{"id":417967,"date":"2025-11-04T01:55:40","date_gmt":"2025-11-04T01:55:40","guid":{"rendered":"https:\/\/arcader.org\/read-an-excerpt-from-double-fines-20th-anniversary-art-book\/"},"modified":"2025-11-04T01:55:40","modified_gmt":"2025-11-04T01:55:40","slug":"read-an-excerpt-from-double-fines-20th-anniversary-art-book","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/read-an-excerpt-from-double-fines-20th-anniversary-art-book\/","title":{"rendered":"Read An Excerpt From Double Fine&#8217;s 20th Anniversary Art Book"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/read-an-excerpt-from-double-fines-20th-anniversary-art-book.png\" width=\"800\" height=\"450\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>Double Fine Productions, the developer behind the Psychonauts series, Broken Age, and many more, recently celebrated its 20th anniversary. To celebrate this milestone, Double Fine partnered with Indie By Design to release a comprehensive art book that details the visual history of every single game the developer has released over the years \u2013 including insights from developers, in-depth interviews, and never-before-seen concept art.\u00a0<\/p>\n<p>Read down below for an exclusive excerpt from the book, titled\u00a0<em>20 Double Fine Years<\/em>, giving a brief look at the design decisions behind Psychonauts 2&#8217;s Aquato family and the game&#8217;s many, many brains. We&#8217;ve also collected a handful of pages so you can see how the entire book is laid out.\u00a0<\/p>\n<p>If you&#8217;d like to check out\u00a0<em>20 Double Fine Years <\/em>for yourself, it\u00a0is available in a standard and collector&#8217;s Legend Edition <a href=\"https:\/\/doublefinebook.com\/\" target=\"_blank\" rel=\"noopener\">right here<\/a>. Alongside peeks behind the curtain of every Double Fine game, the book also covers 2 Player Productions&#8217;\u00a0<em>Double Fine Adventure\u00a0<\/em>documentary series, webcomics the studio used to publish on its website, its Day of the Devs events, and much more.\u00a0<\/p>\n<p>Lastly, for more on Double Fine, make sure to <a href=\"https:\/\/www.gameinformer.com\/2021\/07\/05\/the-history-of-double-fine-productions\" target=\"_blank\" rel=\"noopener\">check out our History of Double Fine Productions<\/a> story we ran back in July to read how the entire studio came together.\u00a0<\/p>\n<p><i>20 Double Fine Years\u00a0<\/i>is available now.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2021\/11\/read-an-excerpt-from-double-fines-20th-anniversary-art-book-1.png\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Raz &#038; The Aquatos<\/h2>\n<p>\u201cIt was crazy addictive to be drawing these characters again,\u201d describes concept artist Scott Campbell, art director on the original Psychonauts. \u201cIt was almost like being wrapped in this warm, comforting blanket.\u201d<\/p>\n<p>Raz returns as protagonist in Psychonauts 2 and this time more of his family members are explored, with their lives and relationships shown in greater detail. Much of the joy for Campbell in designing them came from being able to build meaning into them, as opposed to creating them from scratch.<\/p>\n<p>\u201cIt\u2019s like you\u2019re pulling at an old family patchwork quilt that you\u2019re also adding to at the same time. You need these characters to feel as though they\u2019ve been brought here through the lore of the previous games.\u00a0<\/p>\n<p>\u201cThey can\u2019t feel wholly new, you want them to feel like they\u2019ve existed in this world and created their own place within it. Taking something that already exists and creating connections and history for it is really fulfilling.\u201d<\/p>\n<p><i>Click image thumbnails to view larger version<\/i><\/p>\n<p><a target=\"_blank\" href=\"https\/sites\/default\/files\/styles\/body_default\/public\/2021\/11\/19\/89213db0\/3.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/11\/19\/199dd5ea\/4.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/11\/19\/ead78971\/5.jpg \/sites\/default\/files\/styles\/body_default\/public\/2021\/11\/19\/7c3b72d7\/6.jpg\" rel=\"noopener\"><img decoding=\"async\" align=\"left\" height=\"100\" border=\"3\" src=\"https\/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/11\/19\/89213db0\/3.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/11\/19\/199dd5ea\/4.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/11\/19\/ead78971\/5.jpg \/sites\/default\/files\/styles\/entity_browser_thumbnail\/public\/2021\/11\/19\/7c3b72d7\/6.jpg\" \/><\/a> <\/p>\n<p>\u00a0<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <\/p>\n<h2>The Brains<\/h2>\n<p>Psychonauts 2 takes us through an incredibly diverse set of brains, each one presented as a fully-formed level for the player to explore. These levels are connected in the sense that you\u2019re always seeing them through the eyes of Raz and that each represents a character\u2019s innermost thoughts, but visually they are strikingly distinct.<\/p>\n<p>\u201cWe looked back to Psychonauts to figure out what it was that made those different environments feel cohesive even though you\u2019re jumping through all of these different brains,\u201d explains environment artist Levi Ryken.<\/p>\n<p>\u201cOne of the biggest things is proportions. We have this thing that we call the \u2018Psychonauts wonk,\u2019\u00a0which is basically that you can include stuff that seems pretty normal and consistent but you can\u2019t present it normally. It has to have the \u2018wonk\u2019 to it.\u201d<\/p>\n<p>Parallel lines, for instance, are avoided for the most part. Characters are allowed to have two eyes that are essentially the same, but they\u2019re typically presented as one being bigger than the other or one being higher or lower on the face.<\/p>\n<p>\u201cIt makes the whole world feel a little off at all times,\u201d Ryken continues. \u201cIt\u2019s almost as though it was drawn by someone who holds a pencil really haphazardly and is dropping it all of the time.\u201d<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/2021\/11\/19\/read-an-excerpt-from-double-fines-20th-anniversary-art-book\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Double Fine Productions, the developer behind the Psychonauts series, Broken Age, and many more, recently celebrated its 20th anniversary. To celebrate this milestone, Double Fine partnered with Indie By Design to release a comprehensive art book that details the visual history of every single game the developer has released over the years \u2013 including insights from developers, in-depth interviews, and never-before-seen concept art.\u00a0 Read down below for an exclusive excerpt from the book, titled\u00a020 Double Fine Years, giving a brief look at the design decisions behind Psychonauts 2&#8217;s Aquato family and the game&#8217;s many, many brains. We&#8217;ve also collected a handful of pages so you can see how the entire book is laid out.\u00a0 If you&#8217;d like to check out\u00a020 Double Fine Years for yourself,&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/read-an-excerpt-from-double-fines-20th-anniversary-art-book\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":417968,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-417967","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Read An Excerpt From Double Fine&#039;s 20th Anniversary Art Book | Arcader News<\/title>\n<meta name=\"description\" content=\"Double Fine Productions, the developer behind the Psychonauts series, Broken Age, and many more, recently celebrated its 20th anniversary. To celebrate\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/arcader.org\/news\/read-an-excerpt-from-double-fines-20th-anniversary-art-book\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Read An Excerpt From Double Fine&#039;s 20th Anniversary Art Book | Arcader News\" \/>\n<meta property=\"og:description\" content=\"Double Fine Productions, the developer behind the Psychonauts series, Broken Age, and many more, recently celebrated its 20th anniversary. 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