{"id":446413,"date":"2025-11-09T01:58:40","date_gmt":"2025-11-09T01:58:40","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2181517"},"modified":"2025-11-09T01:58:40","modified_gmt":"2025-11-09T01:58:40","slug":"its-a-true-frontier-of-game-design-how-naughty-dog-and-insomniac-games-think-about-accessibility","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/its-a-true-frontier-of-game-design-how-naughty-dog-and-insomniac-games-think-about-accessibility\/","title":{"rendered":"&#8220;It&#8217;s a true frontier of game design&#8221;: How Naughty Dog and Insomniac Games think about accessibility"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/its-a-true-frontier-of-game-design-how-naughty-dog-and-insomniac-games-think-about-accessibility.jpg\" alt=\"\" \/><\/p>\n<p>As part of our ongoing series looking at accessibility in games, we got in touch with some people working in the field for two of Sony&#8217;s big first-party teams and asked them to tell us a bit about their work. From Insomniac Games, whose teams have done brilliant work with Ratchet &amp; Clank: Rift Apart, and Marvel&#8217;s Spider-Man: Miles Morales, we heard from director of experience, Brian Allgeier, and advanced senior user experience researcher, Michele Zorrilla. From Naughty Dog, who picked up the award for innovation in accessibility at the Game Awards in 2020, lead systems designer Matthew Gallant was kind enough to answer a few questions. <\/p>\n<p><strong>Possibly a hard question to answer to start with: what is the biggest thing about accessibility design in games that a lot of people don&#8217;t understand or aren&#8217;t aware of?<\/strong><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/2021-12-18-its-a-true-frontier-of-game-design-how-naughty-dog-and-insomniac-games-think-about-accessibility\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/2021-12-18-its-a-true-frontier-of-game-design-how-naughty-dog-and-insomniac-games-think-about-accessibility\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As part of our ongoing series looking at accessibility in games, we got in touch with some people working in the field for two of Sony&#8217;s big first-party teams and asked them to tell us a bit about their work. From Insomniac Games, whose teams have done brilliant work with Ratchet &amp; Clank: Rift Apart, and Marvel&#8217;s Spider-Man: Miles Morales, we heard from director of experience, Brian Allgeier, and advanced senior user experience researcher, Michele Zorrilla. From Naughty Dog, who picked up the award for innovation in accessibility at the Game Awards in 2020, lead systems designer Matthew Gallant was kind enough to answer a few questions. Possibly a hard question to answer to start with: what is the biggest thing about accessibility design in&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/its-a-true-frontier-of-game-design-how-naughty-dog-and-insomniac-games-think-about-accessibility\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":446414,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-446413","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>&quot;It&#039;s a true frontier of game design&quot;: How Naughty Dog and Insomniac Games think about accessibility | Arcader News<\/title>\n<meta name=\"description\" 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