{"id":466007,"date":"2025-11-10T23:06:42","date_gmt":"2025-11-10T23:06:42","guid":{"rendered":"https:\/\/arcader.org\/bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote-hiring-initiative\/"},"modified":"2025-11-10T23:06:42","modified_gmt":"2025-11-10T23:06:42","slug":"bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote-hiring-initiative","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote-hiring-initiative\/","title":{"rendered":"Bioware GM Discusses State Of The Studio Including Rebuilding Its Reputation, New Remote Hiring Initiative"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote-hiring-initiative.png\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Bioware general manager Gary McKay has posted a blog discussing the state of the studio as it marches into 2022. The post provides some insight into the company&#8217;s\u00a0development and cultural goals moving forward, as well as light updates on its upcoming\u00a0projects.<\/p>\n<p>You can read the full post <a href=\"https:\/\/blog.bioware.com\/2022\/01\/06\/state-of-bioware\/\" target=\"_blank\" rel=\"noopener\">here<\/a>, but one of the biggest takeaways is Bioware\u2019s acknowledgment of previous missteps and its mission to get back in the good graces\u00a0of its fans. McKay states that \u201cWhen I took on the GM role, I talked about rebuilding our reputation, and that remains a huge priority. We are laser-focused on building back the trust of our fans and community, and we plan to do that by delivering the types of games that we are best known for and ensuring they are of the highest quality.\u201d McKay touts the positive reception of <a href=\"https:\/\/www.gameinformer.com\/review\/mass-effect-legendary-edition\/mass-effect-legendary-edition-review-a-great-way-to-honor\" target=\"_blank\" rel=\"noopener\">Mass Effect Legendary Edition<\/a>, which <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/04\/xbox-game-pass-kicks-off-2022-with-mass-effect-legendary-edition\" target=\"_blank\" rel=\"noopener\">hits Xbox Game Pass today<\/a> via EA Play, as a significant morale boost for the teams, and the target Bioware wants its future titles to hit.\u00a0<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote-hiring-initiative.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> Dragon Age 4 <\/article>\n<p>Like virtually every studio, working during the COVID-19 pandemic has been a major challenge for Bioware. However, McKay says the team has learned valuable lessons from the adjustment and will shift its work structure into a more flexible hybrid blend of remote employees and in-office staff. To that end, McKay announces the studio will begin recruiting new employees from all over North America without requiring them to relocate to the offices in Edmonton, Canada, or Austin, TX. \u201cOur goal is to lean into the things that everyone likes about working from home, while also giving people the opportunity to return to the office with more flexibility,\u201d says McKay\u00a0<\/p>\n<p>In terms of games, the studio is gearing up to release <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/01\/bioware-reveals-new-star-wars-the-old-republic-expansion-with-legacy-of-the-sith\" target=\"_blank\" rel=\"noopener\">Legacy of the Sith<\/a>, a new expansion for Stars Wars: The Old Republic, on February 15. McKay also gives the\u00a0next Dragon Age and Mass Effect titles\u00a0some lip service but only to reiterate that the development teams remain hard at work. For Dragon Age, in particular, McKay reaffirms the team&#8217;s commitment\u00a0to creating\u00a0a &#8220;single-player experience that is built on choices that matter.&#8221; Last month, Bioware\u00a0said it\u00a0planned to shed more light on Dragon Age 4\u00a0<a href=\"https:\/\/www.gameinformer.com\/2021\/12\/06\/bioware-wont-talk-about-dragon-age-4-until-next-year-could-rule-out-game-awards\" target=\"_blank\" rel=\"noopener\">sometime this year<\/a>. Another fun tidbit was McKay teasing that the <a href=\"https:\/\/www.gameinformer.com\/2021\/11\/07\/the-new-mass-effect-teased-for-n7-day-with-an-image-loaded-with-hints\" target=\"_blank\" rel=\"noopener\">Mass Effect poster<\/a> it released on N7 Day last November teases five surprises pointing towards the future of the franchise.\u00a0<\/p>\n<p>It\u2019s good to see Bioware adopt more flexible hiring and work policies and that Mass Effect Legendary Edition\u2019s success has had a positive impact on the studio\u2019s morale. The studio appears to be in a healthier position overall, so here&#8217;s hoping it can continue to right the ship moving forward.\u00a0<\/p>\n<p>[<em>Source: <a href=\"https:\/\/blog.bioware.com\/2022\/01\/06\/state-of-bioware\/\" target=\"_blank\" rel=\"noopener\">Bioware<\/a><\/em>]<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/06\/bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bioware general manager Gary McKay has posted a blog discussing the state of the studio as it marches into 2022. The post provides some insight into the company&#8217;s\u00a0development and cultural goals moving forward, as well as light updates on its upcoming\u00a0projects. You can read the full post here, but one of the biggest takeaways is Bioware\u2019s acknowledgment of previous missteps and its mission to get back in the good graces\u00a0of its fans. McKay states that \u201cWhen I took on the GM role, I talked about rebuilding our reputation, and that remains a huge priority. We are laser-focused on building back the trust of our fans and community, and we plan to do that by delivering the types of games that we are best known for&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/bioware-gm-discusses-state-of-the-studio-including-rebuilding-its-reputation-new-remote-hiring-initiative\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":466008,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-466007","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Bioware GM Discusses State Of The Studio Including Rebuilding Its Reputation, New Remote Hiring Initiative | Arcader News<\/title>\n<meta name=\"description\" content=\"Bioware general manager Gary McKay has posted a blog discussing the state of the studio as it marches into 2022. 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