{"id":486485,"date":"2025-11-14T01:51:41","date_gmt":"2025-11-14T01:51:41","guid":{"rendered":"https:\/\/arcader.org\/cover-reveal-elden-ring\/"},"modified":"2025-11-14T01:51:41","modified_gmt":"2025-11-14T01:51:41","slug":"cover-reveal-elden-ring","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cover-reveal-elden-ring\/","title":{"rendered":"Cover Reveal &#8211; Elden Ring"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/cover-reveal-elden-ring.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p><span><span>In 2009, From Software released Demon\u2019s Souls, a game that would go on to be a precursor to a new\u00a0subgenre of games. Since then, From Software and visionary game director Hidetaka Miyazaki have produced gem after gem, serving up dense atmospheric worlds, brutal challenges, enthralling environments, and incredible triumphs for players to experience. From the horrific nightmares of Bloodborne to the tranquil cherry blossoms of Sekiro, From Software has masterfully applied its core framework of systems to a variety of compelling adventures.<\/span><\/span><\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/cover-reveal-elden-ring-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>In Elden Ring, From Software\u2019s creation culminates with an absolutely huge open world to explore, with design decisions and features learned from over a decade of honing dark fantasy action\/RPG fare. With around 10 hours of hands-on gameplay with Elden Ring and a one-hour interview with Miyazaki, join us on a journey through the early portions of this grandiose epic. After this incredible experience with the full game, I can honestly say I have never been as excited for a release as I am for Elden Ring. Luckily, we don\u2019t have to wait long, as Elden Ring is scheduled to arrive on February 25.<\/span><\/span><\/p>\n<p><span><span>In our 18-page cover story, we take on the game\u2019s first major boss, explore previously unrevealed areas of the open world, journey to the magical Roundtable Hold, and delve into dungeons big and small. The world of Elden Ring has no shortage of secrets to find, and we discover some fascinating mysteries during our brief foray into The Lands Between. In addition, Hidetaka Miyazaki discusses numerous <span>facets\u00a0<\/span>of the game with us, from George R.R. Martin\u2019s exciting collaborative aspects to a rekindled\u00a0love for\u00a0creating poisonous swamp environments.<\/span><\/span><\/p>\n<p><span><span>Of course, there\u2019s a lot more in this issue as well. Join us for a sizzling look at the top 50 most anticipated games hitting this year. Check out a deep dive into Destiny 2: The Witch Queen, a big interview with Sam Lake on Alan Wake 2, and a fantastic feature on the Nintendo Advisors, who worked at the Nintendo Power Hotline. Yes, the one that you\u2019d call up for game tips when you got stuck on Karnov or Rygar.<\/span><\/span><\/p>\n<article class=\"embedded-entity align-center\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/cover-reveal-elden-ring-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>In addition to our main cover, we also have a <\/span><\/span><span><span>Game Informer<\/span><\/span><span><span> Gold edition. Limited to a numbered print run per issue, this premium version of <\/span><\/span><span><span>Game Informer<\/span><\/span><span><span> isn\u2019t available for sale. To learn about places where you might be able to get a copy, check out our official\u00a0<\/span><\/span><a href=\"https:\/\/twitter.com\/gameinformer\"><span><span><span><span>Twitter<\/span><\/span><\/span><\/span><\/a><span><span>,<\/span><\/span><a href=\"https:\/\/www.facebook.com\/officialgameinformer\"><span><span> <\/span><\/span><span><span><span><span>Facebook<\/span><\/span><\/span><\/span><\/a><span><span>, and<\/span><\/span><a href=\"https:\/\/www.instagram.com\/gameinformermagazine\/\"><span><span> <\/span><\/span><span><span><span><span>Instagram<\/span><\/span><\/span><\/span><\/a><span><span>, and stay tuned for more details in the coming weeks. <\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/psa\/2021\/11\/04\/introducing-game-informer-gold-an-ultra-rare-gaming-collectible\"><span><span><span><span>Click here<\/span><\/span><\/span><\/span><\/a><span><span> to read more about <\/span><\/span><span><span>Game Informer<\/span><\/span><span><span> Gold.<\/span><\/span><\/p>\n<p><span><span>Print subscribers can expect their issues to begin arriving in the coming days\/weeks. The digital edition of this issue launches on January 28\u00a0for <\/span><\/span><a href=\"http:\/\/www.gameinformer.com\/mag\/default.aspx\"><span><span><span><span>PC\/Mac<\/span><\/span><\/span><\/span><\/a><span><span>, <\/span><\/span><a href=\"https:\/\/itunes.apple.com\/us\/app\/game-informer\/id526096699\"><span><span><span><span>iOS<\/span><\/span><\/span><\/span><\/a><span><span>, and <\/span><\/span><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.gameinformer.tablet\"><span><span><span><span>Google Play<\/span><\/span><\/span><\/span><\/a><span><span>. We&#8217;ll also be discussing everything related to the cover story in a special <a href=\"https:\/\/www.twitch.tv\/gameinformer\">Twitch<\/a> chat right after the issue goes live, answering all the questions that we can about the upcoming game. You can also get the latest issue through third-party apps on <\/span><\/span><a href=\"http:\/\/www.barnesandnoble.com\/w\/game-informer-sunrise-publications-inc\/1116541208?ean=2940146851587\"><span><span><span><span>Nook<\/span><\/span><\/span><\/span><\/a><span><span> and <\/span><\/span><a href=\"https:\/\/www.amazon.com\/Game-Informer\/dp\/B00DEM6PTG\/ref=sr_1_1?s=digital-text&#038;ie=UTF8&#038;qid=1374603894&#038;sr=1-1&#038;keywords=game+informer\"><span><span><span><span>Kindle<\/span><\/span><\/span><\/span><\/a><span><span>. To subscribe to either the digital or print version, click <\/span><\/span><a href=\"http:\/\/www.gameinformer.com\/p\/godigital.aspx\"><span><span><span><span>here<\/span><\/span><\/span><\/span><\/a><span><span>.<\/span><\/span><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/cover\/2022\/01\/26\/cover-reveal-elden-ring\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2009, From Software released Demon\u2019s Souls, a game that would go on to be a precursor to a new\u00a0subgenre of games. Since then, From Software and visionary game director Hidetaka Miyazaki have produced gem after gem, serving up dense atmospheric worlds, brutal challenges, enthralling environments, and incredible triumphs for players to experience. From the horrific nightmares of Bloodborne to the tranquil cherry blossoms of Sekiro, From Software has masterfully applied its core framework of systems to a variety of compelling adventures. In Elden Ring, From Software\u2019s creation culminates with an absolutely huge open world to explore, with design decisions and features learned from over a decade of honing dark fantasy action\/RPG fare. With around 10 hours of hands-on gameplay with Elden Ring and a&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/cover-reveal-elden-ring\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":486486,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-486485","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cover Reveal - Elden Ring | Arcader News<\/title>\n<meta name=\"description\" content=\"In 2009, From Software released Demon\u2019s Souls, a game that would go on to be a precursor to a new\u00a0subgenre of games. Since then, From Software and\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/cover-reveal-elden-ring\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cover Reveal - Elden Ring | Arcader News\" \/>\n<meta property=\"og:description\" content=\"In 2009, From Software released Demon\u2019s Souls, a game that would go on to be a precursor to a new\u00a0subgenre of games. 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