{"id":466238,"date":"2025-11-10T23:48:41","date_gmt":"2025-11-10T23:48:41","guid":{"rendered":"https:\/\/arcader.org\/why-playstation-vr2-has-us-excited-for-the-future-of-gaming\/"},"modified":"2025-11-10T23:48:41","modified_gmt":"2025-11-10T23:48:41","slug":"why-playstation-vr2-has-us-excited-for-the-future-of-gaming","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/why-playstation-vr2-has-us-excited-for-the-future-of-gaming\/","title":{"rendered":"Why PlayStation VR2 Has Us Excited For The Future Of Gaming"},"content":{"rendered":"<br \/>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/why-playstation-vr2-has-us-excited-for-the-future-of-gaming.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><span><span>One of the worst experiences I ever had in virtual reality was rolling credits on <a href=\"https:\/\/www.gameinformer.com\/review\/half-life-alyx\/half-life-alyx-review-an-amazing-return-to-city-17\" target=\"_blank\" rel=\"noopener\">Half-Life: Alyx<\/a>. Not playing the game \u2013 mind you \u2013 that was fantastic. No, I hated rolling credits on the game because I knew this phenomenal AAA VR experience was over, and I didn\u2019t know when I would ever have another VR adventure of that caliber again.<\/span><\/span><\/p>\n<p><span><span>Anyone who has ever put on a VR headset can tell you that the technology is promising. Anyone who owns a VR headset can tell you how slow the industry has been to fulfill that promise. I love creative offerings like <a href=\"https:\/\/www.gameinformer.com\/review\/beat-saber\/engrossing-musical-swordplay\" target=\"_blank\" rel=\"noopener\">Beat Saber<\/a>, <a href=\"https:\/\/www.gameinformer.com\/games\/superhot_vr\/b\/oculusrift\/archive\/2016\/12\/12\/a-glimmer-of-potential.aspx\" target=\"_blank\" rel=\"noopener\">Superhot VR<\/a>, and Pistol Whip. Those entertaining diversions make me happy to have a headset, but they only provide one type of experience. I still crave meatier, story-based VR adventures. Stuff like Half-Life: Alyx and \u2026 and \u2026 and well there aren\u2019t a lot of other examples.\u00a0<\/span><\/span><\/p>\n<p><span><span>Some of my favorite games from last year were <a href=\"https:\/\/www.gameinformer.com\/review\/deathloop\/deathloop-review-the-joys-of-death-and-dying\" target=\"_blank\" rel=\"noopener\">Deathloop<\/a>, <a href=\"https:\/\/www.gameinformer.com\/review\/metroid-dread\/metroid-dread-review-astro-dreadnought\" target=\"_blank\" rel=\"noopener\">Metroid Dread<\/a>, and <a href=\"https:\/\/www.gameinformer.com\/review\/ratchet-clank-rift-apart\/ratchet-clank-rift-apart-review-dazzling-dimensional-duality\" target=\"_blank\" rel=\"noopener\">Ratchet and Clank: Rift Apart<\/a>. Sadly, there aren\u2019t a lot of games like those in VR. But there should be! Thankfully, Sony\u2019s recent PlayStation VR2 announcements have reinvigorated my hope that we may soon get more big-budget VR titles.<\/span><\/span><\/p>\n<p><span><span>During its CES 2022 conference, PlayStation President Jim Ryan offered<\/span><\/span><a href=\"https:\/\/www.gameinformer.com\/2022\/01\/04\/sony-names-playstation-vr2-announces-horizon-call-of-the-mountain-at-ces-2022\"><span><span> <\/span><\/span><span><span><span><span>details on PlayStation VR2<\/span><\/span><\/span><\/span><\/a><span><span>. Its specs are solid. The PSVR2 will feature OLED screens with a resolution of 2000&#215;2040 per eye and run at 90hz or 120hz, which is a higher degree of fidelity than either the Quest 2 or Valve&#8217;s Index. Sony\u2019s new system also makes use of foveated rendering, which means that it uses eye-tracking to deliver the greatest graphical details to your direct field of view. After all, anything in your periphery doesn\u2019t need to be crystal clear. Theoretically, this should provide greater visual fidelity without sacrificing performance. What\u2019s more, Sony says its set will use high dynamic range technology, which should make games look even better and brighter.<\/span><\/span><\/p>\n<p><span><span>If that wasn\u2019t enough, Sony\u2019s set also includes on-board haptic feedback, so your headset can shake in response to every virtual explosion or sword swipe to the head. I\u2019m a little skeptical of this tech. In theory, it could immerse players even more in their virtual worlds. But, I have trouble imagining that these vibrations won\u2019t aggravate some player\u2019s motion sickness. Still, Sony probably wouldn\u2019t spend money manufacturing tech if it didn\u2019t think it worked on some level.<\/span><\/span><\/p>\n<p><span><span>I could complain that the system still needs to be plugged into your PS5 via a cable (don\u2019t trip on it) or that the field-of-view could still be wider (even if 110 degrees is more significant than most commercial sets), but I\u2019m not going to complain. Not yet. I want to be positive because Sony is putting some serious money into virtual reality, and that\u2019s something I\u2019d like to see from more developers. In addition to all this hardware, Sony announced that it\u2019s working on a few big-budget games using some of Sony\u2019s big brands, such as a new Horizon game from Guerrilla Games and Firesprite. That\u2019s the <\/span><\/span><span><span>only<\/span><\/span><span><span> announced PSVR2 project so far, but I\u2019m hopeful we\u2019ll see more big announcements in the months to come.<\/span><\/span><\/p>\n<p><span><span>After all, many of Sony\u2019s properties are ripe for VR implementation. I\u2019d love to play a new Uncharted game where you feel like you\u2019re hanging by your fingernails from a cliffside. Or imaging playing a God of War game and physically throwing Kratos\u2019 ax and then watching it return to your hands. Or what if you could swing through a concrete jungle as Insomniac&#8217;s version of Spider-Man. Finally, imagine laying down some fat beats in a new PaRappa the Rapper VR experience. Okay, that last one might not be a perfect fit, but I\u2019ll take a new PaRappa however I can get it.<\/span><\/span><span><span>\u00a0<\/span><\/span><\/p>\n<p><span><span>We still don\u2019t have a price, or a release date, for the PlayStation VR2, but the technology sounds promising, which should allow more developers to make fantastic VR experiences, which is all I want. Maybe by this time next year, I\u2019ll have a few more big-budget VR experiences to sink my teeth into. Until then, I guess I\u2019ll go back and replay Half-Life: Alyx.<\/span><\/span><\/p>\n<p><span><span>P.S. Hey Sony, Half-Life: Alyx would make a great killer app for this new headset of yours!<\/span><\/span><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/opinion\/2022\/01\/06\/why-playstation-vr2-has-us-excited-for-the-future-of-gaming\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the worst experiences I ever had in virtual reality was rolling credits on Half-Life: Alyx. Not playing the game \u2013 mind you \u2013 that was fantastic. No, I hated rolling credits on the game because I knew this phenomenal AAA VR experience was over, and I didn\u2019t know when I would ever have another VR adventure of that caliber again. Anyone who has ever put on a VR headset can tell you that the technology is promising. Anyone who owns a VR headset can tell you how slow the industry has been to fulfill that promise. I love creative offerings like Beat Saber, Superhot VR, and Pistol Whip. Those entertaining diversions make me happy to have a headset, but they only provide one&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/why-playstation-vr2-has-us-excited-for-the-future-of-gaming\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":466239,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-466238","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Why PlayStation VR2 Has Us Excited For The Future Of Gaming | Arcader News<\/title>\n<meta name=\"description\" content=\"One of the worst experiences I ever had in virtual reality was rolling credits on Half-Life: Alyx. 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