{"id":43095,"date":"2026-04-20T14:51:45","date_gmt":"2026-04-20T14:51:45","guid":{"rendered":"https:\/\/arcader.org\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/"},"modified":"2026-04-20T14:51:45","modified_gmt":"2026-04-20T14:51:45","slug":"assassins-creed-valhallas-successes-surprises-and-post-launch-priorities","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/","title":{"rendered":"Assassin\u2019s Creed Valhalla&#8217;s Successes, Surprises, And Post-Launch Priorities"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From reimagining exploration with Black Flag to formalizing the series\u2019 RPG status with Origins, we\u2019ve come to expect more than incremental improvements from this team. That trend continues with <a href=\"https:\/\/www.gameinformer.com\/review\/assassins-creed-valhalla\/assassins-creed-valhalla-review-a-saga-worthy-of-song\">Assassin\u2019s Creed Valhalla<\/a>, which brings familiar pillars together in clever ways to surprise new and old fans alike. We talked to producer Julien Laferri\u00e8re about the big changes, the post-launch priorities, and the decisions that went on behind the scenes during the development of this Viking saga.<\/p>\n<hr \/>\n<p><strong>What has surprised you most about people\u2019s response so far?<\/strong><br \/>\nI\u2019ll start with the part that I hoped people would get. We invested a lot of effort in the settlement, which was a central piece of the game. Even internally, when we were developing it, it was the center of a lot of things. But to validate the fact that it has the weight we were expecting, you kind of have to build the whole game and see it &#8230; So I was really looking forward to seeing the reception, and I was really happy just to see people were getting it and enjoying it.<\/p>\n<p>But what surprised me most was this: We introduced world events in this game to compensate for the change in structure with the settlement, and I was really hoping players would get it, but I didn\u2019t expect players to dig it so much. Because [the world events] play a lot with the tone \u2013 sometimes it\u2019s almost a joke. It\u2019s funny. Like, there\u2019s a character who has an axe in his head. It\u2019s silly when you think about it; we would never make a main quest about a guy with an axe stuck in his head! The world events were designed as a valve to let off some steam for quest designers who have a bunch of good ideas \u2013 all those little narrative moments that didn\u2019t fit into other places in the game.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><strong>How did the team land on the idea of using the settlement as a hub?<\/strong><br \/>\nWe knew we would be changing the game structure, which came after a reflection on what we did with Assassin\u2019s Creed Origins: \u201cWe created all these characters, and some of them are not memorable. Why is that? They look cool, their script is cool, their performances are cool. Why don\u2019t they get their hooks in players?\u201d We found that because of the way Origins was built \u2013 and Odyssey was the same \u2013 you unfog the map progressively, and usually you never go back to a part of the map you\u2019ve explored. And the characters are tied to those specific areas of the map. So we were like, \u201cWhat if we added a place which is a sort of anchor, where you could see the consequences of the decisions you\u2019ve made, and the NPCs you met? For me, it started with trying to have more memorable characters. Obviously, they could always have more impressive clothes and amazing resolution in their faces, but that\u2019s not really the issue. The issue is that they need more screen time. They need closure \u2013 a beginning and an end \u2013 and the settlement was perfect for that.\u201d<\/p>\n<p><strong>How do you approach the intro sequence to ensure it hits the sweet spot between introducing the right concepts without dragging on too long?<\/strong><br \/>\nThe beginning of the game is always something we work on until the last minute. In school, they teach you that one way to structure a text is to write the main body, and you save your introduction and conclusion until the end. For me, making the beginning of the game goes back to that; the beginning has to be a proper introduction to the game as it\u2019s being built. You iterate along the way, but it was a challenge to introduce players to the systems \u2013 and we have a lot of changes in Valhalla. That\u2019s why the first thing you do when you leave the boat is collect those berries, right? Because health in this game doesn\u2019t regen. Then you reach a high point \u2013 that\u2019s our way of guiding the players without holding their hands too much, but doing something that fans might be familiar with. But then you jump, and you don\u2019t have the leap of faith \u2013 to say you\u2019re a Viking, not an Assassin. So there are a lot of things going on, and we have a lot of mechanics to cover. We iterated a lot on the beginning &#8230; from what I\u2019m reading, some people love it, and some people think it\u2019s a bit long. But we feel it\u2019s the introduction the game needed.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><strong>Valhalla doesn\u2019t just let players choose a male or female Eivor \u2013 there\u2019s a third \u201clet the Animus choose\u201d option that changes Eivor\u2019s gender at different points. Who did you have in mind when creating that option?<\/strong><br \/>\nFor me, it\u2019s the perfect option for players who are really into the lore and players who will connect to the question: \u201cWho is Eivor, really?\u201d But that being said, we\u2019ve made sure it doesn\u2019t feel random, so it\u2019s not like, \u201cSometimes I\u2019m male, sometimes I\u2019m female.\u201d And it\u2019s not only for lore-obsessed players; anybody should be able to say, \u201cI\u2019m playing female Eivor in that case, but male in that case \u2013 okay, that makes sense.\u201d They may not understand the deep-down reasons, but we were aiming for a certain coherency. It\u2019s meant a bit like a director\u2019s cut \u2013 if you want to have the experience the way the creators envisioned it. But if your Eivor is a female badass warrior all the time, that\u2019s fine! If you choose the male [option] and are into the beards, that\u2019s fine!<\/p>\n<p><strong>Apart from the announced post-launch updates, what is on the top of your priority list?<\/strong><br \/>\nI think Odyssey was very successful in listening to its player base. When looking at Valhalla\u2019s post-launch plans, it was important to me to have quality-of-life fixes in there, and also be able to react to the new platforms, because they continue improving. We\u2019ve got great reception on PS5, Series X, and PC as well; people are definitely enjoying the high-end capabilities of the game, so we want to continue to capitalize on that. This isn\u2019t meant to sound like bulls&#8212; or clich\u00e9, but for me, it\u2019s about hearing what the player base is saying and reacting to that, on top of the extra content and the features.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities-3.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><strong>Was there any feature from early on that you thought might have been cool to include, but it just didn\u2019t make it into the final game?<\/strong><br \/>\nWe had our pillars pretty early, and we stuck to them. We tweaked in terms of balance &#8230; but we stayed true to those pillars. But one thing I can say that didn\u2019t make it through that we thought might work very early on was naval combat. We actually found out that Vikings were not doing much naval combat; we thought they might be shooting flaming arrows like in Odyssey. But they just didn\u2019t do that. So, we said, \u201cThere\u2019s no sea in our map, only rivers &#8230; we\u2019re going to treat the ship more like a vehicle.\u201d<\/p>\n<p><strong>How did the team make the decision to cover most of the skill tree with fog?<\/strong><br \/>\nIt\u2019s funny, because we wanted to have a feeling of discovery in the skill tree. What if you started with all of the nodes unfogged? That\u2019s pretty intimidating for players &#8230; we have an audience who are not necessarily hardcore RPG players, and we wanted to cater to them and make it a bit easier. And it was also to trigger the feeling of, \u201cI wonder what\u2019s under that cloud? What do I get if I go in that direction?\u201d But we also didn\u2019t want to make it punishing, which is why you can respec at any time. And you can undo individual selections without respeccing the entire tree. There\u2019s a lot of thought that was put into this tree to make it fun to play with, because we wanted a crazy-big skill tree to give you a lot of options.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities-4.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p><strong>I was impressed by the variety in Valhalla\u2019s side content, especially compared to the series\u2019 last couple installments. Was this a specific priority for the team?<\/strong><br \/>\nI\u2019m happy you asked this question, because from the first presentation we did on the game to top management in Paris, one of the key items we wanted to work on production-wise was variety. We know players engage with these games for many hours, and after 60 hours, we still want to be able to surprise players. That drove the entire production, from the amount of activities to the kinds of minigames to the puzzles. Every single location in the game, we tried to say, \u201cOkay, what\u2019s the surprise? Is it a reward, a miniboss, a puzzle? Something that transforms into something else? Is it a lady who wants to collect viper eggs to create the biggest fart ever?\u201d Variety was a key pillar &#8230; as part of that first presentation, we said, \u201cWe will bet on variety to achieve even better long-term play.\u201d So, I\u2019m happy it worked for you. Hopefully it works for other players as well!<\/p>\n<p>\u00a0<\/p>\n<p><em>(This interview originally appeared in\u00a0<\/em>Game Informer<em>\u00a0issue 332)<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/interview\/2020\/12\/27\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From reimagining exploration with Black Flag to formalizing the series\u2019 RPG status with Origins, we\u2019ve come to expect more than incremental improvements from this team. That trend continues with Assassin\u2019s Creed Valhalla, which brings familiar pillars together in clever ways to surprise new and old fans alike. We talked to producer Julien Laferri\u00e8re about the big changes, the post-launch priorities, and the decisions that went on behind the scenes during the development of this Viking saga. What has surprised you most about people\u2019s response so far? I\u2019ll start with the part that I hoped people would get. We invested a lot of effort&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":43096,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-43095","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Assassin\u2019s Creed Valhalla&#039;s Successes, Surprises, And Post-Launch Priorities | Arcader News<\/title>\n<meta name=\"description\" content=\"Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Assassin\u2019s Creed Valhalla&#039;s Successes, Surprises, And Post-Launch Priorities | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From\" \/>\n<meta property=\"og:url\" content=\"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/\" \/>\n<meta property=\"og:site_name\" content=\"Arcade News\" \/>\n<meta property=\"article:published_time\" content=\"2026-04-20T14:51:45+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"480\" \/>\n\t<meta property=\"og:image:height\" content=\"270\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Arcade News\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Arcade News\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"8 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/\"},\"author\":{\"name\":\"Arcade News\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"headline\":\"Assassin\u2019s Creed Valhalla&#8217;s Successes, Surprises, And Post-Launch Priorities\",\"datePublished\":\"2026-04-20T14:51:45+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/\"},\"wordCount\":1617,\"commentCount\":0,\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2020\\\/12\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg\",\"articleSection\":[\"Game Informer\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/\",\"name\":\"Assassin\u2019s Creed Valhalla's Successes, Surprises, And Post-Launch Priorities | Arcader News\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2020\\\/12\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg\",\"datePublished\":\"2026-04-20T14:51:45+00:00\",\"author\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\"},\"description\":\"Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From\",\"breadcrumb\":{\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#primaryimage\",\"url\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2020\\\/12\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg\",\"contentUrl\":\"https:\\\/\\\/arcader.org\\\/wp-content\\\/uploads\\\/2020\\\/12\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg\",\"width\":480,\"height\":270,\"caption\":\"Assassin\u2019s Creed Valhalla\u2019s Successes, Surprises, And Post-Launch Priorities\"},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\\\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/arcader.org\\\/news\\\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Assassin\u2019s Creed Valhalla&#8217;s Successes, Surprises, And Post-Launch Priorities\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#website\",\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/\",\"name\":\"Arcade News\",\"description\":\"Free Arcade News from the Best Online Sources\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\\\/\\\/arcader.org\\\/news\\\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/arcader.org\\\/news\\\/#\\\/schema\\\/person\\\/8460f5e5076b52fb2369f2f7ce6f2839\",\"name\":\"Arcade News\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"contentUrl\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g\",\"caption\":\"Arcade News\"},\"sameAs\":[\"https:\\\/\\\/cricketgames.tv\"],\"url\":\"https:\\\/\\\/arcader.org\\\/news\\\/author\\\/arcade-news\\\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Assassin\u2019s Creed Valhalla's Successes, Surprises, And Post-Launch Priorities | Arcader News","description":"Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/","og_locale":"en_US","og_type":"article","og_title":"Assassin\u2019s Creed Valhalla's Successes, Surprises, And Post-Launch Priorities | Arcader News","og_description":"Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From","og_url":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/","og_site_name":"Arcade News","article_published_time":"2026-04-20T14:51:45+00:00","og_image":[{"width":480,"height":270,"url":"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg","type":"image\/jpeg"}],"author":"Arcade News","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Arcade News","Est. reading time":"8 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#article","isPartOf":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/"},"author":{"name":"Arcade News","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"headline":"Assassin\u2019s Creed Valhalla&#8217;s Successes, Surprises, And Post-Launch Priorities","datePublished":"2026-04-20T14:51:45+00:00","mainEntityOfPage":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/"},"wordCount":1617,"commentCount":0,"image":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg","articleSection":["Game Informer"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#respond"]}]},{"@type":"WebPage","@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/","url":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/","name":"Assassin\u2019s Creed Valhalla's Successes, Surprises, And Post-Launch Priorities | Arcader News","isPartOf":{"@id":"https:\/\/arcader.org\/news\/#website"},"primaryImageOfPage":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#primaryimage"},"image":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#primaryimage"},"thumbnailUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg","datePublished":"2026-04-20T14:51:45+00:00","author":{"@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839"},"description":"Ubisoft Montreal has many years of experience working on the Assassin\u2019s Creed franchise, but the studio isn\u2019t known for taking small steps. From","breadcrumb":{"@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#primaryimage","url":"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg","contentUrl":"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities.jpg","width":480,"height":270,"caption":"Assassin\u2019s Creed Valhalla\u2019s Successes, Surprises, And Post-Launch Priorities"},{"@type":"BreadcrumbList","@id":"https:\/\/arcader.org\/news\/assassins-creed-valhallas-successes-surprises-and-post-launch-priorities\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/arcader.org\/news\/"},{"@type":"ListItem","position":2,"name":"Assassin\u2019s Creed Valhalla&#8217;s Successes, Surprises, And Post-Launch Priorities"}]},{"@type":"WebSite","@id":"https:\/\/arcader.org\/news\/#website","url":"https:\/\/arcader.org\/news\/","name":"Arcade News","description":"Free Arcade News from the Best Online Sources","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/arcader.org\/news\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/arcader.org\/news\/#\/schema\/person\/8460f5e5076b52fb2369f2f7ce6f2839","name":"Arcade News","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/3fea48a614d86edd987bc7bb25f4707c69546d4b1f78ad4aa20b26316bad1f9d?s=96&d=mm&r=g","caption":"Arcade News"},"sameAs":["https:\/\/cricketgames.tv"],"url":"https:\/\/arcader.org\/news\/author\/arcade-news\/"}]}},"_links":{"self":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/43095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/comments?post=43095"}],"version-history":[{"count":1,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/43095\/revisions"}],"predecessor-version":[{"id":1315106,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/posts\/43095\/revisions\/1315106"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media\/43096"}],"wp:attachment":[{"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/media?parent=43095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/categories?post=43095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arcader.org\/news\/wp-json\/wp\/v2\/tags?post=43095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}