{"id":474363,"date":"2025-11-12T04:14:41","date_gmt":"2025-11-12T04:14:41","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2184501"},"modified":"2025-11-12T04:14:41","modified_gmt":"2025-11-12T04:14:41","slug":"god-of-war-on-pc-is-a-simply-sensational-port","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/god-of-war-on-pc-is-a-simply-sensational-port\/","title":{"rendered":"God of War on PC is a simply sensational port"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/god-of-war-on-pc-is-a-simply-sensational-port.jpg\" alt=\"\" \/><\/p>\n<p>Another huge PlayStation exclusive has found its way over to PC &#8211; and the results are spectacular. Sony Santa Monica has collaborated with partner studio Jetpack to produce a superb port for God of War that genuinely elevates the original experience across the board, improving graphical quality, boosting image quality and leaning into worthwhile PC-exclusive technologies such as Nvidia DLSS. Performance is generally excellent too and there&#8217;s support for both ultrawide monitors and high refresh rate displays.<\/p>\n<p>There&#8217;s much to discuss here, so where to begin? My first contact with a PC game usually starts with the user interface and God of War holds up well here. The menus are simple, easily navigable, not overly nested, and work well with both mouse\/keyboard and a controller. Various aspect ratios such as 16:10 and 21:9 are supported out of the box and the visual options are numerous and genuinely meaningful. Perhaps surprisingly, the game is running under DX11 and as far as I can tell, it does not have an extended shader compilation step and in-game stutter is kept to a minimum. The only notable omission is a field of view slider &#8211; which would have been tricky to implement due to the ever-moving camera in the game. However, that constant camera movement itself has an option to reduce its severity, which is welcome. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2022-god-of-war-on-pc-is-a-simply-sensational-port\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2022-god-of-war-on-pc-is-a-simply-sensational-port\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Another huge PlayStation exclusive has found its way over to PC &#8211; and the results are spectacular. Sony Santa Monica has collaborated with partner studio Jetpack to produce a superb port for God of War that genuinely elevates the original experience across the board, improving graphical quality, boosting image quality and leaning into worthwhile PC-exclusive technologies such as Nvidia DLSS. Performance is generally excellent too and there&#8217;s support for both ultrawide monitors and high refresh rate displays. There&#8217;s much to discuss here, so where to begin? My first contact with a PC game usually starts with the user interface and God of War holds up well here. The menus are simple, easily navigable, not overly nested, and work well with both mouse\/keyboard and a controller.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/god-of-war-on-pc-is-a-simply-sensational-port\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":474364,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-474363","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>God of War on PC is a simply sensational port | Arcader News<\/title>\n<meta name=\"description\" content=\"Another huge PlayStation exclusive has found its way over to PC - and the results are spectacular. 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