{"id":474277,"date":"2025-11-12T06:21:41","date_gmt":"2025-11-12T06:21:41","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2184707"},"modified":"2025-11-12T06:21:41","modified_gmt":"2025-11-12T06:21:41","slug":"cory-balrog-says-sonys-own-studios-pushed-to-get-playstation-games-on-pc","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/cory-balrog-says-sonys-own-studios-pushed-to-get-playstation-games-on-pc\/","title":{"rendered":"Cory Balrog says Sony&#8217;s own studios pushed to get PlayStation games on PC"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/cory-balrog-says-sonys-own-studios-pushed-to-get-playstation-games-on-pc.jpg\" alt=\"\" \/><\/p>\n<p>Today sees the launch of God of War on PC &#8211; arguably the biggest PlayStation franchise to make the leap from console so far &#8211; and in an new interview published to coincide with its release, Sony Santa Monica creative director Cory Barlog has revealed it was Sony&#8217;s own internal studios that pushed to get PlayStation games on PC.<\/p>\n<p>Asked if Sony&#8217;s decision to begin porting its games to the platform was something championed by the Santa Monica team early on, Barlog, in conversation <a href=\"https:\/\/www.gameinformer.com\/interview\/2022\/01\/13\/god-of-war-devs-talk-pc-release-mod-support-and-playing-with-keyboards\">with GameInformer<\/a>, suggested it was actually the developers across Sony&#8217;s PlayStation Studios network that were ultimately instrumental in convincing the company to make the move to PC.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2022-01-14-cory-balrog-says-sonys-own-studios-pushed-to-get-playstation-games-on-pc\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2022-01-14-cory-balrog-says-sonys-own-studios-pushed-to-get-playstation-games-on-pc\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today sees the launch of God of War on PC &#8211; arguably the biggest PlayStation franchise to make the leap from console so far &#8211; and in an new interview published to coincide with its release, Sony Santa Monica creative director Cory Barlog has revealed it was Sony&#8217;s own internal studios that pushed to get PlayStation games on PC. Asked if Sony&#8217;s decision to begin porting its games to the platform was something championed by the Santa Monica team early on, Barlog, in conversation with GameInformer, suggested it was actually the developers across Sony&#8217;s PlayStation Studios network that were ultimately instrumental in convincing the company to make the move to PC. Read more Source<\/p>\n","protected":false},"author":1,"featured_media":474278,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-474277","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cory Balrog says Sony&#039;s own studios pushed to get PlayStation games on PC | Arcader News<\/title>\n<meta name=\"description\" content=\"Today sees the launch of God of War on PC - arguably the biggest PlayStation franchise to make the leap from console so far - and in an new interview\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/cory-balrog-says-sonys-own-studios-pushed-to-get-playstation-games-on-pc\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cory Balrog says Sony&#039;s own studios pushed to get PlayStation games on PC | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Today sees the launch of God of War on PC - 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