{"id":499614,"date":"2025-11-16T07:16:43","date_gmt":"2025-11-16T07:16:43","guid":{"rendered":"https:\/\/arcader.org\/platinum-games-wants-to-resurrect-scalebound\/"},"modified":"2025-11-16T07:16:43","modified_gmt":"2025-11-16T07:16:43","slug":"platinum-games-wants-to-resurrect-scalebound","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/platinum-games-wants-to-resurrect-scalebound\/","title":{"rendered":"Platinum Games Wants To Resurrect Scalebound"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/platinum-games-wants-to-resurrect-scalebound.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Scalebound was once one of the hottest Microsoft exclusives during the Xbox One\u2019s early years. Developed by Platinum Games, the stylish action title combined Devil May Cry-style action and attitude with dragons. Despite the hype, the game was <a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2017\/01\/09\/microsoft-cancels-platinum-39-s-scalebound.aspx\" target=\"_blank\" rel=\"noopener\">canceled in 2017<\/a> and has become one of gaming&#8217;s curious \u201cWhat if?\u201d stories. Platinum&#8217;s leadership is still interested in the idea, however, and wants to sit down with Microsoft to make it happen.\u00a0<\/p>\n<p>In an interview with <em><a href=\"https:\/\/jp.ign.com\/bayonetta-3\/57612\/interview\/3scalebound\" target=\"_blank\" rel=\"noopener\">IGN Japan<\/a><\/em>, Platinum\u2019s president and vice president, Atsushi Inaba and Hideki Kamiya, respectively, reflected on Scalebound\u2019s cancellation. Inaba states that Kamiya, the game\u2019s creator, talks about reviving Scalebound \u201call the time.\u201d This isn\u2019t just wishful thinking; the pair wants to have serious talks with Microsoft about revisiting the project.<\/p>\n<p>\u201cBoth Kamiya and I are serious \u2013 we really would love to work on Scalebound again,\u201d says Inaba. \u201cI\u2019d like to discuss it with Microsoft properly.\u201d Kamiya added that Scalebound&#8217;s development was far along when it got the ax and that it&#8217;s &#8220;pointless&#8221; for Microsoft to let the IP languish.\u00a0<\/p>\n<p>\u201cI\u2019d like to appeal to Phil Spencer directly! Let\u2019s do it, Phil!\u201d says Kamiya.\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/platinum-games-wants-to-resurrect-scalebound-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Scalebound was first announced during E3 2014. The action RPG starred Drew, an attitudinal warrior bonded to a dragon named Thuben in a world that blended sci-fi and fantasy elements. Though you only played as Drew, who wielded a sword and other ranged weapons, players could issue commands to the AI-controlled Thuben. Scalebound also supported <a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2015\/08\/04\/scalebound-gameplay-and-4-player-co-op-revealed.aspx\" target=\"_blank\" rel=\"noopener\">four-player co-op<\/a>. The game was scheduled to launch in late 2016 but was delayed, and Microsoft announced its cancellation in January 2017.\u00a0<\/p>\n<p>In the years since, Kamiya, Inaba, and Phil Spencer have <a href=\"https:\/\/www.gameinformer.com\/b\/news\/archive\/2017\/01\/11\/xbox-head-phil-spencer-offers-some-feedback-on-scalebound-39-s-cancellation.aspx\" target=\"_blank\" rel=\"noopener\">expressed disappointment<\/a> over Scalebound\u2019s demise. In a <a href=\"https:\/\/www.youtube.com\/watch?v=YLJJTzfuFNg\" target=\"_blank\" rel=\"noopener\">video interview<\/a> from November 2021, Kamiya spoke candidly about the cancellation, admitting Platinum bit off more than it could chew in terms of the game\u2019s scope and that it lacked the experience at the time to realize his vision:<\/p>\n<p>\u201cWe were working in an environment we weren\u2019t used to. We were developing on the Unreal Engine. We also lacked the necessary know-how to build a game based on online features. The hurdles we had to overcome were very big. We weren\u2019t experienced enough and couldn\u2019t get over that wall, leading to what happened in the end. I\u2019m sorry to the players who looked forward to it, and moreover I\u2019m sorry to Microsoft who had placed their trust in us as a business partner. I want to apologize both as a creator and as a member of Platinum Games.\u201d\u00a0<\/p>\n<p>Platinum Games has three titles slated to launch this year: the vertical arcade shooter <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/24\/platinum-games-shoot-em-up-sol-cresta-gets-february-release-date\" target=\"_blank\" rel=\"noopener\">Sol Cresta<\/a> on February 22, the multiplayer action RPG <a href=\"https:\/\/www.gameinformer.com\/the-game-awards-2021\/2021\/12\/09\/babylons-fall-coming-to-playstations-and-pcs-near-you-in-march\" target=\"_blank\" rel=\"noopener\">Babylon&#8217;s Fall <\/a>on March 3, and the long-awaited\u00a0<a href=\"https:\/\/www.gameinformer.com\/2021\/09\/23\/bayonetta-3-reemerages-with-dazzling-first-gameplay-trailer-and-2022-launch-window\" target=\"_blank\" rel=\"noopener\">Bayonetta 3<\/a> at a yet-to-be-announced date.\u00a0<\/p>\n<p>[<em>Source: <a href=\"https:\/\/jp.ign.com\/bayonetta-3\/57612\/interview\/3scalebound\" target=\"_blank\" rel=\"noopener\">IGN Japan<\/a> via <a href=\"https:\/\/www.ign.com\/articles\/scalebound-platinum-xbox-phil-spencer\" target=\"_blank\" rel=\"noopener\">IGN<\/a><\/em>]<\/p>\n<hr \/>\n<p><em>Would you like to see Scalebound make a comeback? Share your thoughts in the comments!<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/02\/08\/platinum-games-wants-to-resurrect-scalebound\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Scalebound was once one of the hottest Microsoft exclusives during the Xbox One\u2019s early years. Developed by Platinum Games, the stylish action title combined Devil May Cry-style action and attitude with dragons. Despite the hype, the game was canceled in 2017 and has become one of gaming&#8217;s curious \u201cWhat if?\u201d stories. Platinum&#8217;s leadership is still interested in the idea, however, and wants to sit down with Microsoft to make it happen.\u00a0 In an interview with IGN Japan, Platinum\u2019s president and vice president, Atsushi Inaba and Hideki Kamiya, respectively, reflected on Scalebound\u2019s cancellation. Inaba states that Kamiya, the game\u2019s creator, talks about reviving Scalebound \u201call the time.\u201d This isn\u2019t just wishful thinking; the pair wants to have serious talks with Microsoft about revisiting the project. \u201cBoth&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/platinum-games-wants-to-resurrect-scalebound\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":499615,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-499614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Platinum Games Wants To Resurrect Scalebound | Arcader News<\/title>\n<meta name=\"description\" content=\"Scalebound was once one of the hottest Microsoft exclusives during the Xbox One\u2019s early years. 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