{"id":434330,"date":"2025-11-06T15:29:40","date_gmt":"2025-11-06T15:29:40","guid":{"rendered":"https:\/\/www.eurogamer.net\/article.php?article_id=2179501"},"modified":"2025-11-06T15:29:40","modified_gmt":"2025-11-06T15:29:40","slug":"halo-infinite-campaign-the-digital-foundry-analysis","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/halo-infinite-campaign-the-digital-foundry-analysis\/","title":{"rendered":"Halo Infinite campaign: the Digital Foundry analysis"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/12\/halo-infinite-campaign-the-digital-foundry-analysis.jpg\" alt=\"\" \/><\/p>\n<p>Halo Infinite is a brilliant game. Honestly, against the odds, I feel that 343 has delivered one of the best first-person shooters of the last decade. It&#8217;s a release that far exceeds the studio&#8217;s previous work on Halo 4 and 5 in terms of design and in nailing the &#8216;combat sandbox&#8217; experience. Worries I had about the transition to an open world have been assuaged and despite the seemingly difficult development period, I simply love the game. Is it perfect? Certainly not. There are numerous tech issues to address and fundamentally, I&#8217;m not sure this is the game that was originally envisaged based on reviewing early marketing assets. Regardless though, you&#8217;ve got to play it. <\/p>\n<p>Let&#8217;s tackle the thorny issue of the open world first. The gradual shift in the games business away from linear design to wide-open play areas crammed with busy work and filler content is becoming a real issue &#8211; franchise titles like Far Cry and Assassin&#8217;s Creed exhibit these issues at their worst. Thankfully, Halo Infinite&#8217;s approach to level design works brilliantly, just as the preview build suggested, taking the foundational building blocks of Halo 1&#8217;s second mission and expanding it into something far larger in scope. It works and it retains much of what makes Halo special while introducing a level of freedom that feels like a natural extension. Think OG Crisis rather than latter-day Far Cry and hopefully you&#8217;ll get some idea of what I mean. <\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-halo-infinite-tech-review\">Read more<\/a><\/p>\n<p> <a href=\"https:\/\/www.eurogamer.net\/articles\/digitalfoundry-2021-halo-infinite-tech-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Halo Infinite is a brilliant game. Honestly, against the odds, I feel that 343 has delivered one of the best first-person shooters of the last decade. It&#8217;s a release that far exceeds the studio&#8217;s previous work on Halo 4 and 5 in terms of design and in nailing the &#8216;combat sandbox&#8217; experience. Worries I had about the transition to an open world have been assuaged and despite the seemingly difficult development period, I simply love the game. Is it perfect? Certainly not. There are numerous tech issues to address and fundamentally, I&#8217;m not sure this is the game that was originally envisaged based on reviewing early marketing assets. Regardless though, you&#8217;ve got to play it. Let&#8217;s tackle the thorny issue of the open world first.&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/halo-infinite-campaign-the-digital-foundry-analysis\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":434331,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[230],"tags":[],"class_list":["post-434330","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-eurogamer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Halo Infinite campaign: the Digital Foundry analysis | Arcader News<\/title>\n<meta name=\"description\" content=\"Halo Infinite is a brilliant game. Honestly, against the odds, I feel that 343 has delivered one of the best first-person shooters of the last decade.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/halo-infinite-campaign-the-digital-foundry-analysis\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Halo Infinite campaign: the Digital Foundry analysis | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Halo Infinite is a brilliant game. 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