/p>\n<p>\u201cI think we want to find an opportunity to share his experience and his work,\u201d Barlet says in regards to why AbleGamers decided to partner up with Weaponeer\u2019s Made For VoxPop re-release. \u201cI think there\u2019s something uplifting about a young man, a kid, using the technologies that are available to make a really cool game. I\u2019m really hopeful that it\u2019s commercially successful, not just because [AbleGamers] is a benefactor of it, but also because it shows the power of what one person can do when they choose to do it. I want this young man to have a bright future, maybe become an agent of change in the game industry because it could desperately use some.\u201d\u00a0<\/p>\n<p>While VoxPop helped Anderon\u2019s Weaponeer, Anderson also repaid the favor: he inspired the platform to create a charity feature for devs to do exactly what he&#8217;s is doing.\u00a0<\/p>\n<article class=\"embedded-entity align-right\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand-1.gif\" typeof=\"Image\" alt=\"\" \/> <\/article>\n<p>\u201cHaving the chance to speak to all these devs about how passionate they are about their own projects, and how passionate they are in trying to make a broader impact outside of the games industry\u2026 it\u2019s been a really rewarding experience being able to help them bring those ideas to fruition,\u201d Yu said.\u00a0<\/p>\n<p>Rodriguez says VoxPop is the platform he wishes was available to him when he was 17.\u00a0<\/p>\n<p>\u201cWhat we\u2019re trying to accomplish, honestly, is enhancing everyone\u2019s voice on where they want their passion projects to become profitable,\u201d he said. \u201cWe want to be the place for a dev to become the next viral sensation, maybe like Among Us\u2026but we also want to be a place where devs can simply make a living releasing games there.\u201d\u00a0<\/p>\n<p>Rodriguez and Yu aren\u2019t expecting any game to become the next Among Us, but they certainly wouldn\u2019t be upset about it. They just want devs whose games might become overshadowed by other releases on traditional platforms like Steam to make a bigger impact through VoxPop\u2019s peer-to-peer platform.\u00a0<\/p>\n<p>\u201cI think there\u2019s definitely a pressure when there\u2019s someone else to appease,\u201d Anderson said. \u201cWhen you\u2019re making something for yourself, you don\u2019t really feel much pressure \u2013 you just make it until you\u2019re happy with it [which is what he did with Weaponeer\u2019s original release]. But when you\u2019re making it for some other party, and you have to make sure that it\u2019s good\u2026for that platform, [you] definitely feel that pressure.\u201d<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>He also felt the pressure of rereleasing a game where some of its profits would go to a charity, although Barlet said the organization was simply happy to be involved. But Anderson wanted to make the game better, more intuitive, and more accessible. He adjusted how boosters work in Weaponeer, fixed moving platforms that he felt were annoying in the first release, and dabbled with quality of life changes to improve the overall experience.<\/p>\n<p>Anderson isn\u2019t quite sure what the future holds for him \u2013 he\u2019s only 17 years old, after all. He might continue in game development, but he\u2019s also interested in video visual effects. Right now, though, he\u2019s focused on getting Weaponeer out and utilizing VoxPop\u2019s unique storefront to raise funds for AbleGamers.\u00a0<\/p>\n<article class=\"embedded-entity align-left\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand-2.gif\" typeof=\"Image\" alt=\"\" \/> <\/article>\n<p>It\u2019s the first time Anderson\u2019s made a game for someone other than himself, and while he\u2019s nervous about what that means, he\u2019s beyond excited for Weaponeer\u2019s Made For VoxPop release. Barlet, Yu, and Rodriguez are too.\u00a0<\/p>\n<p>\u201cThe Weaponeer drops on February 14, on Valentine\u2019s Day,\u201d Rodriguez said. \u201cIt\u2019s like a love letter to the indie games community, a community we all love.\u201d<\/p>\n<p>PlugWorld\u2019s Made For VoxPop Weaponeer re-release will be available on PC on February 14, 2022, for $6.99. <a href=\"https:\/\/www.voxpopgames.site\/store\/280\" target=\"_blank\" rel=\"noopener\">You can wishlist the game here<\/a>.\u00a0<br \/>\n\u00a0<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/09\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Being 16 years old is hard enough. There\u2019s school as well as dynamic changes in friendships and other relationships. For some, it\u2019s when you get a job and start making money. Parker Anderson, the one-man show behind PlugWorld, took on all of that and began developing a game that you can play with one hand all by himself. He\u2019s now 17 years old, and Weaponeer is nearing its big (paid) re-release on February 14.\u00a0 While Anderson developed the game exclusively by himself, its re-release features a few extra helping hands in the form of VoxPop Games and charity AbleGamers. VoxPop was founded during the COVID-19 pandemic by current CEO Charles Yu and COO Marc Rodriguez. Yu jumped into game development shortly after college, working in&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/weaponeer-is-a-game-developed-by-a-17-year-old-that-you-can-play-with-one-hand\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":502253,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-502252","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Weaponeer Is A Game Developed By A 17-Year-Old That You Can Play With One Hand | Arcader News<\/title>\n<meta name=\"description\" content=\"Being 16 years old is hard enough. 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