{"id":481868,"date":"2025-11-13T10:48:49","date_gmt":"2025-11-13T10:48:49","guid":{"rendered":"https:\/\/arcader.org\/exploring-the-full-history-of-halo-4-video-gameography\/"},"modified":"2025-11-13T10:48:49","modified_gmt":"2025-11-13T10:48:49","slug":"exploring-the-full-history-of-halo-4-video-gameography","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/exploring-the-full-history-of-halo-4-video-gameography\/","title":{"rendered":"Exploring The Full History Of Halo 4 | Video Gameography"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/exploring-the-full-history-of-halo-4-video-gameography.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>After tackling Metroid in Season 1, the second season of <em>Game Informer<\/em>&#8216;s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine 343 Industries&#8217; first stab at the series with\u00a0Halo 4.<\/p>\n<p>Halo 4\u00a0was released on the Xbox 360 on\u00a0<span><span>November 6, 2012<\/span><\/span>, and was a big return for Master Chief, who hadn&#8217;t been seen since 2007&#8217;s Halo 3. Development of the game wasn&#8217;t perfectly smooth as\u00a0Ryan Payton, of Metal Gear Solid 4 fame, initially pushed the team to experiment with Halo&#8217;s sandbox. However, the game was still a massive hit. Join us as we talk about Halo 4&#8217;s powerful story, the new Prometheans enemy types, Halo&#8217;s obsession with the number seven, and what made the Spartan Ops multiplayer mode so disappointing.\u00a0\u00a0<\/p>\n<p>Join hosts Ben Reeves (<a href=\"https:\/\/twitter.com\/BenjaminReeves\" target=\"_blank\" rel=\"noopener\">@BenjaminReeves<\/a>) and Marcus Stewart (<a href=\"https:\/\/twitter.com\/MarcusStewart7\" target=\"_blank\" rel=\"noopener\">@MarcusStewart7<\/a>) and IGN executive editor\u00a0Ryan McCaffrey\u00a0(<a href=\"https:\/\/twitter.com\/DMC_Ryan\" target=\"_blank\" rel=\"noopener\">@DMC_Ryan<\/a>) as we unpack the history and impact of the first Halo game from 343 Industries. And for more Halo, be sure to check out our definitive <a href=\"https:\/\/www.gameinformer.com\/2021\/12\/09\/every-mainline-halo-game-ranked\" target=\"_blank\" rel=\"noopener\">ranking of every Halo game<\/a>.<\/p>\n<hr \/>\n<p>Check out the rest of our podcast on the <a href=\"https:\/\/www.gameinformer.com\/videogameography\" target=\"_blank\" rel=\"noopener\">Video Gameography hub<\/a>. If you&#8217;d like to get in touch with the Video Gameography podcast, you can email us at\u00a0<a href=\"mailto:podcast@gameinformer.com\" target=\"_blank\" rel=\"noopener\">podcast@gameinformer.com<\/a>. You can also join our official\u00a0<em>Game Informer<\/em>\u00a0Discord server\u00a0by linking your Discord account to your Twitch account and\u00a0subscribing to the\u00a0<a href=\"https:\/\/www.twitch.tv\/gameinformer\" target=\"_blank\" rel=\"noopener\"><em>Game Informer<\/em>\u00a0Twitch channel<\/a>. From there, find the Video Gameography channel under &#8220;Community Spaces.&#8221;<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/22\/exploring-the-full-history-of-halo-4-video-gameography\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>After tackling Metroid in Season 1, the second season of Game Informer&#8216;s Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine 343 Industries&#8217; first stab at the series with\u00a0Halo 4. Halo 4\u00a0was released on the Xbox 360 on\u00a0November 6, 2012, and was a big return for Master Chief, who hadn&#8217;t been seen since 2007&#8217;s Halo 3. Development of the game wasn&#8217;t perfectly smooth as\u00a0Ryan Payton, of Metal Gear Solid 4 fame, initially pushed the team to experiment with Halo&#8217;s sandbox. However, the game was still a massive hit. Join us as we talk about Halo 4&#8217;s powerful story, the new Prometheans enemy types, Halo&#8217;s obsession with the number seven, and what made the Spartan Ops&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/exploring-the-full-history-of-halo-4-video-gameography\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":481869,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-481868","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Exploring The Full History Of Halo 4 | Video Gameography | Arcader News<\/title>\n<meta name=\"description\" content=\"After tackling Metroid in Season 1, the 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