{"id":41623,"date":"2025-09-06T17:21:44","date_gmt":"2025-09-06T17:21:44","guid":{"rendered":"https:\/\/arcader.org\/looking-back-with-laura-bailey\/"},"modified":"2025-09-06T17:21:44","modified_gmt":"2025-09-06T17:21:44","slug":"looking-back-with-laura-bailey","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/looking-back-with-laura-bailey\/","title":{"rendered":"Looking Back With Laura Bailey"},"content":{"rendered":"\n<p> <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/looking-back-with-laura-bailey.jpg\" width=\"800\" height=\"480\" alt=\"\" typeof=\"Image\" class=\"image-style-body-default\" \/> <\/p>\n<p>If you play video games, chances are you\u2019ve heard Laura Bailey\u2019s voice. Across anime and video games, Bailey has voiced 500 characters, landing roles in popular series such as Gears of War, World of Warcraft, Final Fantasy, and Persona. Like Troy Baker and Nolan North, she\u2019s become one of the most prolific names in the business. These days, she continues to thrive, voicing Abby in The Last of Us Part II and Black Widow in Marvel\u2019s Avengers, but you can also catch her on <em>Critical Role<\/em>, a weekly livestreamed Dungeon &#038; Dragons game with fellow voice actors. With her star continuing to rise, we sat down with Bailey to reminisce and pick a few roles she felt best defined her career.<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/looking-back-with-laura-bailey-1.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Pick #1: World of Warcraft\u2019s Jaina Proudmoore<\/h2>\n<p>As one of the protagonists and finest mages in all of Azeroth, Jaina Proudmoore needs no introduction for Warcraft fans. However, Bailey also chose the character for a personal reason: It takes her back to an important place in time. \u201cI\u2019ve been voicing her since I first came out to California, and that\u2019s when I realized, \u2018Okay, voice acting is what I want to do.\u2019 Specifically, to come out here and get to see all of the different studios and understand that voice acting can be so much more than I realized. It was just so important, and Jaina Proudmoore has really been an anchor in my life through all of that.\u201d<\/p>\n<p>Bailey also enjoys that it\u2019s a role she gets to keep coming back to, saying, \u201cit\u2019s like coming home\u201d when entering recording sessions. \u201cIt\u2019s cool because when you\u2019re with a character for that long, you really get to see them grow up. She\u2019s matured right along with me. From when I first started voicing her, she was this \u2026 I don\u2019t want to say naive, but a very peace-loving, almost innocent, hopeful woman. I [saw] her grow and go through tragedy and become vengeful. And then to crawl out of that pit of despair and find an inner peace again &#8230; it\u2019s so fulfilling to get to have that.\u201d<\/p>\n<aside>\n<h2>Taking On Critical Role<\/h2>\n<p>When Laura Bailey isn\u2019t lending her voice to the next big triple-A game, she can be found on <em>Critical Role<\/em>, a massively popular livestreamed web series where she plays D&#038;D with a group of fellow voice actors, who she calls her second family. \u201cEvery single thing that we do, I always think there\u2019s no way this is going to happen,\u201d she says. \u201cWe joked about doing the animated series. We were like, \u2018Can you imagine if there was ever a world where we could actually have a cartoon of this?\u2019 And we laughed and laughed and then drank our beers, and then it\u2019s happening and we\u2019re making it with Amazon and there\u2019s Funkos!\u201d<\/p>\n<p><em>Critical Role<\/em> is currently in its second campaign and even Bailey isn\u2019t sure where it\u2019s headed next, but that doesn\u2019t mean she\u2019s not dreaming about where it could go. \u201cHonestly, I don\u2019t know,\u201d she says. \u201cI don\u2019t know if after campaign two is done if it\u2019s another campaign from there. Like me, personally? I\u2019d love to see a frickin\u2019 video game with our characters. How fun would that be? An RPG? Can you imagine like a Skyrim, but it\u2019s <em>Critical Role<\/em>? I just think it would be so much fun to see Exandria, that world that\u2019s been created, and fully run around in it.\u201d<\/p>\n<\/aside>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/looking-back-with-laura-bailey-2.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Pick #2: Infamous Second Son\u2019s Fetch<\/h2>\n<p>Fetch has moxie and isn\u2019t afraid to speak her mind, but her cool factor wasn\u2019t the only reason Bailey picked her. \u201cThat was the first time that my likeness was used on a project,\u201d she recalls. \u201cI feel like it was early on in the evolution of motion capture, so it was still pretty fresh and the whole process was a learning experience. I was shooting it obviously with Troy [Baker] and my husband, Travis [Willingham], and we just had so much fun.\u201d<\/p>\n<p>Bailey remembers Fetch changing from when she first auditioned for her, making her second-guess if she would be cast. \u201cFetch was very different when she was first envisioned,\u201d Bailey says. \u201cWhen she was first conceived, she was a bit more shy, a bit more fragile. I remember going into the audition and seeing a girl in the waiting room who looked identical to the character art. I was like, \u2018Oh man, she\u2019s definitely gonna get this. What a bummer!\u2019 I didn\u2019t even know it was going to look like me until we were far into the project.\u201d<\/p>\n<p>She credits Sucker Punch and its willingness to hear her feedback with making Fetch the character as we know her today. \u201cWe sat down super early in the story-development process, the three of us (Troy, Travis, and I), and gave ideas for where we think our characters would go with things. I mean, that was a really involved process. Probably one of the most involved processes I\u2019ve ever been in. So, a lot of who Fetch is came from me, which is really cool.\u201d<\/p>\n<p>It got even cooler for Bailey when Fetch got her own standalone DLC called First Light. \u201cIt felt good to be the lead in something as a non-sexualized character,\u201d she says. \u201cFetch was powerful and complicated.\u201d<\/p>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/looking-back-with-laura-bailey-3.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Pick #3: Gears of War 5\u2019s Kait Diaz<\/h2>\n<p>To say this strong-willed, capable corporal has special meaning to Bailey is an understatement. \u201cI have a frickin\u2019 Gears tattoo on my arm,\u201d Bailey says, laughing.\u00a0 \u201cThat was another character that I had no idea was going to be who she ended up being. And I almost didn&#8217;t audition for her.\u201d<\/p>\n<p>Bailey was worried because she did voices for other Gears projects that she wouldn\u2019t get cast again, but she received a call from the voice director asking her to audition. The rest is history because she got the part. \u201cThat whole recording process was just a blast because number one \u2013 working with [director] Rod Fergusson, who was amazing through the entire process. He is so much fun and really takes care of his actors. And then [fellow actors] Liam McIntyre and Eugene Byrd. We got to do most of our recording sessions together, and we really felt like a team going through it. Liam hadn\u2019t done a ton of voice work at the time, and it was fun to see his recording process and see him figure it out. It just never felt like work with that game; it always felt like I was getting to go play.\u201d<\/p>\n<p>Bailey was working on both Gears 5 and The Last of Us Part II simultaneously, but then she had another important role that demanded her attention: motherhood. Bailey said Fergusson was one of the first people she told she was pregnant and she will always be grateful for how supportive he was. \u201cI was massively pregnant when we were doing a lot of the intense battle dialogue,\u201d she says. \u201cIt has some of the most intense screams that I\u2019ve ever done and pregnancy makes it so much harder to do, like just getting the breath support to do the screams, it just doesn\u2019t exist and you have to pee all the time. I probably left recording sessions every 10 minutes. And they were just so patient and understanding. They actually waited on a lot of my battle dialog until after [my son] Ronin was born because they knew it was just too difficult to get in those final months of pregnancy.\u201d<\/p>\n<p>Bailey\u2019s tattoo isn\u2019t her only permanent attachment to the game. Her son will also always be connected to it, and Bailey thinks some of the Gears adrenaline might have rubbed off on him. \u201cRonin came out very loud, like he is one of the loudest children I\u2019ve ever met. And I think it\u2019s because of Gears, because he was just inundated with battle screams, fire damage, and grenade-throwing in his entire formulation.\u201d<\/p>\n<aside>\n<h2>On Her Popular Characters From Japanese Developers<\/h2>\n<p>Bailey voices a slew of popular characters from Japanese developers, such as Street Fighter\u2019s Chun-Li, Persona\u2019s Rise, and Fire Emblem\u2019s Lucina, and she has a lot of love for them. However, the recording process is much different for those roles. \u201cThings like Persona and Fire Emblem have a huge fan base, and those were really important roles in everything that I\u2019ve done,\u201d she says. \u201cBut because of the process that goes into recording on something like Persona or Fire Emblem, I don\u2019t get that involvement that I would get on a game like Infamous Second Son, where I created the role and grew that role from the ground up. A lot of times with projects that have come over from Japan, I\u2019ll record on Sunday for eight hours, and that\u2019s the entire breadth of my involvement on it. And while it is a really awesome role, and it resonates with a lot of people, like me personally, I didn\u2019t get to invest the time or the development into creating that. So, yeah, it\u2019s hard to choose any of those kinds of things as something that has really defined my career.\u201d<\/p>\n<\/aside>\n<article class=\"embedded-entity\"> <img decoding=\"async\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2020\/12\/looking-back-with-laura-bailey-4.jpg\" typeof=\"Image\" alt=\"\" class=\"image-style-body-default\" \/> <\/article>\n<h2>Pick #4: The Last of Us Part II\u2019s Abby<\/h2>\n<p>Abby is by far the most complex and polarizing character Bailey has played. Being cast in The Last of Us Part II was a huge and exciting moment, especially since she got to play opposite of her friend and fellow <em>Critical Role<\/em> castmate Ashley Johnson as Ellie. Bailey nailed the portrayal, and it brought out a lot of emotions in people \u2013 something she\u2019s still processing. \u201cI knew that there would be backlash for sure,\u201d Bailey says. \u201cI knew that I was going to get some hate. I didn\u2019t anticipate the extent.&#8221;<\/p>\n<p>Bailey thinks the leaks leading up to release didn\u2019t help. \u201cIt was the perfect storm. I think the leaks had a lot to do with it. If your first experience with that had been in the game, and then you kept moving forward, you would have had the growth and understanding,\u201d she says. \u201cBut the leaks came out a couple months in advance; you had months of people forming barriers and forming walls before they were able to understand Abby\u2019s side of it, and therefore a lot of people never were able to.\u201d<\/p>\n<p>Bailey considers Abby\u00a0one of the most challenging and intense roles she\u2019s done, but also calls it her most fulfilling, even if there are some \u201cbittersweet memories\u201d due to the outpour of anger over her character\u2019s actions on social media. \u201cIt was [a] difficult [role], but I think it&#8217;s an incredible story, and I think Abby is, man, just one of the most amazing characters that I&#8217;ve ever played.\u201d<\/p>\n<p>Bailey has since played the game, and can relate to people having intense feelings regarding Abby. \u201cI knew the story; I knew what I was getting into, and when it hit \u2018Day One\u2019 with Abby, I still didn\u2019t like Abby,\u201d she says. \u201cI didn\u2019t like my performance. I didn\u2019t like the character. I remember playing for like three hours into \u2018Day One\u2019 as Abby and talking to [my husband], Travis, and being like, \u2018I don\u2019t like what I did. I\u2019m not good. This is terrible. I don\u2019t know how I was cast. All of these years of work is for nothing.\u2019 And Travis is like, \u2018Just shut up, go back, and keep playing because you are obviously very biased right now.\u2019 And as I continued to play, then I was like, \u2018Oh, okay, I just had to acclimate to myself because I didn\u2019t like me. I didn\u2019t like Abby.\u2019 You\u2019re not supposed to, you know.\u201d<\/p>\n<p>The Last of Us Part II is not a happy story; it is dark, tragic, and heavy, making it a challenging place to go to day in, day out as an actor. \u201cJust the story alone with where we had to take the characters and what they had to go through was \u2026 it was just a lot,\u201d Bailey says. \u201cIt&#8217;s really hard after shooting scenes that are very heavy on loss and grief to shake it off at the end of the day and just go home. Those emotions stay with you.\u201d<\/p>\n<p>That\u2019s why some of Bailey\u2019s favorite moments are when they shot the flashback sequences with Owen on the Ferris wheel and in the aquarium. \u201cIt felt like you were on a different project on those days because it was joyful,\u201d she says. \u201cI think the game obviously needs those joyful moments.\u201d\u00a0She also loved building a relationship with Ian Alexander (Lev) and Victoria Grace (Yara). \u201cIt really felt like I had a little brother and sister on set that I really wanted to just take care of. They\u2019re both so sweet.\u201d<\/p>\n<p>However, it\u2019s the final showdown between Ellie and Abby that sticks with her the most, saying it required an extra amount of trust between her and BFF Johnson. \u201cAs painful as it was, that was so fulfilling to get to do [on stage],\u201d she says. \u201cJust because it was so intense and it\u2019s so rare that you get to do those kinds of things. It\u2019s kind of like <em>Fight Club<\/em>, where you get to have those crazy moments of aggression that normally you would never get to have and really let it out. One of the best things about being an actor is experiencing emotions that you would probably normally rein in and just letting them run free.\u201d<\/p>\n<\/p>\n<p> <a href=\"https:\/\/www.gameinformer.com\/interview\/2020\/12\/26\/looking-back-with-laura-bailey\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>If you play video games, chances are you\u2019ve heard Laura Bailey\u2019s voice. Across anime and video games, Bailey has voiced 500 characters, landing roles in popular series such as Gears of War, World of Warcraft, Final Fantasy, and Persona. Like Troy Baker and Nolan North, she\u2019s become one of the most prolific names in the business. These days, she continues to thrive, voicing Abby in The Last of Us Part II and Black Widow in Marvel\u2019s Avengers, but you can also catch her on Critical Role, a weekly livestreamed Dungeon &#038; Dragons game with fellow voice actors. With her star continuing to rise, we sat down with Bailey to reminisce and pick a few roles she felt best defined her career. Pick #1: World of&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/looking-back-with-laura-bailey\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":41624,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-41623","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-game-informer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Looking Back With Laura Bailey | Arcader News<\/title>\n<meta name=\"description\" content=\"If you play video games, chances are you\u2019ve heard Laura Bailey\u2019s voice. 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