{"id":484908,"date":"2025-11-13T19:54:52","date_gmt":"2025-11-13T19:54:52","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=163179"},"modified":"2025-11-13T19:54:52","modified_gmt":"2025-11-13T19:54:52","slug":"the-art-and-design-of-reverie-knights-tactics","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/the-art-and-design-of-reverie-knights-tactics\/","title":{"rendered":"The Art and Design of Reverie Knights Tactics"},"content":{"rendered":"\n<p>Hello everyone! My name is EdH M\u00fcller, I`m the producer, director, and illustrator of <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/reverie-knights-tactics\/9NB695J9L6ZF\" target=\"_blank\" rel=\"noreferrer noopener\">Reverie Knights Tactics<\/a><\/em>, and on behalf of the whole 40 Giants team, thanks for checking out our game!<\/p>\n<p>40 Giants Entertainment is an indie gamedev company from the south of Brazil, and we worked on this game along in co-production with Hype Animation and Jambo Editora. Music and sound design was provided by Yo-Ho Musik Arsenal, and the game is published by 1C Entertainment. Our development journey started in 2017, and now here we are, publishing our baby on Xbox!<\/p>\n<p>It is a special occasion for all of us, considering all these years Xbox has been in our lives, and the amazing tactical and RPG games we played on the consoles. So many memories! We\u2019ve always been passionate about the genre, and when we decided to develop our own game, we knew we would face a lot of challenges during the development process that I would like to talk about in this blog post. But first, let me tell you what <em>Reverie Knights Tactics <\/em>is all about!<\/p>\n<p><em>Reverie Knights Tactics <\/em>is a turn-based tactical RPG with strategic battles in isometric grids where every decision can alter the story, NPC reactions and the way you customize the characters. You can craft new items and equipment from the treasures you collect on your travels through a fantasy world in an epic adventure based on the Tormenta RPG campaign setting. In battle, every character has a slew of unique abilities to choose from and based on the situation can perform special team attacks. You can also use many interactive elements on each map and crafted consumable items to change flow and result of any encounter!<\/p>\n<h3>Game Design<\/h3>\n<p>Creating and balancing the core systems &#8211; battles, character progression and skills &#8211; was the hardest part to get right. The game needed to favor strategy, but still be accessible and not too hardcore, and due to the number of player choices available in character customization, side quests and decision-driven, branching story, the difficulty of every battle can vary wildly. The skills available on each character level needed to be both interesting and useful, allowing the player to create different strategy approaches, based on their preferred play style.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg\" alt=\"Screenshot\" class=\"wp-image-163209\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.jpg 1920w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n<p>On top of that, every battle has extra objectives and each one of them grants the player some extra experience; managing the progression and level capstone to fit the game\u2019s difficulty was hard and demanded lots of playtests and spreadsheets. Speaking of optional objectives brings us to the topic of Level Design. Each battle was always first sketched on a blank grid, then built in the game engine, placing a lot of interactive elements that allow the player (and the enemies) to block paths or create new openings, damage and control their opponents, to make sure each scenario not only looks, but also plays and feels differently.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg\" alt=\"Screenshot\" class=\"wp-image-163208\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-1.jpg 1920w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n<p>There\u2019s an awareness system in place that lets the player walk unseen through the grid, as long the character remains far enough from the enemy\u2019s line of sight. Plus, each battle has a different set of extra objectives that encourages the player to go beyond, exploring the scenario and performing specific tasks to receive extra experience.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg\" alt=\"Early level design sketch\" class=\"wp-image-163204\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-2.jpg 1920w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><figcaption>An early stage of level design process<\/figcaption><\/figure>\n<p>The game also features a special alignment system based on core story decisions that push your character closer to chaos or order. Based on that, the story branches out and other characters reactions towards you change, affecting battles and dialogues. These decisions also affect the skills that will be available for each playable character, influencing your strategy options as well.<\/p>\n<p>But it\u2019s not just the gameplay design that sets <em>Reverie Knights Tactics <\/em>apart from other games, it is also:<\/p>\n<h3>The Artwork<\/h3>\n<p><a><\/a>As the game\u2019s illustrator, this is a subject near and dear to my heart. All the artworks in the game were hand-drawn &#8211; nearly 400 sheets of paper were necessary to cover the entire game, and I did every single drawing with a mechanical pencil, using HB leads.<\/p>\n<p>I`ve been working with illustration for over 20 years now, on comics, advertising, CD covers, package designs for bands, drinks, anything that needs some good drawings on it, and of course, games! Working on <em>Reverie Knights Tactics<\/em> was delightful, definitely one of the best experiences I had in the field up until today.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg\" alt=\"Lookout landscape sketch\" class=\"wp-image-163206\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-3.jpg 1920w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><figcaption><em>The Lookout location in its early stages. Some really tight pencilwork on this one!<\/em><\/figcaption><\/figure>\n<p>Drawing battle scenarios was the most challenging part of this project because of the high number of details each of them have, and their multi-layered nature. Hours and hours of sitting at my drawing table during weekdays and many, many weekends. My wife and my cats didn\u2019t like that so much, but I hope you will agree it was worth it as you play the game. Not to forget, I had three amazing helpers during this trip: Marcel Budde and Leonardo Tomazi, who helped me out with sketches for the scenario assets, along with Carolina Mylius, the coloring artist who did the amazing coloring work over my drawings.<\/p>\n<p>As for the characters, it was great to create new characters for the Tormenta universe, which is really popular here in Brazil. I took a lot of time to figure their silhouettes out, along with distinctive characteristics to make each character unique.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg\" alt=\"Carlos sketch\" class=\"wp-image-163207\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics-4.jpg 1920w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><figcaption><em>The original sketch of Mr. Garlos. Have you done your food crafting today?<\/em><\/figcaption><\/figure>\n<p>I hope you liked this small sneak peek behind the scenes of our design and development journey and have fun playing <em>Reverie Knights Tactics<\/em>, which is available on Xbox One (and in backward compatibility on Xbox Series X\/S) and Windows PC today!<\/p>\n<div id=\"msp1642791102031\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9NB695J9L6ZF\">\n<div class=\"mspb-primary-image\"> <a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NB695J9L6ZF\" target=\"_blank\" rel=\"noopener\"> <img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.40491.13523290354204972.ad79b1e3-aa39-4821-be27-d6da353d2a94.6cca8f21-5e14-471f-afec-188f97f910e6?w=400&#038;h=600\" alt=\"Reverie Knights Tactics\" class=\"skip-lazy\" \/> <\/a> <\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/the-art-and-design-of-reverie-knights-tactics.png\" alt=\"Xbox Live\" class=\"skip-lazy\" \/> <\/div>\n<\/p><\/div>\n<h2>Reverie Knights Tactics<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>1C Online Games Ltd.<\/p>\n<div class=\"mspb-rating\">\n<div> <span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span> <\/div>\n<div class=\"mspb-full-stars\" style=\"width: 0px\"> <span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span> <\/div>\n<\/p><\/div>\n<div class=\"mspb-price\"> <span>$24.99<\/span> <\/div>\n<div class=\"mspb-buttons\"> <a class=\"mspb-link\" href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9NB695J9L6ZF\" target=\"_blank\" rel=\"noopener\">Get it now<\/a>\n<\/div>\n<div class=\"mspb-bottom-badges\"> <\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<div class=\"mspb-description\"> A turn-based tactical RPG with strategic battles in isometric grids where every decision you make can alter the story and the way you configure the characters. Embark on an expedition to find Lennorien, the long lost elvian city to save your loved ones, while fighting the goblin menace that spread terror across the continent! Lead your party of heroes, each one with distinct, special abilities and skills, allowing you to use multiple battle strategies to defeat your enemies. Discover a fantasy world featuring deep map and scenario exploration in an epic adventure, visual novel style! Craft new items and accessories from the treasures you collect and use them as tactical advantage every time you configure your characters. Key Features:<br \/>\n\u25cf\tBeautiful Hand Drawn Art: Meticulous multilayer artwork from pencil sketch to full detail color.<br \/>\n\u25cf\tDecision-driven Storyline: Make several decisions through your quests, affecting the story and other characters` reactions.<br \/>\n\u25cf\tCharacter Customization: Customize character`s performance attributes, skills, and accessories for heightened abilities!<br \/>\n\u25cf\tItem Crafting: Collect powerful items as you explore the world and discover combinations to create new items.<br \/>\n\u25cf\tExploration: Travel your way through an expansive map, unlocking secret quests, solving puzzles, and exploring scenarios and evil dungeons!<br \/>\n\u25cf\tUp to Four Hero Characters: Control 4 different heroes, each one with distinct, special abilities and skills, allowing multiple battle strategies.<br \/>\n\u25cf\tBattle Phases: React to your opponent&#039;s strategy and come up with the perfect tactic every turn, challenging you to think ahead.<br \/>\n\u25cf\tInteractive Battle Scenarios: Manipulate parts of the battle environments, and use scenario effects to your advantage!<br \/>\n\u25cf\tMultiple Battle Grids: Each battle contains a different isometric grid, making every battle an unique experience.\t<\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/21\/next-week-on-xbox-january-24-to-28\/\">Next Week on Xbox: January 24 to 28<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/20\/pupperazzi-how-to-take-the-best-photos-of-dogs-the-most-powerful-beings-on-earth\/\">Pupperazzi: How to Take the Best Photos of Dogs, the Most Powerful Beings on Earth<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/20\/the-last-workers-fight-for-humanity\/\">The Last Worker\u2019s Fight for Humanity<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2022\/01\/25\/the-art-and-design-of-reverie-knights-tactics\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello everyone! My name is EdH M\u00fcller, I`m the producer, director, and illustrator of Reverie Knights Tactics, and on behalf of the whole 40 Giants team, thanks for checking out our game! 40 Giants Entertainment is an indie gamedev company from the south of Brazil, and we worked on this game along in co-production with Hype Animation and Jambo Editora. Music and sound design was provided by Yo-Ho Musik Arsenal, and the game is published by 1C Entertainment. Our development journey started in 2017, and now here we are, publishing our baby on Xbox! It is a special occasion for all of us, considering all these years Xbox has been in our lives, and the amazing tactical and RPG games we played on the consoles.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/the-art-and-design-of-reverie-knights-tactics\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":484909,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-484908","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Art and Design of Reverie Knights Tactics | Arcader News<\/title>\n<meta name=\"description\" content=\"Hello everyone! 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