{"id":488990,"date":"2025-11-14T18:00:49","date_gmt":"2025-11-14T18:00:49","guid":{"rendered":"https:\/\/www.vg247.com\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki"},"modified":"2025-11-14T18:00:49","modified_gmt":"2025-11-14T18:00:49","slug":"elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\/","title":{"rendered":"Elden Ring studio FromSoftware doesn&#8217;t make its games &#8220;hard for the sake of it,&#8221; says Miyazaki"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki.jpg\" \/> <\/p>\n<p>Dark Souls is known as a notoriously hard franchise, but according to FromSoftware&#8217;s Hidetaka Miyazaki, when developing titles, such as the upcoming <strong>Elden Ring<\/strong>, the studio&#8217;s goal isn&#8217;t to &#8220;force&#8221; such difficulty on the player.<\/p>\n<p>Instead, <a href=\"https:\/\/blog.playstation.com\/2022\/01\/28\/an-interview-with-fromsoftwares-hidetaka-miyazki\/\">Miyazaki told the PS Blog<\/a>, the games are designed to encourgae the player to &#8220;overcome adversity,&#8221; and such is the case with Elden Ring.<\/p>\n<p>&#8220;We don&rsquo;t try to force difficulty or make things hard for the sake of it,&#8221; he said. &#8220;We want players to use their cunning, study the game, memorize what&rsquo;s happening, and learn from their mistakes. We don&rsquo;t want players to feel like the game is unfairly punishing, but rather that there&rsquo;s a chance to win a difficult encounter and make progress.<\/p>\n<p><a href=\"https:\/\/www.vg247.com\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\">Read more<\/a><\/p>\n<p><a href=\"https:\/\/www.vg247.com\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dark Souls is known as a notoriously hard franchise, but according to FromSoftware&#8217;s Hidetaka Miyazaki, when developing titles, such as the upcoming Elden Ring, the studio&#8217;s goal isn&#8217;t to &#8220;force&#8221; such difficulty on the player. Instead, Miyazaki told the PS Blog, the games are designed to encourgae the player to &#8220;overcome adversity,&#8221; and such is the case with Elden Ring. &#8220;We don&rsquo;t try to force difficulty or make things hard for the sake of it,&#8221; he said. &#8220;We want players to use their cunning, study the game, memorize what&rsquo;s happening, and learn from their mistakes. We don&rsquo;t want players to feel like the game is unfairly punishing, but rather that there&rsquo;s a chance to win a difficult encounter and make progress. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":488991,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[259,706,963,47,964,6769,965,4568,59,95,44,45,34,56,60,4616],"class_list":["post-488990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-vg24-7","tag-action-adventure","tag-bandai-namco","tag-bandai-namco-entertainment","tag-blockbuster","tag-elden-ring","tag-esrb-mature-17","tag-fromsoftware","tag-hidetaka-miyazaki","tag-pc","tag-pegi-18","tag-ps4","tag-ps5","tag-rpg","tag-videos","tag-xbox-one","tag-xbox-series-x-s"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Elden Ring studio FromSoftware doesn&#039;t make its games &quot;hard for the sake of it,&quot; says Miyazaki | Arcader News<\/title>\n<meta name=\"description\" content=\"Dark Souls is known as a notoriously hard franchise, but according to FromSoftware&#039;s Hidetaka Miyazaki, when developing titles, such as the upcoming Elden\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Elden Ring studio FromSoftware doesn&#039;t make its games &quot;hard for the sake of it,&quot; says Miyazaki | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Dark Souls is known as a notoriously hard franchise, but according to FromSoftware&#039;s Hidetaka Miyazaki, when developing titles, such as the upcoming Elden\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2025-11-14T18:00:49+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/elden-ring-studio-fromsoftware-doesnt-make-its-games-hard-for-the-sake-of-it-says-miyazaki\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Elden Ring studio FromSoftware doesn&#8217;t make its games &#8220;hard for the sake of it,&#8221; 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