{"id":438678,"date":"2025-11-07T18:59:40","date_gmt":"2025-11-07T18:59:40","guid":{"rendered":"https:\/\/news.xbox.com\/en-us\/?p=162581"},"modified":"2025-11-07T18:59:40","modified_gmt":"2025-11-07T18:59:40","slug":"how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs\/","title":{"rendered":"How The Coalition Worked with Epic to Bring The Matrix Awakens to Life on Xbox Series X|S"},"content":{"rendered":"\n<p>Yesterday, in a surprise announcement at The Game Awards, Epic Games revealed that <em>The Matrix Awakens: An Unreal Engine 5 Experience<\/em>, a new playable Unreal Engine 5 technical demo, was available for everyone on Xbox Series X and Xbox Series S. Created by members of the original \u201cThe Matrix\u201dmovie team including Lana Wachowski, James McTeigue, and John Gaeta in collaboration with teams across both Epic Games and partners, this experience offers a glimpse at what interactive storytelling and entertainment created with Unreal Engine 5 could look like in the future.<\/p>\n<p>One of those partners was The Coalition, the studio behind the Gears series, who have been working with Unreal Engine for many years now. With that experience under their collective belt, the team set out to support development of the project. While Epic created the demo, The Coalition got involved helping to refine and optimize their vision, having previously worked with Epic on UE4 support for Xbox Series X.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg\" alt=\"The Matrix Awakens: An Unreal Engine 5 Experience\" class=\"wp-image-162539\" srcset=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 940w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 1776w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 1200w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 800w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 592w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 518w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 208w, https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs.jpg 1920w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/figure>\n<p>\u201cWe worked with Epic on the initial Unreal Engine 4 support for Xbox Series X when the new console was revealed back in March 2020,\u201d says Kate Rayner, Studio Technical Director at The Coalition. \u201cWe later shipped a native update to Gears 5 on Xbox Series X|S that added visual enhancements like SSGI, increased material &amp; texture details, and pushed our 4k real-time cinematics to 60fps, all while boosting Multiplayer to support a 120FPS performance mode. Through this we learned how to optimize for that hardware to push visual and performance.\u201d<\/p>\n<p>When Epic reached out in 2021, The Coalition had been working with Unreal Engine 5 \u201cEarly Access\u201d for almost a year. The team had been collaborating and providing feedback to Epic about their experiences with UE5, which especially helped to push it forward for Xbox Series X|S and Windows PCs. With their track record of creating games that are technical showcases for Unreal and Xbox, along with their collaboration and early experience with UE5, The Coalition was positioned well to jump in and help optimize and polish <em>The Matrix Awakens: An Unreal Engine 5 Experience<\/em> with Epic.<\/p>\n<p>So what exactly did the team at The Coalition do? A primary focus for them was on memory and performance optimizations to fully take advantage of both Xbox Series X and Xbox Series S. Because the experience features an incredibly large and dense world with a staggering amount of content, the first step was working on memory optimization. In that area, they worked with Epic to ensure the assets in the demo were set up to fully leverage virtual texture streaming and nanite wherever possible and tuned internal memory systems, especially on Xbox Series S, to ensure it all fit in the memory.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\">\n<span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe title=\"YouTube video embed\" class='youtube-player' width='640' height='360' src='https:\/\/www.youtube.com\/embed\/tAr71bNx9l4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'><\/iframe><\/span>\n<\/div>\n<\/figure>\n<p>On the performance optimizations side, the teams made some threading improvements to improve utilization of the CPU cores. They also made some Xbox Raytracing optimizations, resulting in performance wins of about 0.5ms. Finally, they enabled Vertical Sync tuning to ensure a stable FPS throughout the experience.<\/p>\n<p>With this focus, the Xbox Series S version shipped with all the same UE5 features enabled as Xbox Series X (albeit with different quality) including but not limited to raytraced reflections and raytraced shadows. Regardless of which platform you experience it on, you\u2019re in for a visual treat.<\/p>\n<p>\u201cUnreal Engine 5 has continued to improve from the \u201cEarly Access\u201d version over the last several months, both in terms of performance and quality. <em>The Matrix Awakens: An Unreal Engine 5 Experience<\/em> is an excellent example of all of UE5\u2019s systems coming together to make something special and noticeably next-gen,\u201d says Rayner. \u201cMost of all, it really got us excited for the potential of Raytracing for shadows and Lumen, Nanite at scale with Virtual Shadow Maps, and the new World Partition System tying it all together. With these technical advances, it\u2019s never been a better time to be a gamer.\u201d<\/p>\n<p>Related:<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/12\/09\/matrix-awakens-unreal-engine-5-experience\/\">Down the Rabbit Hole with The Matrix Awakens: An Unreal Engine 5 Experience<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/12\/01\/dauntless-now-available-on-xbox-series-xs\/\">Dauntless Now Available on Xbox Series X|S<\/a><br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2021\/10\/22\/fortnite-wrath-of-the-cube-queen\/\">The Island of Fortnite Prepares for the Wrath of The Cube Queen<\/a><br \/> <a href=\"https:\/\/news.xbox.com\/en-us\/2021\/12\/10\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yesterday, in a surprise announcement at The Game Awards, Epic Games revealed that The Matrix Awakens: An Unreal Engine 5 Experience, a new playable Unreal Engine 5 technical demo, was available for everyone on Xbox Series X and Xbox Series S. Created by members of the original \u201cThe Matrix\u201dmovie team including Lana Wachowski, James McTeigue, and John Gaeta in collaboration with teams across both Epic Games and partners, this experience offers a glimpse at what interactive storytelling and entertainment created with Unreal Engine 5 could look like in the future. One of those partners was The Coalition, the studio behind the Gears series, who have been working with Unreal Engine for many years now. With that experience under their collective belt, the team set out&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/how-the-coalition-worked-with-epic-to-bring-the-matrix-awakens-to-life-on-xbox-series-xs\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":438679,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-438678","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox-wire"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How The Coalition Worked with Epic to Bring The Matrix Awakens to Life on Xbox Series X|S | Arcader News<\/title>\n<meta name=\"description\" content=\"Yesterday, in a surprise announcement at The Game Awards, Epic Games 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