{"id":492900,"date":"2025-11-15T05:34:44","date_gmt":"2025-11-15T05:34:44","guid":{"rendered":"https:\/\/blog.roblox.com\/?p=40528"},"modified":"2025-11-15T05:34:44","modified_gmt":"2025-11-15T05:34:44","slug":"designing-a-mouse-pointer-for-a-digital-metaverse","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/","title":{"rendered":"Designing a Mouse Pointer for a Digital Metaverse"},"content":{"rendered":"<p><span style=\"font-weight: 400\">The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last few decades. On the other hand, video games have a history of reimagining the pointer. A high proportion of modern desktop video games use custom pointers that are branded for their experiences. But what would it take to design a video game pointer that also works in an OS-like interface like Roblox? Roblox is a platform where users can create and explore immersive virtual experiences. Since it serves as a seamless metaverse between games and experiences, the Roblox app presented a unique UX challenge I was excited to work on.<\/span><span style=\"font-weight: 400\"><br \/>\n<\/span><\/p>\n<p><span style=\"font-weight: 400\">I\u2019ve seen the terms \u201ccursor\u201d and \u201cpointer\u201d used interchangeably. I\u2019m mostly going to opt for \u201cpointer\u201d to distinguish from text cursors, which are used in input fields and command interfaces.<\/span><\/p>\n<h2><span style=\"font-weight: 400\">The Problem<\/span><\/h2>\n<p><span style=\"font-weight: 400\">The new Roblox desktop client was under way, but the app was missing a crucial UX element \u2014 mouse state changes. Unlike how browsing and playing are separate experiences for most desktop games, the new Roblox desktop client allows users to browse and play seamlessly in a single window. However, the mouse pointer experience needed work. The \u201cLink Select\u201d or \u201cHover\u201d state had poor visual affordance. And the \u201cText Select\u201d state, which appears when a user hovers over a text input field, was missing altogether. This was an opportunity to redesign and improve the mouse pointer trifecta: Default, Link(Hover), and Text.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Designing a pointer for both an operating system and video game is challenging due to their different use cases. An OS cursor needs to be a neutral color, high enough contrast for visibility, practical enough for everyday use, and not too lurid to cause eye strain. A video game cursor can ignore a lot of these rules because it usually corresponds to the brand\u2019s look and feel to deliver an immersive experience. But is there a successful way to combine both of these attributes?<\/span><\/p>\n<div id=\"attachment_40581\" style=\"width: 1930px\" class=\"wp-caption alignnone\"><img decoding=\"async\" aria-describedby=\"caption-attachment-40581\" loading=\"lazy\" class=\"wp-image-40581 size-full\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p id=\"caption-attachment-40581\" class=\"wp-caption-text\"><em>Roblox\u2019s 2012 mouse pointers. There was no text pointer, so the hover pointer was used instead.<\/em><\/p>\n<\/div>\n<p><span style=\"font-weight: 400\">Take a look at Roblox\u2019s 2012 pointer. It went in the right direction by using neutral grayscale colors. However the hover state used a black pointer, which confused new users on a Mac computer. One other mistake is that the arrow shoulders were drawn using the vertical axis instead of the arrow face axis. This means the arrow is asymmetrical by about 6.8%.<\/span><\/p>\n<div id=\"attachment_40591\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-40591\" loading=\"lazy\" class=\"size-full wp-image-40591\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse-1.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p id=\"caption-attachment-40591\" class=\"wp-caption-text\"><em>Default pointer was not symmetrical along the arrow face axis.<\/em><\/p>\n<\/div>\n<h2><span style=\"font-weight: 400\">Look and Feel<\/span><\/h2>\n<p><span style=\"font-weight: 400\">Here comes the fun part. What are the current trends of video game pointers for desktop? I compiled some of the most popular gaming pointers and ranked them by graphicality and practicality. Most gaming pointers opt in the direction of branded graphicality. The Roblox pointer would need to be slightly more graphical than the common OS pointer while still maximizing practicality.\u00a0<\/span><\/p>\n<div id=\"attachment_40601\" style=\"width: 1569px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-40601\" loading=\"lazy\" class=\"size-full wp-image-40601\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse-2.png\" alt=\"\" width=\"1559\" height=\"1080\" \/><\/p>\n<p id=\"caption-attachment-40601\" class=\"wp-caption-text\"><em>Mouse pointers from current top desktop games. See how many you can recognize!<\/em><\/p>\n<\/div>\n<p><span style=\"font-weight: 400\">Not only does the Roblox pointer need to look adequate across all experience genres, but it needs to complement our design system, uiBlox. The uiBlox design system currently uses #FFFFFF icons on a default dark theme. Our style uses 2px radius curves and a rough ratio of 3:1 round-to-square corners in each icon. For the pointing hand cursor, I was inspired by our new emote artwork illustrated by one of our awesome designers, <\/span><a href=\"https:\/\/dribbble.com\/amy-liu\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400\">Amy Liu<\/span><\/a><span style=\"font-weight: 400\">.<\/span><\/p>\n<div id=\"attachment_40611\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-40611\" loading=\"lazy\" class=\"size-full wp-image-40611\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse-3.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p id=\"caption-attachment-40611\" class=\"wp-caption-text\"><em>Left: Roblox\u2019s iconography style uses mostly rounded corners with little sharpness. Right: Roblox\u2019s emote design by Amy Liu.<\/em><\/p>\n<\/div>\n<h2><span style=\"font-weight: 400\">Putting It All Together<\/span><\/h2>\n<p><span style=\"font-weight: 400\">After getting feedback from other designers, we developed the final pointer set for Roblox. The new default pointer is now symmetrical and adds an arrow tail for visibility. A drop shadow delivers modernity and depth in a 3D environment. The new hover pointer heightens accessibility by making the shape distinct from the default pointer. Lastly, the text pointer is reshaped to a #FFFFFF 1px cursor to give it contrast on our dark theme. The dark stroke creates visibility on our light theme and other Roblox experiences with light backgrounds.<\/span><\/p>\n<div id=\"attachment_40621\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-40621\" loading=\"lazy\" class=\"size-full wp-image-40621\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse-4.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p id=\"caption-attachment-40621\" class=\"wp-caption-text\"><em>Roblox\u2019s new 2021 mouse pointers.<\/em><\/p>\n<\/div>\n<p><span style=\"font-weight: 400\">A redesign is only as effective as its user feedback. We surveyed 215 Roblox developers on what they had to say about these new cursors. A significant majority agreed that the cursors were an improvement in both aesthetics and usability. The most exciting statistic is our developers\u2019 response to the Text pointer. Of the whopping 89% that agreed it was an overall improvement, 74% of them strongly agreed with that statement. Knowing our users have a positive reaction to these UX improvements will help us when we develop the rest of our pointer set, as well as other UI elements in-experience.<\/span><\/p>\n<div id=\"attachment_40631\" style=\"width: 1930px\" class=\"wp-caption aligncenter\"><img decoding=\"async\" aria-describedby=\"caption-attachment-40631\" loading=\"lazy\" class=\"size-full wp-image-40631\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse-5.png\" alt=\"\" width=\"1920\" height=\"1080\" \/><\/p>\n<p id=\"caption-attachment-40631\" class=\"wp-caption-text\"><em>A significant majority of Roblox developers agree or strongly agree that the new pointers are an improvement to usability and aesthetics.<\/em><\/p>\n<\/div>\n<p><span style=\"font-weight: 400\">As Roblox expands beyond gaming into a communication, social and even transactional platform, this one aspect of the product will help guide the user as they navigate between the application and its experiences. Our hope is that this will serve as a prevailing standard for digital metaverses from here on out!<\/span><\/p>\n<p><span style=\"font-weight: 400\">Interested in joining the Roblox Design team and solving problems like this? Check us out at <a href=\"https:\/\/careers.roblox.com\/\" target=\"_blank\" rel=\"noopener\">corp.roblox.com\/careers\/<\/a>\u00a0<\/span><span style=\"font-weight: 400\">for the latest opportunities.\u00a0<\/span><\/p>\n<hr \/>\n<p><span style=\"font-weight: 400\">Derek Wong is a Visual Designer at Roblox. He works on Roblox\u2019s design system, which shapes the user interface of the Roblox website and desktop app. Neither Roblox Corporation nor this blog endorses or supports any company or service. Also, no guarantees or promises are made regarding the accuracy, reliability, or completeness of the information contained in this blog.<\/span><\/p>\n<p><span style=\"font-weight: 400\">\u00a92021 Roblox Corporation. Roblox, the Roblox logo, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.<\/span><\/p>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/blog.roblox.com\/2022\/02\/designing-mouse-pointer-digital-metaverse\/\">Designing a Mouse Pointer for a Digital Metaverse<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/blog.roblox.com\">Roblox Blog<\/a>.<\/p>\n<p> <a href=\"https:\/\/blog.roblox.com\/2022\/02\/designing-mouse-pointer-digital-metaverse\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last few decades. On the other hand, video games have a history of reimagining the pointer. A high proportion of modern desktop video games use custom pointers that are branded for their experiences. But what would it take to design a video game pointer that also works in an OS-like interface like Roblox? Roblox is a platform where users can create and explore immersive virtual experiences. Since it serves as a seamless metaverse between games and experiences, the Roblox app presented a unique UX challenge I was excited to work on. I\u2019ve seen the terms \u201ccursor\u201d and \u201cpointer\u201d used&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":492901,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[298],"tags":[6817,299,6818,6819],"class_list":["post-492900","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-roblox","tag-design","tag-product-tech","tag-product-design","tag-user-experience"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Designing a Mouse Pointer for a Digital Metaverse | Arcader News<\/title>\n<meta name=\"description\" content=\"The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Designing a Mouse Pointer for a Digital Metaverse | Arcader News\" \/>\n<meta property=\"og:description\" content=\"The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-15T05:34:44+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Designing a Mouse Pointer for a Digital Metaverse\",\"datePublished\":\"2025-11-15T05:34:44+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/\"},\"wordCount\":995,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/designing-a-mouse-pointer-for-a-digital-metaverse.png\",\"keywords\":[\"Design\",\"Product &amp; Tech\",\"Product Design\",\"User Experience\"],\"articleSection\":[\"Roblox\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/\",\"name\":\"Designing a Mouse Pointer for a Digital Metaverse | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/designing-a-mouse-pointer-for-a-digital-metaverse.png\",\"datePublished\":\"2025-11-15T05:34:44+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/designing-a-mouse-pointer-for-a-digital-metaverse.png\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2022\\\/02\\\/designing-a-mouse-pointer-for-a-digital-metaverse.png\",\"width\":480,\"height\":270,\"caption\":\"Designing a Mouse Pointer for a Digital Metaverse\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/designing-a-mouse-pointer-for-a-digital-metaverse\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Designing a Mouse Pointer for a Digital Metaverse\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Designing a Mouse Pointer for a Digital Metaverse | Arcader News","description":"The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/","og_locale":"en_US","og_type":"article","og_title":"Designing a Mouse Pointer for a Digital Metaverse | Arcader News","og_description":"The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last","og_url":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/","og_site_name":"Arcade News","article_published_time":"2025-11-15T05:34:44+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png","type":"image\/png"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Designing a Mouse Pointer for a Digital Metaverse","datePublished":"2025-11-15T05:34:44+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/"},"wordCount":995,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png","keywords":["Design","Product &amp; Tech","Product Design","User Experience"],"articleSection":["Roblox"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/","url":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/","name":"Designing a Mouse Pointer for a Digital Metaverse | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png","datePublished":"2025-11-15T05:34:44+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"The mouse pointer has a long history of being a fundamental part of the modern interface. Windows and Mac system pointers have barely changed in the last","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2022\/02\/designing-a-mouse-pointer-for-a-digital-metaverse.png","width":480,"height":270,"caption":"Designing a Mouse Pointer for a Digital Metaverse"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/designing-a-mouse-pointer-for-a-digital-metaverse\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Designing a Mouse Pointer for a Digital Metaverse"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/492900","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=492900"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/492900\/revisions"}],"predecessor-version":[{"id":1392771,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/492900\/revisions\/1392771"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/492901"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=492900"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=492900"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=492900"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}