{"id":464777,"date":"2025-11-10T16:51:42","date_gmt":"2025-11-10T16:51:42","guid":{"rendered":"https:\/\/arcader.org\/skull-bones-co-director-departs-from-ubisoft\/"},"modified":"2025-11-10T16:51:42","modified_gmt":"2025-11-10T16:51:42","slug":"skull-bones-co-director-departs-from-ubisoft","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/skull-bones-co-director-departs-from-ubisoft\/","title":{"rendered":"Skull &amp; Bones Co-Director Departs From Ubisoft"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2022\/01\/skull-bones-co-director-departs-from-ubisoft.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Skull &#038; Bones has lost a co-director.\u00a0<\/p>\n<p>First reported by <em><a href=\"https:\/\/www.videogameschronicle.com\/news\/now-skull-bones-has-lost-its-co-director\/\" target=\"_blank\" rel=\"noopener\">Video Games Chronicle<\/a><\/em>, Antoine Henry recently revealed on <a href=\"https:\/\/www.linkedin.com\/posts\/antoinehenry_goodbye-ubisoft-after-nearly-15-years-today-activity-6879834813403140096-hgA9\/?src=aff-lilpar&#038;veh=aff_src.aff-lilpar_c.partners_pkw.10078_plc.Skimbit%20Ltd._pcrid.449670_learning&#038;trk=aff_src.aff-lilpar_c.partners_pkw.10078_plc.Skimbit%20Ltd._pcrid.449670_learning&#038;clickid=yhrRID38vxyIWchVA-SYhUNEUkG1PpT5RXxAxc0&#038;mcid=6851962469594763264&#038;irgwc=1\" target=\"_blank\" rel=\"noopener\">LinkedIn<\/a> that he&#8217;s departing from Ubisoft after working for nearly 15 years at the company. Henry says he&#8217;s onto &#8220;new exciting adventures&#8221; very soon, which is great. Still, his departure from the company&#8217;s Singapore studio serves as yet another loss for the Skull &#038; Bones team, which has seemingly struggled to make any headway since its <a href=\"https:\/\/youtu.be\/_9YYYVG0YQI\" target=\"_blank\" rel=\"noopener\">2017 reveal<\/a>.\u00a0<\/p>\n<p><em>Game Informer<\/em> chronicled Skull &#038; Bones&#8217; journey through development hell recently in <a href=\"https:\/\/www.gameinformer.com\/2021\/11\/01\/video-games-stuck-in-development-hell-part-1\" target=\"_blank\" rel=\"noopener\">Part 1 of our Video Games Stuck In Development Hell series<\/a> (here&#8217;s <a href=\"https:\/\/www.gameinformer.com\/2021\/11\/02\/video-games-stuck-in-development-hell-part-2\" target=\"_blank\" rel=\"noopener\">Part 2<\/a> and <a href=\"https:\/\/www.gameinformer.com\/2021\/11\/03\/video-games-stuck-in-development-hell-part-3\" target=\"_blank\" rel=\"noopener\">Part 3<\/a> if you&#8217;re curious for more). In short, this nautical game was last seen by the public in 2018 \u2013 <a href=\"https:\/\/www.gameinformer.com\/preview\/2018\/06\/12\/taking-to-the-open-seas\" target=\"_blank\" rel=\"noopener\">we went hands-on with it that year<\/a>. There was even a beta players were able to sign up for that year. Of course, nobody got to play said beta, but the fact that such a thing existed proves Ubisoft was feeling quite\u00a0confident in the title at some point in its history.\u00a0<\/p>\n<p>In May of 2019, <a href=\"https:\/\/www.gameinformer.com\/2019\/05\/15\/skull-bones-delayed-again\" target=\"_blank\" rel=\"noopener\">it was delayed to 2020<\/a>, and when it slipped past that year, Ubisoft announced in 2021 that <a href=\"https:\/\/www.gameinformer.com\/2021\/05\/11\/skull-bones-gets-a-new-release-window-ubisoft-lineup-schedule-announced\" target=\"_blank\" rel=\"noopener\">Skull &#038; Bones was scheduled for release sometime between April 2022 and March 2023<\/a>. We learned last year that it was <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/20\/ubisofts-skull-bones-is-now-in-alpha-but-the-road-to-get-there-has-reportedly-been\" target=\"_blank\" rel=\"noopener\">finally in Alpha, but that getting to that point was quite difficult<\/a>, and now, the world (okay, maybe not the world, but I&#8217;m very excited to see what this game is, at least) awaits its next reveal.\u00a0<\/p>\n<p>It&#8217;s important to note that Henry&#8217;s departure from Ubisoft doesn&#8217;t necessarily paint a bleak picture of Skull &#038; Bones&#8217; development hell gallery. Sometimes, developers leave titles after their work on it is complete \u2013 perhaps Henry&#8217;s work on Skull &#038; Bones is done, and, feeling confident enough that the team can get it finished for release, he decided to leave. However, with such a troubled development history, it&#8217;s hard not to look at this news cynically as proof that Skull &#038; Bones is still in the throes of trouble.\u00a0<\/p>\n<p>While waiting to learn more, check out this <a href=\"https:\/\/www.gameinformer.com\/video-feature\/2018\/07\/07\/new-gameplay-today-skull-bones\" target=\"_blank\" rel=\"noopener\">New Gameplay Today<\/a> segment from 2018. If you&#8217;re looking for a different pirate adventure, check out <a href=\"https:\/\/www.gameinformer.com\/games\/sea_of_thieves\/b\/xboxone\/archive\/2018\/03\/23\/game-informer-sea-of-thieves-xbox-one-review.aspx\" target=\"_blank\" rel=\"noopener\">Rare&#8217;s Sea of Thieves<\/a>, which received a massive <a href=\"https:\/\/www.gameinformer.com\/2021\/06\/20\/sea-of-thieves-a-pirates-life-preview-the-day-that-rare-finally-caught-captain-jack\" target=\"_blank\" rel=\"noopener\">Pirates of the Caribbean-themed expansion<\/a> last year.\u00a0<\/p>\n<p><em>[Source: <a href=\"https:\/\/www.videogameschronicle.com\/news\/now-skull-bones-has-lost-its-co-director\/\" target=\"_blank\" rel=\"noopener\">Video Games Chronicle<\/a>]<\/em><\/p>\n<hr \/>\n<p><em>Are you excited to one day (maybe) play Skull &#038; Bones? Let us know in the comments below!<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2022\/01\/05\/skull-bones-co-director-departs-from-ubisoft\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Skull &#038; Bones has lost a co-director.\u00a0 First reported by Video Games Chronicle, Antoine Henry recently revealed on LinkedIn that he&#8217;s departing from Ubisoft after working for nearly 15 years at the company. Henry says he&#8217;s onto &#8220;new exciting adventures&#8221; very soon, which is great. Still, his departure from the company&#8217;s Singapore studio serves as yet another loss for the Skull &#038; Bones team, which has seemingly struggled to make any headway since its 2017 reveal.\u00a0 Game Informer chronicled Skull &#038; Bones&#8217; journey through development hell recently in Part 1 of our Video Games Stuck In Development Hell series (here&#8217;s Part 2 and Part 3 if you&#8217;re curious for more). In short, this nautical game was last seen by the public in 2018 \u2013 we&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/skull-bones-co-director-departs-from-ubisoft\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":464778,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-464777","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Skull &amp; Bones Co-Director Departs From Ubisoft | Arcader News<\/title>\n<meta name=\"description\" content=\"Skull &amp; Bones has lost a co-director.\u00a0 First reported by Video Games Chronicle, Antoine Henry recently revealed on LinkedIn that he&#039;s departing from\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/skull-bones-co-director-departs-from-ubisoft\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Skull &amp; 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