{"id":486990,"date":"2025-11-14T08:45:50","date_gmt":"2025-11-14T08:45:50","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=163214"},"modified":"2025-11-14T08:45:50","modified_gmt":"2025-11-14T08:45:50","slug":"vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making\/","title":{"rendered":"Vagante Comes to Xbox. The Evolution of a Roguelite Five Years in the Making"},"content":{"rendered":"\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Roguelite combat-based indie game Vagante releasing on Xbox on January 27<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Learn about the inspirations behind the game and how it evolved in its own way<\/li>\n<li>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Insights about the game mechanics and progression system<\/li>\n<\/ul>\n<\/div>\n<p>I am Eugene Paik, co-Founder of Nuke Nine, developers of <em>Vagante<\/em>, which is a pixelart platformer roguelite game that has been in development for five years and is out right now on Xbox consoles, so I wanted to tell you more about it in this blog post, particularly focusing on the creative influences and the game mechanics.<\/p>\n<p><strong>The Inspirations behind Vagante<\/strong><\/p>\n<p>Two of my personal biggest influences to making <em>Vagante <\/em>were <em>Dungeon Crawl Stone Soup (DCSS)<\/em>, and of course, <em>Spelunky<\/em>. <em>DCSS <\/em>was the first real roguelike I enjoyed, and it&#8217;s still my favorite. It has deep and meaningful character choices, a breadth of combat mechanics, and the gameplay is a lot more streamlined and balanced than other roguelikes I\u2019ve tried. Just some of the mechanics inspired by <em>DCSS <\/em>and classic roguelikes in our game include the class system, many of the items (randarts, scrolls, potions, wands, etc.), the inclusion of God Shrines, and the collectible Rune Orbs found in the game\u2019s branch areas.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making.jpg\" alt=\"spelunky still\" class=\"wp-image-163218\" \/><\/figure>\n<p><em>Spelunky Classic<\/em> came out when I was just graduating high school (2009), and really opened my eyes to the now common idea of adding roguelike elements to other game genres. It was also a rare example, at the time, of an indie game that was polished, fun, and free. Throughout college my colleague (and also Nuke Nine co-founder) Kyle and I played <em>Spelunky Classic<\/em> countless hours, even trying our hand at speedrunning. Some parts of <em>Vagante <\/em>inspired by <em>Spelunky <\/em>include the player platforming mechanics, the angry shopkeepers, and the existence of intermissions between each floor.<\/p>\n<p>Some parts of <em>DCSS <\/em>and Spelunky were considered in <em>Vagante<\/em>, but ultimately excluded. For example, we experimented with having a hunger clock like in <em>DCSS<\/em>, as well as a ghost timer similar to Spelunky, but neither mechanic was a good fit for the pacing in <em>Vagante<\/em>. We wanted players to be able to take their time and deliberately choose how to tackle their next obstacle, something that\u2019s always possible in turn-based roguelike, but the inclusion of a timer pressured players to rush and experiment less. We also leaned into a more specialized class and background system, to allow players to have completely different playthroughs based on whether they\u2019re an Ascetic Mage or an Illiterate Houndmaster.<\/p>\n<div class=\"wp-block-jetpack-slideshow aligncenter\" data-effect=\"slide\">\n<div class=\"wp-block-jetpack-slideshow_container swiper-container\">\n<ul class=\"wp-block-jetpack-slideshow_swiper-wrapper swiper-wrapper\">\n<li class=\"wp-block-jetpack-slideshow_slide swiper-slide\">\n<figure><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" alt=\"dungeon\" class=\"wp-block-jetpack-slideshow_image wp-image-163219\" data-id=\"163219\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making-1.jpg\" \/><\/figure>\n<\/li>\n<li class=\"wp-block-jetpack-slideshow_slide swiper-slide\">\n<figure><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" alt=\"Screenshot\" class=\"wp-block-jetpack-slideshow_image wp-image-163220\" data-id=\"163220\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making-2.jpg\" \/><\/figure>\n<\/li>\n<li class=\"wp-block-jetpack-slideshow_slide swiper-slide\">\n<figure><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" alt=\"Screenshot\" class=\"wp-block-jetpack-slideshow_image wp-image-163221\" data-id=\"163221\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making-3.jpg\" \/><\/figure>\n<\/li>\n<li class=\"wp-block-jetpack-slideshow_slide swiper-slide\">\n<figure><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" alt=\"Screenshot\" class=\"wp-block-jetpack-slideshow_image wp-image-163215\" data-id=\"163215\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making-4.jpg\" \/><\/figure>\n<\/li>\n<\/ul>\n<p><a class=\"wp-block-jetpack-slideshow_button-prev swiper-button-prev swiper-button-white\" role=\"button\"><\/a><a class=\"wp-block-jetpack-slideshow_button-next swiper-button-next swiper-button-white\" role=\"button\"><\/a><a aria-label=\"Pause Slideshow\" class=\"wp-block-jetpack-slideshow_button-pause\" role=\"button\"><\/a><\/p>\n<div class=\"wp-block-jetpack-slideshow_pagination swiper-pagination swiper-pagination-white\"><\/div>\n<\/div>\n<\/div>\n<p><strong>The Universe of Vagante<\/strong><\/p>\n<p><em>Vagante <\/em>presents a world full of unexplored and mysterious areas, wandering adventurers seeking to chart out new zones and investigate strange dungeons and dark ruins. Vagante\u2019s hero is one such adventurer, joining a caravan to investigate the mystery behind a deep cave filled with monsters and treasure. Players of <em>Vagante <\/em>wouldn\u2019t be surprised to know that two of the larger influences for the game\u2019s setting include <em>Diablo <\/em>and the <em>Castlevania <\/em>series, both games that we enjoyed playing growing up. The dark mood and lighting was influenced by <em>Diablo<\/em>, while many of Vagante\u2019s enemies take inspiration from the <em>Castlevania <\/em>bestiary.\u00a0 One of my favorite boss designs in Vagante is the Chimera, which is our take on Castlevania\u2019s Manticore.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making-5.jpg\" alt=\"chimera still\" class=\"wp-image-163216\" \/><\/figure>\n<p><strong>Finding a Balance. The Evolution of the Roguelike Mechanics<\/strong> <\/p>\n<p>During the last few years, the roguelite genre has evolved, with many modern games having a stronger system of permanent progression, something that classic roguelikes lack. We wanted <em>Vagante <\/em>to be a consistent playing experience in between playthroughs like a roguelike, but we also wanted to add some aspects of replayability and modern progression. I think we hit the best of both worlds with our system of unlocking new classes and backgrounds to add variety to the game.\u00a0 Some games have systems in play where the game gets easier over time through permanent upgrades, but we wanted to avoid anything like that for a classic roguelike experience. Players&#8217; skills remain the core of our game, rather than inherent progression factors such as power ups or skills you buy. Below you can see how the upgrades and inventory looked like in the first versions of the game.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making-6.jpg\" alt=\"skill board\" class=\"wp-image-163217\" \/><\/figure>\n<p><strong>How the Backgrounds and the Progression System Works in Vagante<\/strong><\/p>\n<p>For each playthrough of Vagante, the player has a choice of a class as well as a background. Classes dictate the archetype of your character, while backgrounds are further specializations or modifiers to your character. For example, the Mage class could choose to start with the Heirloom background, granting them a magical ring passed down by their family. After each run, you accumulate a certain number of progression points which unlock new backgrounds or classes. In addition, some backgrounds can only be unlocked by completing certain feats in-game.<\/p>\n<p>Even though nothing persists between each run, your experience changes due to your knowledge and skills improving over time. Each death is a chance to learn and get better at the game, which means whenever you triumph over the game you feel like you truly deserve it. We wanted <em>Vagante <\/em>to encapsulate this feeling, and while there\u2019s some amount of randomness in the world, we did our best to minimize anything that\u2019s truly unfair. I think the players that embrace the mentality of learning from mistakes tend to enjoy <em>Vagante<\/em>, since they\u2019re rewarded with the knowledge that they\u2019re becoming better players.<\/p>\n<p>Are you up for the challenges of Vagante? Pick it up today on Xbox and find out! We hope you have a great time playing!<\/p>\n<div id=\"msp1643073762611\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9PMZFBCVTJPT\">\n<div class=\"mspb-primary-image\"> <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9PMZFBCVTJPT\" target=\"_blank\" rel=\"noopener\"> <img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.32875.14288514607497632.da73662e-d652-4412-906f-400c82496000.30ddd7b3-4023-49c0-bd26-cd56150875ea?w=400&#038;h=600\" alt=\"Vagante\" class=\"skip-lazy\" \/> <\/a> <\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making.png\" alt=\"Xbox Live\" class=\"skip-lazy\" \/> <\/div>\n<\/p><\/div>\n<h2>Vagante<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>BlitWorks<\/p>\n<div class=\"mspb-rating\">\n<div> <span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span> <\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\"> <span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span> <\/div>\n<\/p><\/div>\n<div class=\"mspb-buttons\"> <a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9PMZFBCVTJPT\" target=\"_blank\" rel=\"noopener\">Get it now<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\"> <\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\"> Vagante is an action-packed roguelike platformer set in a dark fantasy world filled with monsters, demons and crooks. It features permanent death and procedurally generated levels. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power. They game can be played cooperatively with friends both locally and online, it also offers a single player mode. <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/26\/tome-10-saw-arrives-to-the-archives-in-dead-by-daylight\/\">Tome 10: Saw Arrives to the Archives in Dead by Daylight<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/25\/the-art-and-design-of-reverie-knights-tactics\/\">The Art and Design of Reverie Knights Tactics<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/21\/next-week-on-xbox-january-24-to-28\/\">Next Week on Xbox: January 24 to 28<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/27\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Roguelite combat-based indie game Vagante releasing on Xbox on January 27 \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Learn about the inspirations behind the game and how it evolved in its own way \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Insights about the game mechanics and progression system I am Eugene Paik, co-Founder of Nuke Nine, developers of Vagante, which is a pixelart platformer roguelite game that has been in development for five years and is out right now on Xbox consoles, so I wanted to tell you more about it in this blog post, particularly focusing on the creative influences and the game mechanics. The Inspirations behind Vagante Two of my personal biggest influences to making Vagante were Dungeon Crawl Stone Soup (DCSS), and of course, Spelunky. DCSS was the first real roguelike I&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/vagante-comes-to-xbox-the-evolution-of-a-roguelite-five-years-in-the-making\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":486991,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-486990","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Vagante Comes to Xbox. 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