{"id":501014,"date":"2025-11-16T18:05:42","date_gmt":"2025-11-16T18:05:42","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2188641"},"modified":"2025-11-16T18:05:42","modified_gmt":"2025-11-16T18:05:42","slug":"firewatch-and-octopath-traveler-and-the-importance-of-a-good-introduction","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/firewatch-and-octopath-traveler-and-the-importance-of-a-good-introduction\/","title":{"rendered":"Firewatch and Octopath Traveler, and the importance of a good introduction"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/firewatch-and-octopath-traveler-and-the-importance-of-a-good-introduction.jpg\" alt=\"\" \/><\/p>\n<p>Sometimes I struggle with new games, with new worlds, and I wonder if it&#8217;s just me. I struggle in the sense that I can feel myself resisting them and refusing to accept them. I can feel them pushing new things on me, new worlds full of people and history and problems, and I know how much they want me to care. But we&#8217;ve only just met; I don&#8217;t care. Just because I pressed &#8220;play&#8221; doesn&#8217;t mean I&#8217;m automatically invested in what&#8217;s going on. And I wonder if some games lose sight of that. Maybe it&#8217;s not me &#8211; maybe it&#8217;s games that struggle with introductions.<\/p>\n<p>That&#8217;s why I was struck playing Firewatch this weekend (it&#8217;s now on Game Pass) and by how strong an opening <em>can<\/em> be, and how seemingly effortlessly it can coax you into caring about the world you&#8217;re in. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-09-firewatch-and-octopath-traveller-and-the-importance-of-a-good-introduction\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2022-02-09-firewatch-and-octopath-traveller-and-the-importance-of-a-good-introduction\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sometimes I struggle with new games, with new worlds, and I wonder if it&#8217;s just me. I struggle in the sense that I can feel myself resisting them and refusing to accept them. I can feel them pushing new things on me, new worlds full of people and history and problems, and I know how much they want me to care. But we&#8217;ve only just met; I don&#8217;t care. Just because I pressed &#8220;play&#8221; doesn&#8217;t mean I&#8217;m automatically invested in what&#8217;s going on. And I wonder if some games lose sight of that. Maybe it&#8217;s not me &#8211; maybe it&#8217;s games that struggle with introductions. That&#8217;s why I was struck playing Firewatch this weekend (it&#8217;s now on Game Pass) and by how strong an opening&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/firewatch-and-octopath-traveler-and-the-importance-of-a-good-introduction\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":501015,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-501014","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Firewatch and Octopath Traveler, and the importance of a good introduction | Arcader News<\/title>\n<meta name=\"description\" content=\"Sometimes I struggle with new games, with new worlds, and I wonder if it&#039;s just me. 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