{"id":495194,"date":"2025-11-15T19:45:43","date_gmt":"2025-11-15T19:45:43","guid":{"rendered":"https:\/\/www.vg247.com\/tokyo-ghostwire-realistic-city-gameplay-preview"},"modified":"2025-11-15T19:45:43","modified_gmt":"2025-11-15T19:45:43","slug":"ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\/","title":{"rendered":"Ghostwire: Tokyo&#8217;s realistic yet surreal setting is the coolest we&#8217;ve seen in years"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years.jpg\" \/> <\/p>\n<p>We&rsquo;ve seen games tackle real-life locations before &ndash; <strong>GTA 5<\/strong> took a decent swing at California, <strong>Watch Dogs: Legion<\/strong> accurately portrayed how grey and messy London actually is, and <strong>Sleeping Dogs<\/strong> got the bustle of Hong Kong just right &ndash; but there&rsquo;s something about Tango Gameworks&rsquo; version of Tokyo that is on another plane entirely. And it might be the astral plane.\n<\/p>\n<p>From abandoned izakayas to grocery shops with metal shutters glitching up and down thanks to ghostly interference, mossy shrines illuminated only by candles and lanterns to the cosy, eerily quiet flats with no-one left to make them feel like home, <strong>Ghostwire: Tokyo<\/strong> gets the feel of an abandoned city right. And it does it with aplomb. <\/p>\n<p>Developer Tango Gameworks &ndash; <a href=\"https:\/\/www.vg247.com\/tokyo-ghostwire-shinji-mikami-tango-gameworks-profile\">headed up by Resident Evil director and creator, Shinji Mikami<\/a> &ndash; has intentionally built this version of Tokyo as a &lsquo;reimagining&rsquo; of the world&#8217;s biggest urban area. The eponymous city in Ghostwire: Tokyo has seen some mysterious event take place that&rsquo;s forced a large portion of the population to disappear. In their wake are &lsquo;visitors&rsquo;, mysterious and often malignant entities that are hostile to what little life remains. <\/p>\n<p><a href=\"https:\/\/www.vg247.com\/tokyo-ghostwire-realistic-city-gameplay-preview\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/tokyo-ghostwire-realistic-city-gameplay-preview\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&rsquo;ve seen games tackle real-life locations before &ndash; GTA 5 took a decent swing at California, Watch Dogs: Legion accurately portrayed how grey and messy London actually is, and Sleeping Dogs got the bustle of Hong Kong just right &ndash; but there&rsquo;s something about Tango Gameworks&rsquo; version of Tokyo that is on another plane entirely. And it might be the astral plane. From abandoned izakayas to grocery shops with metal shutters glitching up and down thanks to ghostly interference, mossy shrines illuminated only by candles and lanterns to the cosy, eerily quiet flats with no-one left to make them feel like home, Ghostwire: Tokyo gets the feel of an abandoned city right. And it does it with aplomb. Developer Tango Gameworks &ndash; headed up by&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":495195,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[227,1407,1192,59,52,45,1408,54,46,1836,3210],"class_list":["post-495194","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-bethesda","tag-ghostwire-tokyo","tag-horror","tag-pc","tag-playstation","tag-ps5","tag-shinji-mikami","tag-single-player","tag-sony","tag-survival","tag-tango-gameworks"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Ghostwire: Tokyo&#039;s realistic yet surreal setting is the coolest we&#039;ve seen in years | Arcader News<\/title>\n<meta name=\"description\" content=\"We&rsquo;ve seen games tackle real-life locations before &ndash; GTA 5 took a decent swing at California, Watch Dogs: Legion accurately portrayed how grey\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ghostwire: Tokyo&#039;s realistic yet surreal setting is the coolest we&#039;ve seen in years | Arcader News\" \/>\n<meta property=\"og:description\" content=\"We&rsquo;ve seen games tackle real-life locations before &ndash; GTA 5 took a decent swing at California, Watch Dogs: Legion accurately portrayed how grey\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-15T19:45:43+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Ghostwire: Tokyo&#8217;s realistic yet surreal setting is the coolest we&#8217;ve seen in years\",\"datePublished\":\"2025-11-15T19:45:43+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/\"},\"wordCount\":219,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years.jpg\",\"keywords\":[\"Bethesda\",\"ghostwire-tokyo\",\"Horror\",\"PC\",\"playstation\",\"PS5\",\"Shinji Mikami\",\"single-player\",\"Sony\",\"survival\",\"Tango Gameworks\"],\"articleSection\":[\"VG24\\\/7\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/\",\"name\":\"Ghostwire: Tokyo's realistic yet surreal setting is the coolest we've seen in years | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/ghostwire-tokyos-realistic-yet-surreal-setting-is-the-coolest-weve-seen-in-years.jpg\",\"datePublished\":\"2025-11-15T19:45:43+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"We&rsquo;ve seen games tackle real-life locations before &ndash; 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