{"id":423913,"date":"2025-11-05T01:51:40","date_gmt":"2025-11-05T01:51:40","guid":{"rendered":"https:\/\/arcader.org\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash\/"},"modified":"2025-11-05T01:51:40","modified_gmt":"2025-11-05T01:51:40","slug":"expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash\/","title":{"rendered":"Expanding Visions And Expectations \u2013 How Heart Machine Hopes To Wow Players With Solar Ash."},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash.jpg\" width=\"800\" height=\"445\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Solar Ash represents a dramatic leap forward for Heart Machine. After eleasing the 2D Zelda-inspired Hyper Light Drifter in 2016 to critical acclaim, fans of the game clamored to see what was next and many were surprised to see something totally different. Solar Ash is bigger and bolder than Hyper Light Drifter in every way, from its switch to a fully 3D world to its new emphasis on high-speed traversal over combat-focused dungeon crawling. But what is Solar Ash? Heart Machine\u2019s creative director, Alx Preston, took us through a tour of the game to discuss its origins, gameplay, and how he is coping with the fear of the sophomore slump.<\/p>\n<p>In Preston\u2019s words the \u201cstupid elevator pitch\u201d for Solar Ash is Super Mario Galaxy meets Shadow of the Colossus. Given that Solar Ash takes place in a beautiful abstract alien world, features tons of platforming, and pits players against titanic bosses, the description has merit. Unlike the 2D pixels that built Hyper Light Drifter, Solar Ash\u2019s fully realized 3D environments give Preston the chance to craft the sort of worlds that provided an immersive escape for him during the advent of 3D graphics.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>\u201cI definitely at a certain point had ambitions beyond just 2D that I wanted to get into with 3D because that&#8217;s where I think games really changed my perspective on what was possible creatively,\u201d says Preston. \u201cMy first few 3D games I truly loved, like [Super] Mario 64 and all that stuff, it just opened my eyes to a whole new world.\u201d<\/p>\n<p>Heart Machine is still keeping most of the details about Solar Ash\u2019s plot close to the chest, but we do know that players control a voidrunner named Rei. What is a voidrunner, you ask? Think of them as cosmic spelunkers who explore black holes in search of resources. Preston describes Rei as a \u201cvery capable\u201d voidrunner with a good head on her shoulders. She\u2019ll need to be good at her job, because one particularly dangerous black hole known as the Ultravoid threatens to swallow her home world. To prevent this, she\u2019ll have to dive head-first into the Void to uncover a way to save her planet.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-3.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Within the Ultravoid lies a fragmented world of surreal alien beauty. Tree-sized mushrooms, sea anemone-like grass, and luminous orange rivers \u2013 all surrounded by a layer of thick green clouds \u2013 are just a few of the natural sights players will admire. Solar Ash is a trippy visual delight that pops with color.<\/p>\n<p>The Ultravoid is divided into various expansive biomes, fragments of the worlds that have been consumed over presumably eons. Everything is designed to emphasize the game\u2019s primary selling point: high-speed platforming. While designing Hyper Light Drifter, Preston originally wanted the game to feature speedy traversal elements. However, those ideas fell to the wayside due to Drifter\u2019s more limited scope and to focus on its stronger combat aspects.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-4.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Rei is quickness personified, gracefully exploring the Ultravoid using a form of skating that Preston says is inspired by games such as Tony Hawk\u2019s Pro Skater, Jet Grind Radio, and Super Mario 64. For Mario in particular, Preston was primarily fascinated in how speedrunners chain together plumber\u2019s moves to complete the game in quick fashion. \u201cWatching speed runs and how they do it&#8217;s like, there\u2019s a flow to that. That\u2019s super inspiring to me,\u201d Preston says.<\/p>\n<p>In addition to skating and jumping, Rei can also grind on rails and utilize a handy lasso to hook onto grapple points to pull herself across gaps. Solar Ash is all about flow of movement and traversal, and Preston hopes that seamlessly stringing these moves together to overcome obstacles feels as satisfying as it looks. It looks so cool that it hurts the ego to miss a jump but thankfully nothing else thanks to the lack of fall damage.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-5.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-6.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Along the way various monsters will appear to impede Rei\u2019s progress. They don\u2019t present a steep challenge; you can take them down in just a few hits. Don\u2019t expect to learn new combo strings or anything complicated like that, either. Heart Machine wants to keep players moving so combat consists of simple hack-and-slash elements while using speed boosts and dodging to outmaneuver foes before quickly returning to exploration. Since you\u2019ll still likely be in the middle of platforming while engaged in combat, the depth comes from how players incorporate the environment into their offense.<\/p>\n<p>\u201cWe throw a bunch at you during platforming challenges to kind of elevate that,\u201d Preston explains. \u201cSo, it&#8217;s a blend between the environment that they&#8217;re in and the individual mob or mobs themselves. It&#8217;s kind of that interplay and intersection that we&#8217;re trying to balance out.\u201d<\/p>\n<p>To that end, expect to face plenty of flying enemies or foes perched on platforms firing ranged attacks, in addition to opponents that just come at you head-on. But at the end of the day, enemies are more or less glorified speed bumps. They\u2019ll get in the way, but if you\u2019re both quick and savvy enough, you can drop them without losing your forward momentum.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-7.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>You don\u2019t have time to sweat the small fry for too long anyway. Your primary order of business in each zone is to seek out and slay its Remnant. These massive beasts come in all shapes and sizes, but they\u2019re hidden and must be drawn out. To summon the Remnant, first Rei has to take out Dregs, strange eyeballs attached to walls and other surfaces that are scattered around the environment. It\u2019ll take some platforming finesse to reach and destroy them all, but doing so provokes the Remnant to arrive in all of its majestic beauty. The Remnant we got to see takes the form of a massive flying serpent protected by a thick, bony armor resembling a spinal column.<\/p>\n<p>Of course, getting the beast to show its face is the easy part. The real challenge comes in taking it down. Defeating this particular Remnant requires Rei to leap atop its back and work her way to its head. The Remnant soars through the air, challenging the player to stay on board as it twists its body in an attempt to knock Rei off. Rei gradually jumps and skates her way towards the front, taking out glowing nodes along the way until she reaches her target. Once perched atop the skull, she delivers a final stab to the head as a killing blow, the impact of which washes out the screen in a black and white flash for a striking dramatic effect. Although I got to see how Rei takes down this specific Remnant, Preston says other Remnants possess different behaviors and patterns. In terms of the number of Remnants players will face, Preston simply says there will be \u201ca good amount\u201d of them.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-8.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-9.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Once the Remnant falls, a node on a towering device called the Star Seed lights up. In every level we saw, this strange contraption can be seen from pretty much anywhere, and the central goal of the game is to activate all of its nodes. Visiting the Star Seed reveals that the imposing corpse of the Remnant Rei just killed now rests at its base. One would assume that this area will be the final resting place for the other Remnants but Preston cryptically says that \u201cthey lay as long as they may lay.\u201d<\/p>\n<p>Zones within the Ultravoid may appear to be little more than a series of platforming challenges but there\u2019s plenty of secrets and lore to uncover should you decide to poke around. Certain pockets, which Preston refers to as narrative spaces, allow players to take their time inspecting ancient architecture and artifacts for information that feeds into the game\u2019s world-building. Solar Ash spells out its narrative in a more straightforward fashion compared to Hyper Light Drifter. It has actual text, for example. Converse with NPCs and they\u2019ll share personal stories about how they ended up inside of the Ultravoid.<\/p>\n<aside>\n<h2>Why Not Hyper Light Drifter 2?<\/h2>\n<p>Fans of Hyper Light Drifter were surprised and, in some cases, even disappointed to see how different Solar Ash was. Despite Drifter\u2019s success, Preston says a sequel wasn\u2019t ever a guarantee as he generally prefers to tackle new worlds and challenges.<\/p>\n<p>\u201cMy attitude is really pretty fluid about what\u2019s next in a lot of ways,\u201d Preston explains. \u201cIt\u2019s how drained I\u2019m feeling on a particular world or set of designs or ideas or how excited I am about something new and fresh. And so, I kind of just let that creativity steer me, and I think near the tail-end of Drifter it\u2019s like, \u2018Yeah, I think I\u2019m good on this world for a while\u2019, and maybe I\u2019ll never revisit it. But never say never. Because who knows?\u201d<\/p>\n<p>The same attitude applies to Solar Ash. No matter how well the game performs critically or commercially, Preston says he may abandon this concept too in favor of the next exciting idea.<\/p>\n<p>\u201cIt\u2019s not just, ooh, the mystery of \u2018What\u2019s Heart Machine going to do next?\u2019 It\u2019s really just about \u2018What do we feel like doing?\u2019\u201d<\/p>\n<\/aside>\n<p>\u201cOur crews put a lot of time and effort into fleshing out and expressing a lot of different ideas about the kind of events that have happened here and sad or tragic stories that have occurred throughout these different biomes that have been sucked into the Ultravoid, \u201csays Preston.<\/p>\n<p>Speaking of other characters, Rei will also receive assistance from allies. One of them is Cyd, a sentient A.I. that provides guidance about each zone and backstory on the voidrunners. She also outfits Rei with some limited upgrades. There\u2019s also the giant, ethereal humanoid seen in the trailers. Rei visits this being often, and its role is one of the game\u2019s most tantalizing mysteries. However, Preston still isn\u2019t ready to delve into that element of the story just yet, so the creature remains left to our imagination.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-10.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash-11.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<p>Solar Ash has been in development for four years now, and Heart Machine has grown from having under 10 regular employees during Hyper Light Drifter\u2019s production to more than 20. Much of that growth has been staffing up on designers with expertise in crafting 3D worlds, and while the learning curve has brought its share of challenges, Preston says the secret to coping with those hardships has been ensuring he has good people on his team. \u201cI think that&#8217;s the key for me, was making sure to keep bringing over talented, good-natured people that wanted to build really dope stuff together that were good collaborators \u2026 it becomes a whole lot more enjoyable and easier to bear the burden of the challenge.\u201d<\/p>\n<p>Of course, for every studio that has a successful first outing, there\u2019s always the fear of the sophomore slump. As a designer, Preston says he suffers the same anxieties about failing as any other creative person. He\u2019s his own worst critic, and despite his overwhelming pride for Solar Ash, the fear of disappointing players who loved Hyper Light Drifter occasionally rears its ugly head.<\/p>\n<p>\u201cThat being said, you can\u2019t let it get the best of you,\u201d says Preston. \u201cAnd you have to be able to push forward and focus on the stuff that\u2019s right in front of you. Not the what-could-be&#8217;s or anything like that. Otherwise, you\u2019ll spiral, you\u2019ll just get trapped. And that&#8217;s all it is. It\u2019s a trap.\u201d<\/p>\n<p>Despite those anxieties, Preston couldn\u2019t be prouder of what Heart Machine has accomplished with Solar Ash and firmly believes it\u2019s created a fun and unique experience.<\/p>\n<p>\u201cRegardless of scores, of people being disappointed because it\u2019s not Hyper Light next, or whatever else, there\u2019s a ton of really cool stuff in here that you&#8217;d be a fool to miss.\u201d<\/p>\n<hr \/>\n<p class=\"text-align-center\"><em>This article originally appeared in <a href=\"https:\/\/www.gameinformer.com\/magazine\">Issue 337<\/a> of Game Informer.<\/em><\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/11\/25\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Solar Ash represents a dramatic leap forward for Heart Machine. After eleasing the 2D Zelda-inspired Hyper Light Drifter in 2016 to critical acclaim, fans of the game clamored to see what was next and many were surprised to see something totally different. Solar Ash is bigger and bolder than Hyper Light Drifter in every way, from its switch to a fully 3D world to its new emphasis on high-speed traversal over combat-focused dungeon crawling. But what is Solar Ash? Heart Machine\u2019s creative director, Alx Preston, took us through a tour of the game to discuss its origins, gameplay, and how he is coping with the fear of the sophomore slump. In Preston\u2019s words the \u201cstupid elevator pitch\u201d for Solar Ash is Super Mario Galaxy meets&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/expanding-visions-and-expectations-how-heart-machine-hopes-to-wow-players-with-solar-ash\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":423914,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-423913","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Expanding Visions And Expectations \u2013 How Heart Machine Hopes To Wow Players With Solar Ash. | Arcader News<\/title>\n<meta name=\"description\" content=\"Solar Ash represents a dramatic leap forward for Heart Machine. 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